// draw check button
//
// flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0) = 0;
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
// draw blank button
//
int flags = 0)
{ m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
- virtual void DrawCheckButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0 )
- { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); }
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 )
+ { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
virtual void DrawPushButton(wxWindow *win,
wxDC& dc,
#endif // !wxHAS_NATIVE_RENDERER
#endif // _WX_RENDERER_H_
-