+ // and the extended style
+ if ( exstyle != exstyleOld )
+ {
+ long exstyleReal = ::GetWindowLong(GetHwnd(), GWL_EXSTYLE);
+ exstyleReal &= ~exstyleOld;
+ exstyleReal |= exstyle;
+
+ ::SetWindowLong(GetHwnd(), GWL_EXSTYLE, exstyleReal);
+
+ // we must call SetWindowPos() to flash the cached extended style and
+ // also to make the change to wxSTAY_ON_TOP style take effect: just
+ // setting the style simply doesn't work
+ if ( !::SetWindowPos(GetHwnd(),
+ exstyleReal & WS_EX_TOPMOST ? HWND_TOPMOST
+ : HWND_NOTOPMOST,
+ 0, 0, 0, 0,
+ SWP_NOMOVE | SWP_NOSIZE) )
+ {
+ wxLogLastError(_T("SetWindowPos"));
+ }
+ }
+}
+
+WXDWORD wxWindowMSW::MSWGetStyle(long flags, WXDWORD *exstyle) const
+{
+ // translate the style
+ WXDWORD style = WS_CHILD;
+
+ if ( flags & wxCLIP_CHILDREN )
+ style |= WS_CLIPCHILDREN;
+
+ if ( flags & wxCLIP_SIBLINGS )
+ style |= WS_CLIPSIBLINGS;
+
+ wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
+ if ( border != wxBORDER_NONE && border != wxBORDER_DEFAULT )
+ style |= WS_BORDER;
+
+ // now deal with ext style if the caller wants it
+ if ( exstyle )
+ {
+ *exstyle = 0;
+
+ if ( flags & wxTRANSPARENT_WINDOW )
+ *exstyle |= WS_EX_TRANSPARENT;
+
+ switch ( flags & wxBORDER_MASK )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown border style") );
+ // fall through
+
+ case wxBORDER_NONE:
+ case wxBORDER_SIMPLE:
+ case wxBORDER_DEFAULT:
+ break;
+
+ case wxBORDER_STATIC:
+ *exstyle |= WS_EX_STATICEDGE;
+ break;
+
+ case wxBORDER_RAISED:
+ *exstyle |= WS_EX_WINDOWEDGE;
+ break;
+
+ case wxBORDER_SUNKEN:
+ *exstyle |= WS_EX_CLIENTEDGE;
+ break;
+
+ case wxBORDER_DOUBLE:
+ *exstyle |= WS_EX_DLGMODALFRAME;
+ break;
+ }
+
+ // wxUniv doesn't use Windows dialog navigation functions at all
+#ifndef __WXUNIVERSAL__
+ // to make the dialog navigation work with the nested panels we must
+ // use this style (top level windows such as dialogs don't need it)
+ if ( (flags & wxTAB_TRAVERSAL) && !IsTopLevel() )
+ {
+ *exstyle |= WS_EX_CONTROLPARENT;
+ }
+#endif // __WXUNIVERSAL__
+ }
+
+ return style;
+}
+
+// Make a Windows extended style from the given wxWindows window style
+WXDWORD wxWindowMSW::MakeExtendedStyle(long style, bool eliminateBorders)
+{
+ WXDWORD exStyle = 0;
+ if ( style & wxTRANSPARENT_WINDOW )
+ exStyle |= WS_EX_TRANSPARENT;
+
+ if ( !eliminateBorders )
+ {
+ if ( style & wxSUNKEN_BORDER )
+ exStyle |= WS_EX_CLIENTEDGE;
+ if ( style & wxDOUBLE_BORDER )
+ exStyle |= WS_EX_DLGMODALFRAME;
+#if defined(__WIN95__)
+ if ( style & wxRAISED_BORDER )
+ // It seems that WS_EX_WINDOWEDGE doesn't work, but WS_EX_DLGMODALFRAME does
+ exStyle |= WS_EX_DLGMODALFRAME; /* WS_EX_WINDOWEDGE */;
+ if ( style & wxSTATIC_BORDER )
+ exStyle |= WS_EX_STATICEDGE;
+#endif
+ }
+
+ return exStyle;
+}
+
+// Determines whether native 3D effects or CTL3D should be used,
+// applying a default border style if required, and returning an extended
+// style to pass to CreateWindowEx.
+WXDWORD wxWindowMSW::Determine3DEffects(WXDWORD defaultBorderStyle,
+ bool *want3D) const
+{
+ // If matches certain criteria, then assume no 3D effects
+ // unless specifically requested (dealt with in MakeExtendedStyle)
+ if ( !GetParent()
+#if wxUSE_CONTROLS
+ || !IsKindOf(CLASSINFO(wxControl))
+#endif // wxUSE_CONTROLS
+ || (m_windowStyle & wxNO_BORDER) )
+ {
+ *want3D = FALSE;
+ return MakeExtendedStyle(m_windowStyle);
+ }
+
+ // Determine whether we should be using 3D effects or not.
+ bool nativeBorder = FALSE; // by default, we don't want a Win95 effect
+
+ // 1) App can specify global 3D effects
+ *want3D = wxTheApp->GetAuto3D();
+
+ // 2) If the parent is being drawn with user colours, or simple border specified,
+ // switch effects off. TODO: replace wxUSER_COLOURS with wxNO_3D
+ if ( GetParent() && (GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS) || (m_windowStyle & wxSIMPLE_BORDER) )
+ *want3D = FALSE;
+
+ // 3) Control can override this global setting by defining
+ // a border style, e.g. wxSUNKEN_BORDER
+ if ( m_windowStyle & wxSUNKEN_BORDER )
+ *want3D = TRUE;
+
+ // 4) If it's a special border, CTL3D can't cope so we want a native border
+ if ( (m_windowStyle & wxDOUBLE_BORDER) || (m_windowStyle & wxRAISED_BORDER) ||
+ (m_windowStyle & wxSTATIC_BORDER) )
+ {
+ *want3D = TRUE;
+ nativeBorder = TRUE;
+ }
+
+ // 5) If this isn't a Win95 app, and we are using CTL3D, remove border
+ // effects from extended style