// implement sink function
virtual void DoLogString(const wxChar *szString, time_t t);
// implement sink function
virtual void DoLogString(const wxChar *szString, time_t t);
const wxChar *szTitle, // the title of the frame
bool bShow = true, // show window immediately?
bool bPassToOld = true); // pass messages to the old target?
const wxChar *szTitle, // the title of the frame
bool bShow = true, // show window immediately?
bool bPassToOld = true); // pass messages to the old target?