- // return table of GUI callbacks for GSocket code or NULL in wxBase. This
- // is needed because networking classes are in their own library and so
- // they can't directly call GUI functions (the same net library can be
- // used in both GUI and base apps). To complicate it further, GUI library
- // ("wxCore") doesn't depend on networking library and so only a functions
- // table can be passed around
- virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
+ // return socket manager: this is usually different for console and GUI
+ // applications (although some ports use the same implementation for both)
+ virtual GSocketManager *GetSocketManager() = 0;
+#endif
+
+ // create a new, port specific, instance of the event loop used by wxApp
+ virtual wxEventLoopBase *CreateEventLoop() = 0;
+
+#if wxUSE_TIMER
+ // return platform and toolkit dependent wxTimer implementation
+ virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer) = 0;
+#endif
+
+#if wxUSE_THREADS
+ virtual void MutexGuiEnter();
+ virtual void MutexGuiLeave();