#ifndef WX_PRECOMP
#include "wx/window.h"
-// #include "wx/msw/private.h"
+ #include "wx/msw/private.h"
#include "wx/font.h"
#include "wx/bitmap.h"
#include "wx/dcmemory.h"
HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont);
-
-#if wxUSE_UNICODE_MSLU
- if ( wxGetOsVersion() == wxWIN95 /* using unicows.dll */ )
- {
- // VS: There's yet another bug in MSLU: DrawStateW behaves
- // like if it was expecting char*, not wchar_t* input.
- // We have to use DrawStateA explicitly.
- DrawStateA(hdc, NULL, NULL,
- (LPARAM)(const char*)m_strName.mb_str(wxConvLocal),
- m_strName.length(),
- x, rc.y, rc.GetWidth(), rc.GetHeight(),
- DST_PREFIXTEXT |
- (st & wxODDisabled ? DSS_DISABLED : 0));
- }
- else
-#else
DrawState(hdc, NULL, NULL,
(LPARAM)m_strName.c_str(), m_strName.length(),
x, rc.y, rc.GetWidth(), rc.GetHeight(),
DST_PREFIXTEXT | (st & wxODDisabled ? DSS_DISABLED : 0));
-#endif
- if ( !m_strAccel.empty() )
+ if ( !m_strAccel.empty() )
{
RECT r;
r.top = rc.GetTop();