#include "wx/frame.h"
#include "wx/button.h"
#include "wx/stattext.h"
- #include "wx/layout.h"
+ #include "wx/sizer.h"
#include "wx/event.h"
#include "wx/gauge.h"
#include "wx/intl.h"
// constants
// ----------------------------------------------------------------------------
-#define LAYOUT_X_MARGIN 8
-#define LAYOUT_Y_MARGIN 8
+#define LAYOUT_MARGIN 8
// ----------------------------------------------------------------------------
// private functions
m_parentTop = wxGetTopLevelParent(parent);
- wxLayoutConstraints *c;
-
wxClientDC dc(this);
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
long widthText;
dc.GetTextExtent(message, &widthText, NULL, NULL, NULL, NULL);
+ wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
+
m_msg = new wxStaticText(this, wxID_ANY, message);
- c = new wxLayoutConstraints;
- c->left.SameAs(this, wxLeft, 2*LAYOUT_X_MARGIN);
- c->top.SameAs(this, wxTop, 2*LAYOUT_Y_MARGIN);
- c->width.AsIs();
- c->height.AsIs();
- m_msg->SetConstraints(c);
+ sizer->Add(m_msg, 0, wxLEFT | wxTOP, 2*LAYOUT_MARGIN);
wxSize sizeDlg,
sizeLabel = m_msg->GetSize();
- sizeDlg.y = 2*LAYOUT_Y_MARGIN + sizeLabel.y;
-
- wxWindow *lastWindow = m_msg;
+ sizeDlg.y = 2*LAYOUT_MARGIN + sizeLabel.y;
if ( maximum > 0 )
{
wxDefaultPosition, wxDefaultSize,
wxGA_HORIZONTAL);
- c = new wxLayoutConstraints;
- c->left.SameAs(this, wxLeft, 2*LAYOUT_X_MARGIN);
- c->top.Below(m_msg, 2*LAYOUT_Y_MARGIN);
- c->right.SameAs(this, wxRight, 2*LAYOUT_X_MARGIN);
- c->height.AsIs();
- m_gauge->SetConstraints(c);
+ sizer->Add(m_gauge, 0, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 2*LAYOUT_MARGIN);
m_gauge->SetValue(0);
- lastWindow = m_gauge;
wxSize sizeGauge = m_gauge->GetSize();
- sizeDlg.y += 2*LAYOUT_Y_MARGIN + sizeGauge.y;
+ sizeDlg.y += 2*LAYOUT_MARGIN + sizeGauge.y;
}
else
m_gauge = (wxGauge *)NULL;
nTimeLabels++;
label =
- m_elapsed = CreateLabel(_("Elapsed time : "), &lastWindow);
+ m_elapsed = CreateLabel(_("Elapsed time : "), sizer);
}
if ( style & wxPD_ESTIMATED_TIME )
nTimeLabels++;
label =
- m_estimated = CreateLabel(_("Estimated time : "), &lastWindow);
+ m_estimated = CreateLabel(_("Estimated time : "), sizer);
}
if ( style & wxPD_REMAINING_TIME )
nTimeLabels++;
label =
- m_remaining = CreateLabel(_("Remaining time : "), &lastWindow);
+ m_remaining = CreateLabel(_("Remaining time : "), sizer);
}
if ( nTimeLabels > 0 )
{
// set it to the current time
m_timeStart = wxGetCurrentTime();
- sizeDlg.y += nTimeLabels * (label->GetSize().y + LAYOUT_Y_MARGIN);
+ sizeDlg.y += nTimeLabels * (label->GetSize().y + LAYOUT_MARGIN);
}
if ( hasAbortButton )
{
m_btnAbort = new wxButton(this, wxID_CANCEL, _("Cancel"));
- c = new wxLayoutConstraints;
// Windows dialogs usually have buttons in the lower right corner
#if defined(__WXMSW__) || defined(__WXPM__)
- c->right.SameAs(this, wxRight, 2*LAYOUT_X_MARGIN);
+ sizer->Add(m_btnAbort, 0, wxALIGN_RIGHT | wxALL, 2*LAYOUT_MARGIN);
#else // !MSW
- c->centreX.SameAs(this, wxCentreX);
+ sizer->Add(m_btnAbort, 0, wxALIGN_CENTER_HORIZONTAL | wxBOTTOM | wxTOP, 2*LAYOUT_MARGIN);
#endif // MSW/!MSW
- c->bottom.SameAs(this, wxBottom, 2*LAYOUT_Y_MARGIN);
-
- c->width.AsIs();
- c->height.AsIs();
-
- m_btnAbort->SetConstraints(c);
-
- sizeDlg.y += 2*LAYOUT_Y_MARGIN + wxButton::GetDefaultSize().y;
+ sizeDlg.y += 2*LAYOUT_MARGIN + wxButton::GetDefaultSize().y;
}
else // no "Cancel" button
{
m_btnAbort = (wxButton *)NULL;
}
- SetAutoLayout(true);
- Layout();
+ SetSizerAndFit(sizer);
- sizeDlg.y += 2*LAYOUT_Y_MARGIN;
+ sizeDlg.y += 2*LAYOUT_MARGIN;
// try to make the dialog not square but rectangular of reasonabel width
sizeDlg.x = (wxCoord)wxMax(widthText, 4*sizeDlg.y/3);
}
wxStaticText *wxProgressDialog::CreateLabel(const wxString& text,
- wxWindow **lastWindow)
+ wxSizer *sizer)
{
- wxLayoutConstraints *c;
+ wxBoxSizer *locsizer = new wxBoxSizer(wxHORIZONTAL);
+ wxStaticText *dummy = new wxStaticText(this, -1, text);
wxStaticText *label = new wxStaticText(this, wxID_ANY, _("unknown"));
- c = new wxLayoutConstraints;
// VZ: I like the labels be centered - if the others don't mind, you may
// remove "#ifdef __WXMSW__" and use it for all ports
#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
- c->left.SameAs(this, wxCentreX, LAYOUT_X_MARGIN);
+ locsizer->Add(dummy, 1, wxALIGN_RIGHT);
+ locsizer->Add(label, 1, wxALIGN_LEFT | wxLEFT, LAYOUT_MARGIN);
+ sizer->Add(locsizer, 0, wxALIGN_CENTER_HORIZONTAL | wxTOP, LAYOUT_MARGIN);
#else // !MSW
- c->right.SameAs(this, wxRight, 2*LAYOUT_X_MARGIN);
+ sizer->Add(locsizer, 0, wxALIGN_RIGHT | wxRIGHT | wxTOP, LAYOUT_MARGIN);
+ locsizer->Add(dummy);
+ locsizer->Add(label, 0, wxLEFT, LAYOUT_MARGIN);
#endif // MSW/!MSW
- c->top.Below(*lastWindow, LAYOUT_Y_MARGIN);
- c->width.AsIs();
- c->height.AsIs();
- label->SetConstraints(c);
-
- wxStaticText *dummy = new wxStaticText(this, wxID_ANY, text);
- c = new wxLayoutConstraints;
- c->right.LeftOf(label);
- c->top.SameAs(label, wxTop, 0);
- c->width.AsIs();
- c->height.AsIs();
- dummy->SetConstraints(c);
-
- *lastWindow = label;
return label;
}
wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") );
- if ( m_gauge && value < m_maximum )
+ // fill up the gauge if value == maximum because this means that the dialog
+ // is going to close and the gauge shouldn't be partly empty in this case
+ if ( m_gauge && value <= m_maximum )
{
- m_gauge->SetValue(value + 1);
+ m_gauge->SetValue(value == m_maximum ? value : value + 1);
}
if ( !newmsg.IsEmpty() )