void Skip(bool skip = TRUE) { m_skipped = skip; }
bool GetSkipped() const { return m_skipped; };
+ // implementation only: this test is explicitlty anti OO and this functions
+ // exists only for optimization purposes
+ bool IsCommandEvent() const { return m_isCommandEvent; }
+
public:
bool m_skipped;
wxObject* m_eventObject;
long m_timeStamp;
int m_id;
wxObject* m_callbackUserData;
+
+ // optimization: instead of using costly IsKindOf() we keep a flag telling
+ // whether we're a command event (by far the most common case)
+ bool m_isCommandEvent;
};
// Item or menu event class
int GetSelection() const { return m_commandInt; }
// Set/Get listbox/choice selection string
- void SetString(char* s) { m_commandString = s; }
- char *GetString() const { return m_commandString; }
+ void SetString(const wxString& s) { m_commandString = s; }
+ const wxString& GetString() const { return m_commandString; }
// Get checkbox value
bool Checked() const { return (m_commandInt != 0); }
long GetInt() const { return m_commandInt ; }
public:
- char* m_commandString; // String event argument
+ wxString m_commandString; // String event argument
int m_commandInt;
long m_extraLong; // Additional information (e.g. select/deselect)
void* m_clientData; // Arbitrary client data
bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); }
// Find the position of the event
+ void GetPosition(long *xpos, long *ypos) const { *xpos = m_x; *ypos = m_y; }
void Position(long *xpos, long *ypos) const { *xpos = m_x; *ypos = m_y; }
// Find the position of the event
bool ShiftDown() const { return m_shiftDown; }
long KeyCode() const { return m_keyCode; }
-#if WXWIN_COMPATIBILITY
// Find the position of the event
- void Position(float *xpos, float *ypos) const
- { *xpos = (float)m_x; *ypos = (float)m_y; }
+ void GetPosition(long *xpos, long *ypos) const
+ { *xpos = m_x; *ypos = m_y; }
+
+ wxPoint GetPosition() const
+ { return wxPoint(m_x, m_y); }
// Get X position
- float GetX() const { return (float)m_x; }
+ long GetX() const { return m_x; }
// Get Y position
- float GetY() const { return (float)m_y; }
-
-#endif // WXWIN_COMPATIBILITY
+ long GetY() const { return m_y; }
public:
long m_x;
static const wxEventTableEntry sm_eventTableEntries[];
protected:
- static const wxEventTable sm_eventTable;
- virtual const wxEventTable* GetEventTable() const;
+ static const wxEventTable sm_eventTable;
+
+ virtual const wxEventTable *GetEventTable() const;
+
protected:
wxEvtHandler* m_nextHandler;
wxEvtHandler* m_previousHandler;
- bool m_enabled; // Is event handler enabled?
+ bool m_enabled; // Is event handler enabled?
wxList* m_dynamicEvents;
+
+ // optimization: instead of using costly IsKindOf() to decide whether we're
+ // a window (which is true in 99% of cases), use this flag
+ bool m_isWindow;
};
typedef void (wxEvtHandler::*wxEventFunction)(wxEvent&);