#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
void OnShow(wxCommandEvent &event);
void OnOption(wxCommandEvent &event);
+#if wxUSE_COLOURDLG
wxColour SelectColour();
+#endif // wxUSE_COLOURDLG
void PrepareDC(wxDC& dc);
int m_backgroundMode;
MyCanvas *m_canvas;
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
LogicalOrigin_Set,
LogicalOrigin_Restore,
+#if wxUSE_COLOURDLG
Colour_TextForeground,
Colour_TextBackground,
Colour_Background,
+#endif // wxUSE_COLOURDLG
Colour_BackgroundMode,
Colour_TextureBackgound,
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
wxString path = pathList.FindValidPath(_T("pat4.bmp"));
if ( !path )
- return FALSE;
+ return false;
/* 4 colour bitmap */
gs_bmp4->LoadFile(path, wxBITMAP_TYPE_BMP);
path = pathList.FindValidPath(_T("pat36.bmp"));
if ( !path )
- return FALSE;
+ return false;
gs_bmp36->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask* mask36 = new wxMask(*gs_bmp36, *wxBLACK);
gs_bmp36->SetMask(mask36);
path = pathList.FindValidPath(_T("image.bmp"));
if ( !path )
- return FALSE;
+ return false;
gs_bmpNoMask->LoadFile(path, wxBITMAP_TYPE_BMP);
gs_bmpWithMask->LoadFile(path, wxBITMAP_TYPE_BMP);
gs_bmpWithColMask->LoadFile(path, wxBITMAP_TYPE_BMP);
path = pathList.FindValidPath(_T("mask.bmp"));
if ( !path )
- return FALSE;
+ return false;
gs_bmpMask->LoadFile(path, wxBITMAP_TYPE_BMP);
wxMask *mask = new wxMask(*gs_bmpMask, *wxBLACK);
mask = new wxMask(*gs_bmpWithColMask, *wxWHITE);
gs_bmpWithColMask->SetMask(mask);
- return TRUE;
+ return true;
}
// `Main program' equivalent: the program execution "starts" here
wxPoint(50, 50), wxSize(550, 340));
// Show it and tell the application that it's our main window
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
if ( !LoadImages() )
// stop here
DeleteBitmaps();
- return FALSE;
+ return false;
}
// ok, continue
- return TRUE;
+ return true;
}
void MyApp::DeleteBitmaps()
// MyCanvas
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them.
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT (MyCanvas::OnPaint)
#include "smile.xpm"
MyCanvas::MyCanvas(MyFrame *parent)
- : wxScrolledWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
+ : wxScrolledWindow(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxHSCROLL | wxVSCROLL | wxNO_FULL_REPAINT_ON_RESIZE)
{
m_owner = parent;
m_show = Show_Default;
m_smile_bmp = wxBitmap(smile_xpm);
m_std_icon = wxArtProvider::GetIcon(wxART_INFORMATION);
- m_clip = FALSE;
+ m_clip = false;
}
void MyCanvas::DrawTestBrushes(wxDC& dc)
_T("hatched"), 10, 10);
dc.DrawText(_T("except for the central region and the right ")
_T("one entirely hatched"), 10, 30);
-
- dc.DrawPolygon(WXSIZEOF(star), star);
- dc.DrawPolygon(WXSIZEOF(star), star, 160, 0, wxWINDING_RULE);
+ dc.DrawText(_T("The third star only has a hatched outline"), 10, 50);
+
+ dc.DrawPolygon(WXSIZEOF(star), star, 0, 30);
+ dc.DrawPolygon(WXSIZEOF(star), star, 160, 30, wxWINDING_RULE);
+
+ wxPoint star2[10];
+ star2[0] = wxPoint(0, 100);
+ star2[1] = wxPoint(-59, -81);
+ star2[2] = wxPoint(95, 31);
+ star2[3] = wxPoint(-95, 31);
+ star2[4] = wxPoint(59, -81);
+ star2[5] = wxPoint(0, 80);
+ star2[6] = wxPoint(-47, -64);
+ star2[7] = wxPoint(76, 24);
+ star2[8] = wxPoint(-76, 24);
+ star2[9] = wxPoint(47, -64);
+ int count[2] = {5, 5};
+
+ dc.DrawPolyPolygon(WXSIZEOF(count), count, star2, 450, 150);
}
void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
// mark the origin
dc.DrawCircle(0, 0, 10);
+#if !wxMAC_USE_CORE_GRAPHICS
+ // GetPixel and FloodFill not supported by Mac OS X CoreGraphics
+ // (FloodFill uses Blit from a non-wxMemoryDC)
//flood fill using brush, starting at 1,1 and replacing whatever colour we find there
dc.SetBrush(wxBrush(wxColour(128,128,0), wxSOLID));
+
wxColour tmpColour ;
dc.GetPixel(1,1, &tmpColour);
dc.FloodFill(1,1, tmpColour, wxFLOOD_SURFACE);
-
+#endif
+
dc.DrawCheckMark(5, 80, 15, 15);
dc.DrawCheckMark(25, 80, 30, 30);
dc.DrawCheckMark(60, 80, 60, 60);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush( *wxGREEN_BRUSH );
dc.DrawRectangle(x, 10, rectSize, rectSize);
- dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
+ dc.DrawBitmap(m_std_icon, x + 5, 15, true);
x += rectSize + 10;
dc.DrawRectangle(x, 10, rectSize, rectSize);
dc.DrawIcon(m_std_icon, x + 5, 15);
//dc.SetBrush( *wxTRANSPARENT_BRUSH );
if (m_smile_bmp.Ok())
- dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
+ dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, true);
dc.SetBrush( *wxBLACK_BRUSH );
dc.DrawRectangle( 0, 160, 1000, 300 );
wxMemoryDC memdc2;
memdc2.SelectObject(bitmap2);
- wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID);
+ wxColour clr(255, 255, 0);
+ wxBrush yellowBrush(clr, wxSOLID);
memdc2.SetBackground(yellowBrush);
memdc2.Clear();
- wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID);
+ wxPen yellowPen(clr, 1, wxSOLID);
// Now draw a white rectangle with red outline. It should
// entirely eclipse the yellow background.
void MyCanvas::DrawText(wxDC& dc)
{
// set underlined font for testing
- dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
+ dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, true) );
dc.DrawText( _T("This is text"), 110, 10 );
dc.DrawRotatedText( _T("That is text"), 20, 10, -45 );
dc.DrawText(_T("original image"), 0, 0);
dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0);
dc.DrawText(_T("with colour mask"), 0, 100);
- dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, TRUE);
+ dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, true);
dc.DrawText(_T("the mask image"), 0, 200);
dc.DrawBitmap(*gs_bmpMask, 0, 220, 0);
dc.DrawText(_T("masked image"), 0, 300);
- dc.DrawBitmap(*gs_bmpWithMask, 0, 320, TRUE);
+ dc.DrawBitmap(*gs_bmpWithMask, 0, 320, true);
int cx = gs_bmpWithColMask->GetWidth(),
cy = gs_bmpWithColMask->GetHeight();
dc.DrawText(rasterOperations[n].name, x, y - 20);
memDC.SelectObject(*gs_bmpWithColMask);
- dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
+ dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, true);
}
}
_T("should be offset by 10 pixels."),
10, 5 + 2*dc.GetCharHeight());
- DrawRegionsHelper(dc, 10, TRUE);
- DrawRegionsHelper(dc, 350, FALSE);
+ DrawRegionsHelper(dc, 10, true);
+ DrawRegionsHelper(dc, 350, false);
}
void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x, bool firstTime)
if (m_smile_bmp.Ok())
{
- dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, TRUE );
- dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, TRUE );
- dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, TRUE );
- dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, TRUE );
- dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, TRUE );
+ dc.DrawBitmap( m_smile_bmp, x + 150, y + 150, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 10, true );
+ dc.DrawBitmap( m_smile_bmp, x + 130, y + 280, true );
+ dc.DrawBitmap( m_smile_bmp, x + 100, y + 70, true );
+ dc.DrawBitmap( m_smile_bmp, x + 200, y + 70, true );
}
}
if ( m_owner->m_textureBackground) {
if ( ! m_owner->m_backgroundBrush.Ok() ) {
- wxBrush b(wxColour(0,128,0), wxSOLID);
+ wxColour clr(0,128,0);
+ wxBrush b(clr, wxSOLID);
dc.SetBackground(b);
}
}
void MyCanvas::OnMouseMove(wxMouseEvent &event)
{
+#if wxUSE_STATUSBAR
wxClientDC dc(this);
PrepareDC(dc);
m_owner->PrepareDC(dc);
wxString str;
str.Printf( wxT("Current mouse position: %d,%d"), (int)x, (int)y );
m_owner->SetStatusText( str );
+#else
+ wxUnusedVar(event);
+#endif // wxUSE_STATUSBAR
}
// ----------------------------------------------------------------------------
// MyFrame
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size,
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size,
wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
// set the frame icon
menuUserScale->Append( UserScale_Restore, _T("&Restore to normal\tCtrl-0") );
wxMenu *menuAxis = new wxMenu;
- menuAxis->Append( AxisMirror_Horiz, _T("Mirror horizontally\tCtrl-M"), _T(""), TRUE );
- menuAxis->Append( AxisMirror_Vertic, _T("Mirror vertically\tCtrl-N"), _T(""), TRUE );
+ menuAxis->AppendCheckItem( AxisMirror_Horiz, _T("Mirror horizontally\tCtrl-M") );
+ menuAxis->AppendCheckItem( AxisMirror_Vertic, _T("Mirror vertically\tCtrl-N") );
wxMenu *menuLogical = new wxMenu;
menuLogical->Append( LogicalOrigin_MoveDown, _T("Move &down\tCtrl-D") );
menuLogical->Append( LogicalOrigin_Restore, _T("&Restore to normal\tShift-Ctrl-0") );
wxMenu *menuColour = new wxMenu;
+#if wxUSE_COLOURDLG
menuColour->Append( Colour_TextForeground, _T("Text &foreground...") );
menuColour->Append( Colour_TextBackground, _T("Text &background...") );
menuColour->Append( Colour_Background, _T("Background &colour...") );
- menuColour->Append( Colour_BackgroundMode, _T("&Opaque/transparent\tCtrl-B"), _T(""), TRUE );
- menuColour->Append( Colour_TextureBackgound, _T("Draw textured back&ground\tCtrl-T"), _T(""), TRUE);
+#endif // wxUSE_COLOURDLG
+ menuColour->AppendCheckItem( Colour_BackgroundMode, _T("&Opaque/transparent\tCtrl-B") );
+ menuColour->AppendCheckItem( Colour_TextureBackgound, _T("Draw textured back&ground\tCtrl-T") );
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
- // create a status bar just for fun (by default with 1 pane only)
+#if wxUSE_STATUSBAR
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText(_T("Welcome to wxWidgets!"));
+#endif // wxUSE_STATUSBAR
m_mapMode = wxMM_TEXT;
m_xUserScale = 1.0;
m_xLogicalOrigin = 0;
m_yLogicalOrigin = 0;
m_xAxisReversed =
- m_yAxisReversed = FALSE;
+ m_yAxisReversed = false;
m_backgroundMode = wxSOLID;
m_colourForeground = *wxRED;
m_colourBackground = *wxBLUE;
- m_textureBackground = FALSE;
+ m_textureBackground = false;
m_canvas = new MyCanvas( this );
m_canvas->SetScrollbars( 10, 10, 100, 240 );
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
m_xAxisReversed = !m_xAxisReversed;
break;
+#if wxUSE_COLOURDLG
case Colour_TextForeground:
m_colourForeground = SelectColour();
break;
}
}
break;
+#endif // wxUSE_COLOURDLG
+
case Colour_BackgroundMode:
m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
: wxSOLID;
dc.SetMapMode( m_mapMode );
}
+#if wxUSE_COLOURDLG
wxColour MyFrame::SelectColour()
{
wxColour col;
return col;
}
+#endif // wxUSE_COLOURDLG