#include "wx/dcmemory.h"
#include "wx/dcclient.h"
-
+#include "wx/window.h"
// ----------------------------------------------------------------------------
// Double buffering helper.
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_ADV wxBufferedDC : public wxMemoryDC
+class wxBufferedDC : public wxMemoryDC
{
public:
// Default ctor, must subsequently call Init for two stage construction.
wxASSERT_MSG( m_dc != 0,
_T("No underlying DC associated with wxBufferedDC (anymore)") );
- m_dc->Blit( m_dc->DeviceToLogicalX(0), m_dc->DeviceToLogicalY(0),
+ m_dc->Blit( 0, 0,
m_buffer.GetWidth(), m_buffer.GetHeight(), this,
- DeviceToLogicalX(0), DeviceToLogicalY(0) );
+ 0, 0 );
m_dc = NULL;
}
// Creates a double buffered wxPaintDC, optionally allowing the
// user to specify their own buffer to use.
-class WXDLLIMPEXP_ADV wxBufferedPaintDC : public wxBufferedDC
+class wxBufferedPaintDC : public wxBufferedDC
{
public:
// If no bitmap is supplied by the user, a temporary one wil; be created.
wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer = wxNullBitmap)
: m_paintdc(window)
{
+ window->PrepareDC( m_paintdc );
+
if( buffer != wxNullBitmap )
Init(&m_paintdc, buffer);
else