* always start by compiling this and producing the PCH file.
* Then subsequent source files use the PCH file.
*
- * If precompiling wx.h for wxWindows and derived apps,
+ * If precompiling wx.h for wxWidgets and derived apps,
* link dummy.obj with your program (the MSC 7 linker complains otherwise).
*
* This is the only convenient way I found to use precompiled headers
* This will produce a big PCH file.
*/
-#if defined(__BORLANDC__)
-#if !(defined(__WIN32__) || defined(__NT__) || defined(__WIN32__))
-#pragma hdrfile "c:\wx\src\msw\wx.pch"
-#endif
-
-#pragma hdrstart
-#endif
-
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
-#include <windows.h>
-
#include "wx/msw/msvcrt.h"
-// Foils optimizations in Visual C++ (see also app.cpp). Without it,
-// dummy.obj isn't linked and we get a linker error.
-#if defined(__VISUALC__)
- char wxDummyChar = 0;
-#endif
-
-// if wxWindows is in the DLL link our entry point with the application
-#if defined(WXUSINGDLL)
-
-// NT defines APIENTRY, 3.x not
-#if !defined(APIENTRY)
- #define APIENTRY FAR PASCAL
-#endif
-
-int
-#ifdef __WATCOMC__
- PASCAL
-#else
- APIENTRY
-#endif
-WinMain(HINSTANCE hInstance,
- HINSTANCE hPrevInstance,
- LPSTR m_lpCmdLine,
- int nCmdShow )
-{
-#if !WXUSINGDLL
- wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
-#endif
-
- return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance,
- m_lpCmdLine, nCmdShow);
-}
-#endif
-
-