#if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
typedef float CGFloat;
#endif
+#ifndef wxMAC_USE_CORE_GRAPHICS_BLEND_MODES
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
+ #define wxMAC_USE_CORE_GRAPHICS_BLEND_MODES 1
+#else
+ #define wxMAC_USE_CORE_GRAPHICS_BLEND_MODES 0
+#endif
+#endif
//-----------------------------------------------------------------------------
// constants
void StrokeLineSegments( CGContextRef ctxRef , const CGPoint pts[] , size_t count )
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
- if ( UMAGetSystemVersion() >= 0x1040 )
+ if ( CGContextStrokeLineSegments!=NULL )
{
CGContextStrokeLineSegments( ctxRef , pts , count );
}
public:
wxMacCoreGraphicsPenData( wxGraphicsRenderer* renderer, const wxPen &pen );
~wxMacCoreGraphicsPenData();
-
+
void Init();
virtual void Apply( wxGraphicsContext* context );
virtual wxDouble GetWidth() { return m_width; }
-
+
protected :
CGLineCap m_cap;
wxMacCFRefHolder<CGColorRef> m_color;
CGLineJoin m_join;
CGFloat m_width;
-
+
int m_count;
const CGFloat *m_lengths;
CGFloat *m_userLengths;
wxGraphicsObjectRefData( renderer )
{
Init();
-
- float components[4] = { pen.GetColour().Red() / 255.0 , pen.GetColour().Green() / 255.0 ,
+
+ float components[4] = { pen.GetColour().Red() / 255.0 , pen.GetColour().Green() / 255.0 ,
pen.GetColour().Blue() / 255.0 , pen.GetColour().Alpha() / 255.0 } ;
m_color.Set( CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ) ;
if ( bmp && bmp->Ok() )
{
m_colorSpace.Set( CGColorSpaceCreatePattern( NULL ) );
- m_pattern.Set( *( new ImagePattern( bmp , CGAffineTransformMakeTranslation( 0,0 ) ) ) );
+ m_pattern.Set( *( new ImagePattern( bmp , CGAffineTransformMakeScale( 1,-1 ) ) ) );
m_patternColorComponents = new CGFloat[1] ;
m_patternColorComponents[0] = 1.0;
m_isPattern = true;
{
m_isPattern = true;
m_colorSpace.Set( CGColorSpaceCreatePattern( wxMacGetGenericRGBColorSpace() ) );
- m_pattern.Set( *( new HatchPattern( pen.GetStyle() , CGAffineTransformMakeTranslation( 0,0 ) ) ) );
+ m_pattern.Set( *( new HatchPattern( pen.GetStyle() , CGAffineTransformMakeScale( 1,-1 ) ) ) );
m_patternColorComponents = new CGFloat[4] ;
m_patternColorComponents[0] = pen.GetColour().Red() / 255.0;
m_patternColorComponents[1] = pen.GetColour().Green() / 255.0;
{
m_lengths = NULL;
m_userLengths = NULL;
- m_width = NULL;
+ m_width = 0;
m_count = 0;
m_patternColorComponents = NULL;
m_isPattern = false;
if ( m_isPattern )
{
+ CGAffineTransform matrix = CGContextGetCTM( cg );
+ CGContextSetPatternPhase( cg, CGSizeMake(matrix.tx, matrix.ty) );
CGContextSetStrokeColorSpace( cg , m_colorSpace );
CGContextSetStrokePattern( cg, m_pattern , m_patternColorComponents );
}
else
{
- CGContextSetStrokeColorWithColor( cg , m_color );
+ if ( context->GetLogicalFunction() == wxINVERT || context->GetLogicalFunction() == wxXOR )
+ {
+ CGContextSetRGBStrokeColor( cg , 1.0, 1.0 , 1.0, 1.0 );
+ }
+ else
+ CGContextSetStrokeColorWithColor( cg , m_color );
}
}
wxMacCoreGraphicsBrushData( wxGraphicsRenderer* renderer );
wxMacCoreGraphicsBrushData( wxGraphicsRenderer* renderer, const wxBrush &brush );
~wxMacCoreGraphicsBrushData ();
-
+
virtual void Apply( wxGraphicsContext* context );
- void CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ void CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2 );
void CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor );
-
+
virtual bool IsShading() { return m_isShading; }
CGShadingRef GetShading() { return m_shading; }
protected:
CGFunctionRef CreateGradientFunction( const wxColour& c1, const wxColour& c2 );
static void CalculateShadingValues (void *info, const CGFloat *in, CGFloat *out);
virtual void Init();
-
+
wxMacCFRefHolder<CGColorRef> m_color;
wxMacCFRefHolder<CGColorSpaceRef> m_colorSpace;
bool m_isPattern;
wxMacCFRefHolder<CGPatternRef> m_pattern;
CGFloat* m_patternColorComponents;
-
+
bool m_isShading;
CGFunctionRef m_gradientFunction;
CGShadingRef m_shading;
Init();
}
-void wxMacCoreGraphicsBrushData::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+void wxMacCoreGraphicsBrushData::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2 )
{
m_gradientFunction = CreateGradientFunction( c1, c2 );
m_shading = CGShadingCreateAxial( wxMacGetGenericRGBColorSpace(), CGPointMake(x1,y1), CGPointMake(x2,y2), m_gradientFunction, true, true ) ;
m_isShading = true ;
}
-
+
void wxMacCoreGraphicsBrushData::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor )
{
m_shading = CGShadingCreateRadial( wxMacGetGenericRGBColorSpace(), CGPointMake(xo,yo), 0, CGPointMake(xc,yc), radius, m_gradientFunction, true, true ) ;
m_isShading = true ;
}
-
+
wxMacCoreGraphicsBrushData::wxMacCoreGraphicsBrushData(wxGraphicsRenderer* renderer, const wxBrush &brush) : wxGraphicsObjectRefData( renderer )
{
Init();
-
+
if ( brush.GetStyle() == wxSOLID )
{
- float components[4] = { brush.GetColour().Red() / 255.0 , brush.GetColour().Green() / 255.0 ,
+ if ( brush.MacGetBrushKind() == kwxMacBrushTheme )
+ {
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
+ if ( HIThemeBrushCreateCGColor != 0 )
+ {
+ CGColorRef color ;
+ HIThemeBrushCreateCGColor( brush.MacGetTheme(), &color );
+ m_color.Set( color ) ;
+ }
+ else
+#endif
+ {
+ // as close as we can get, unfortunately < 10.4 things get difficult
+ RGBColor color;
+ GetThemeBrushAsColor( brush.MacGetTheme(), 32, true, &color );
+ float components[4] = { (CGFloat) color.red / 65536,
+ (CGFloat) color.green / 65536, (CGFloat) color.blue / 65536, 1 } ;
+ m_color.Set( CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ) ;
+ }
+ }
+ else
+ {
+ float components[4] = { brush.GetColour().Red() / 255.0 , brush.GetColour().Green() / 255.0 ,
brush.GetColour().Blue() / 255.0 , brush.GetColour().Alpha() / 255.0 } ;
- m_color.Set( CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ) ;
+ m_color.Set( CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ) ;
+ }
}
else if ( brush.IsHatch() )
{
m_isPattern = true;
m_colorSpace.Set( CGColorSpaceCreatePattern( wxMacGetGenericRGBColorSpace() ) );
- m_pattern.Set( *( new HatchPattern( brush.GetStyle() , CGAffineTransformMakeTranslation( 0,0 ) ) ) );
+ m_pattern.Set( *( new HatchPattern( brush.GetStyle() , CGAffineTransformMakeScale( 1,-1 ) ) ) );
m_patternColorComponents = new CGFloat[4] ;
m_patternColorComponents[0] = brush.GetColour().Red() / 255.0;
wxBitmap* bmp = brush.GetStipple();
if ( bmp && bmp->Ok() )
{
- m_isPattern = true;
+ m_isPattern = true;
m_patternColorComponents = new CGFloat[1] ;
m_patternColorComponents[0] = 1.0;
m_colorSpace.Set( CGColorSpaceCreatePattern( NULL ) );
- m_pattern.Set( *( new ImagePattern( bmp , CGAffineTransformMakeTranslation( 0,0 ) ) ) );
+ m_pattern.Set( *( new ImagePattern( bmp , CGAffineTransformMakeScale( 1,-1 ) ) ) );
}
}
}
{
if ( m_shading )
CGShadingRelease(m_shading);
-
+
if( m_gradientFunction )
CGFunctionRelease(m_gradientFunction);
-
+
delete[] m_gradientComponents;
delete[] m_patternColorComponents;
}
void wxMacCoreGraphicsBrushData::Apply( wxGraphicsContext* context )
{
CGContextRef cg = (CGContextRef) context->GetNativeContext();
-
+
if ( m_isShading )
- {
+ {
+ // nothing to set as shades are processed by clipping using the path and filling
}
else
{
if ( m_isPattern )
{
+ CGAffineTransform matrix = CGContextGetCTM( cg );
+ CGContextSetPatternPhase( cg, CGSizeMake(matrix.tx, matrix.ty) );
CGContextSetFillColorSpace( cg , m_colorSpace );
CGContextSetFillPattern( cg, m_pattern , m_patternColorComponents );
}
m_gradientComponents[6] = c2.Blue() / 255.0;
m_gradientComponents[7] = c2.Alpha() / 255.0;
- return CGFunctionCreate ( m_gradientComponents, 1,
- input_value_range,
- 4,
+ return CGFunctionCreate ( m_gradientComponents, 1,
+ input_value_range,
+ 4,
output_value_ranges,
- &callbacks);
+ &callbacks);
}
//
public:
wxMacCoreGraphicsFontData( wxGraphicsRenderer* renderer, const wxFont &font, const wxColour& col );
~wxMacCoreGraphicsFontData();
-
+
virtual ATSUStyle GetATSUStyle() { return m_macATSUIStyle; }
private :
ATSUStyle m_macATSUIStyle;
wxMacCoreGraphicsFontData::wxMacCoreGraphicsFontData(wxGraphicsRenderer* renderer, const wxFont &font, const wxColour& col) : wxGraphicsObjectRefData( renderer )
{
m_macATSUIStyle = NULL;
-
+
OSStatus status;
status = ATSUCreateAndCopyStyle( (ATSUStyle) font.MacGetATSUStyle() , &m_macATSUIStyle );
class WXDLLIMPEXP_CORE wxMacCoreGraphicsMatrixData : public wxGraphicsMatrixData
{
public :
- wxMacCoreGraphicsMatrixData(wxGraphicsRenderer* renderer) ;
-
- virtual ~wxMacCoreGraphicsMatrixData() ;
-
+ wxMacCoreGraphicsMatrixData(wxGraphicsRenderer* renderer) ;
+
+ virtual ~wxMacCoreGraphicsMatrixData() ;
+
virtual wxGraphicsObjectRefData *Clone() const ;
- // concatenates the matrix
- virtual void Concat( const wxGraphicsMatrixData *t );
-
- // sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0);
-
- // makes this the inverse matrix
- virtual void Invert();
-
- // returns true if the elements of the transformation matrix are equal ?
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrixData *t );
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0);
+
+ // makes this the inverse matrix
+ virtual void Invert();
+
+ // returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrixData* t) const ;
-
- // return true if this is the identity matrix
- virtual bool IsIdentity() const;
-
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() const;
+
//
// transformation
//
-
+
// add the translation to this matrix
virtual void Translate( wxDouble dx , wxDouble dy );
virtual void Scale( wxDouble xScale , wxDouble yScale );
// add the rotation to this matrix (radians)
- virtual void Rotate( wxDouble angle );
-
+ virtual void Rotate( wxDouble angle );
+
//
// apply the transforms
//
-
- // applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
-
- // applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
-
- // returns the native representation
- virtual void * GetNativeMatrix() const;
-
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) const;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const;
+
private :
CGAffineTransform m_matrix;
} ;
{
}
-wxMacCoreGraphicsMatrixData::~wxMacCoreGraphicsMatrixData()
+wxMacCoreGraphicsMatrixData::~wxMacCoreGraphicsMatrixData()
{
}
-wxGraphicsObjectRefData *wxMacCoreGraphicsMatrixData::Clone() const
+wxGraphicsObjectRefData *wxMacCoreGraphicsMatrixData::Clone() const
{
wxMacCoreGraphicsMatrixData* m = new wxMacCoreGraphicsMatrixData(GetRenderer()) ;
m->m_matrix = m_matrix ;
}
// concatenates the matrix
-void wxMacCoreGraphicsMatrixData::Concat( const wxGraphicsMatrixData *t )
+void wxMacCoreGraphicsMatrixData::Concat( const wxGraphicsMatrixData *t )
{
m_matrix = CGAffineTransformConcat(m_matrix, *((CGAffineTransform*) t->GetNativeMatrix()) );
}
// sets the matrix to the respective values
-void wxMacCoreGraphicsMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
- wxDouble tx, wxDouble ty)
+void wxMacCoreGraphicsMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+ wxDouble tx, wxDouble ty)
{
m_matrix = CGAffineTransformMake(a,b,c,d,tx,ty);
}
// makes this the inverse matrix
-void wxMacCoreGraphicsMatrixData::Invert()
+void wxMacCoreGraphicsMatrixData::Invert()
{
m_matrix = CGAffineTransformInvert( m_matrix );
}
// returns true if the elements of the transformation matrix are equal ?
-bool wxMacCoreGraphicsMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
+bool wxMacCoreGraphicsMatrixData::IsEqual( const wxGraphicsMatrixData* t) const
{
const CGAffineTransform* tm = (CGAffineTransform*) t->GetNativeMatrix();
- return (
- m_matrix.a == tm->a &&
- m_matrix.b == tm->b &&
- m_matrix.c == tm->c &&
- m_matrix.d == tm->d &&
- m_matrix.tx == tm->tx &&
- m_matrix.ty == tm->ty ) ;
-
- return CGAffineTransformEqualToTransform(m_matrix, *((CGAffineTransform*) t->GetNativeMatrix()));
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
+ if ( CGAffineTransformEqualToTransform!=NULL )
+ {
+ return CGAffineTransformEqualToTransform(m_matrix, *((CGAffineTransform*) t->GetNativeMatrix()));
+ }
+ else
+#endif
+ {
+ return (
+ m_matrix.a == tm->a &&
+ m_matrix.b == tm->b &&
+ m_matrix.c == tm->c &&
+ m_matrix.d == tm->d &&
+ m_matrix.tx == tm->tx &&
+ m_matrix.ty == tm->ty ) ;
+ }
}
// return true if this is the identity matrix
//
// add the translation to this matrix
-void wxMacCoreGraphicsMatrixData::Translate( wxDouble dx , wxDouble dy )
+void wxMacCoreGraphicsMatrixData::Translate( wxDouble dx , wxDouble dy )
{
m_matrix = CGAffineTransformTranslate( m_matrix, dx, dy);
}
// add the scale to this matrix
-void wxMacCoreGraphicsMatrixData::Scale( wxDouble xScale , wxDouble yScale )
+void wxMacCoreGraphicsMatrixData::Scale( wxDouble xScale , wxDouble yScale )
{
m_matrix = CGAffineTransformScale( m_matrix, xScale, yScale);
}
// add the rotation to this matrix (radians)
-void wxMacCoreGraphicsMatrixData::Rotate( wxDouble angle )
+void wxMacCoreGraphicsMatrixData::Rotate( wxDouble angle )
{
m_matrix = CGAffineTransformRotate( m_matrix, angle);
}
void wxMacCoreGraphicsMatrixData::TransformPoint( wxDouble *x, wxDouble *y ) const
{
CGPoint pt = CGPointApplyAffineTransform( CGPointMake(*x,*y), m_matrix);
-
+
*x = pt.x;
*y = pt.y;
}
}
// returns the native representation
-void * wxMacCoreGraphicsMatrixData::GetNativeMatrix() const
+void * wxMacCoreGraphicsMatrixData::GetNativeMatrix() const
{
return (void*) &m_matrix;
}
{
public :
wxMacCoreGraphicsPathData( wxGraphicsRenderer* renderer, CGMutablePathRef path = NULL);
-
+
~wxMacCoreGraphicsPathData();
virtual wxGraphicsObjectRefData *Clone() const;
// begins a new subpath at (x,y)
virtual void MoveToPoint( wxDouble x, wxDouble y );
- // adds a straight line from the current point to (x,y)
+ // adds a straight line from the current point to (x,y)
virtual void AddLineToPoint( wxDouble x, wxDouble y );
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise );
//
- // These are convenience functions which - if not available natively will be assembled
+ // These are convenience functions which - if not available natively will be assembled
// using the primitives from above
//
// adds a quadratic Bezier curve from the current point, using a control point and an end point
virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
- // appends a rectangle as a new closed subpath
+ // appends a rectangle as a new closed subpath
virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
// appends an ellipsis as a new closed subpath fitting the passed rectangle
// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r );
- // adds another path
- virtual void AddPath( const wxGraphicsPathData* path );
-
- // returns the native path
- virtual void * GetNativePath() const { return m_path; }
-
- // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) const {}
-
- // transforms each point of this path by the matrix
- virtual void Transform( const wxGraphicsMatrixData* matrix );
-
- // gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
-
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
+ // adds another path
+ virtual void AddPath( const wxGraphicsPathData* path );
+
+ // returns the native path
+ virtual void * GetNativePath() const { return m_path; }
+
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *p) const {}
+
+ // transforms each point of this path by the matrix
+ virtual void Transform( const wxGraphicsMatrixData* matrix );
+
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
private :
CGMutablePathRef m_path;
};
wxMacCoreGraphicsPathData::wxMacCoreGraphicsPathData( wxGraphicsRenderer* renderer, CGMutablePathRef path) : wxGraphicsPathData(renderer)
{
- if ( path )
- m_path = path;
- else
- m_path = CGPathCreateMutable();
+ if ( path )
+ m_path = path;
+ else
+ m_path = CGPathCreateMutable();
}
wxMacCoreGraphicsPathData::~wxMacCoreGraphicsPathData()
CGPathRelease( m_path );
}
-wxGraphicsObjectRefData* wxMacCoreGraphicsPathData::Clone() const
+wxGraphicsObjectRefData* wxMacCoreGraphicsPathData::Clone() const
{
- wxMacCoreGraphicsPathData* clone = new wxMacCoreGraphicsPathData(GetRenderer(),CGPathCreateMutableCopy(m_path));
- return clone ;
+ wxMacCoreGraphicsPathData* clone = new wxMacCoreGraphicsPathData(GetRenderer(),CGPathCreateMutableCopy(m_path));
+ return clone ;
}
void wxMacCoreGraphicsPathData::AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise )
{
// inverse direction as we the 'normal' state is a y axis pointing down, ie mirrored to the standard core graphics setup
- CGPathAddArc( m_path, NULL , x, y, r, startAngle, endAngle, !clockwise);
+ CGPathAddArc( m_path, NULL , x, y, r, startAngle, endAngle, !clockwise);
}
void wxMacCoreGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
{
- CGPathAddArcToPoint( m_path, NULL , x1, y1, x2, y2, r);
+ CGPathAddArcToPoint( m_path, NULL , x1, y1, x2, y2, r);
}
void wxMacCoreGraphicsPathData::AddPath( const wxGraphicsPathData* path )
{
- CGPathAddPath( m_path , NULL, (CGPathRef) path->GetNativePath() );
+ CGPathAddPath( m_path , NULL, (CGPathRef) path->GetNativePath() );
}
// closes the current subpath
// transforms each point of this path by the matrix
void wxMacCoreGraphicsPathData::Transform( const wxGraphicsMatrixData* matrix )
{
- CGMutablePathRef p = CGPathCreateMutable() ;
- CGPathAddPath( p, (CGAffineTransform*) matrix->GetNativeMatrix() , m_path );
- CGPathRelease( m_path );
- m_path = p;
+ CGMutablePathRef p = CGPathCreateMutable() ;
+ CGPathAddPath( p, (CGAffineTransform*) matrix->GetNativeMatrix() , m_path );
+ CGPathRelease( m_path );
+ m_path = p;
}
// gets the bounding box enclosing all points (possibly including control points)
void wxMacCoreGraphicsPathData::GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const
{
- CGRect bounds = CGPathGetBoundingBox( m_path ) ;
- *x = bounds.origin.x;
- *y = bounds.origin.y;
- *w = bounds.size.width;
- *h = bounds.size.height;
+ CGRect bounds = CGPathGetBoundingBox( m_path ) ;
+ *x = bounds.origin.x;
+ *y = bounds.origin.y;
+ *w = bounds.size.width;
+ *h = bounds.size.height;
}
bool wxMacCoreGraphicsPathData::Contains( wxDouble x, wxDouble y, int fillStyle) const
{
- return CGPathContainsPoint( m_path, NULL, CGPointMake(x,y), fillStyle == wxODDEVEN_RULE );
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
+ if ( CGPathContainsPoint!=NULL )
+ {
+ return CGPathContainsPoint( m_path, NULL, CGPointMake(x,y), fillStyle == wxODDEVEN_RULE );
+ }
+ else
+#endif
+ {
+ // TODO : implementation for 10.3
+ CGRect bounds = CGPathGetBoundingBox( m_path ) ;
+ return CGRectContainsPoint( bounds, CGPointMake(x,y) ) == 1;
+ }
}
//
{
public:
wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, CGContextRef cgcontext );
-
+
wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, WindowRef window );
-
+
wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, wxWindow* window );
-
+
wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer);
-
+
wxMacCoreGraphicsContext();
-
+
~wxMacCoreGraphicsContext();
- void Init();
+ void Init();
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState();
// clips drawings to the rect
virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
-
+
// resets the clipping to original extent
virtual void ResetClip();
virtual void * GetNativeContext();
-
+
+ bool SetLogicalFunction( int function );
//
// transformation
//
-
+
// translate
virtual void Translate( wxDouble dx , wxDouble dy );
// rotate (radians)
virtual void Rotate( wxDouble angle );
- // concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
+ // concatenates this transform with the current transform of this context
+ virtual void ConcatTransform( const wxGraphicsMatrix& matrix );
- // sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix& matrix );
+ // sets the transform of this context
+ virtual void SetTransform( const wxGraphicsMatrix& matrix );
- // gets the matrix of this context
- virtual wxGraphicsMatrix GetTransform() const;
+ // gets the matrix of this context
+ virtual wxGraphicsMatrix GetTransform() const;
//
// setting the paint
//
-
+
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath &path );
virtual void DrawPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
virtual bool ShouldOffset() const
- {
+ {
int penwidth = 0 ;
if ( !m_pen.IsNull() )
{
- penwidth = ((wxMacCoreGraphicsPenData*)m_pen.GetRefData())->GetWidth();
+ penwidth = (int)((wxMacCoreGraphicsPenData*)m_pen.GetRefData())->GetWidth();
if ( penwidth == 0 )
penwidth = 1;
}
- return ( penwidth % 2 ) == 1;
+ return ( penwidth % 2 ) == 1;
}
//
// text
//
-
+
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y );
virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle );
virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
void SetNativeContext( CGContextRef cg );
-
+
DECLARE_NO_COPY_CLASS(wxMacCoreGraphicsContext)
DECLARE_DYNAMIC_CLASS(wxMacCoreGraphicsContext)
void EnsureIsValid();
CGContextRef m_cgContext;
- WindowRef m_windowRef;
- int m_originX;
- int m_originY;
- wxMacCFRefHolder<HIShapeRef> m_clipRgn;
- bool m_releaseContext;
+ WindowRef m_windowRef;
+ bool m_releaseContext;
+ CGAffineTransform m_windowTransform;
+
+ wxMacCFRefHolder<HIShapeRef> m_clipRgn;
};
//-----------------------------------------------------------------------------
void wxMacCoreGraphicsContext::Init()
{
m_cgContext = NULL;
- m_releaseContext = false;
+ m_releaseContext = false;
m_windowRef = NULL;
- m_originX = 0;
- m_originY = 0;
+
HIRect r = CGRectMake(0,0,0,0);
m_clipRgn.Set(HIShapeCreateWithRect(&r));
}
wxMacCoreGraphicsContext::wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, CGContextRef cgcontext ) : wxGraphicsContext(renderer)
{
- Init();
- m_cgContext = cgcontext;
- // FIXME: This check is needed because currently we need to use a DC/GraphicsContext
- // in order to get font properties, like wxFont::GetPixelSize, but since we don't have
- // a native window attached to use, I create a wxGraphicsContext with a NULL CGContextRef
- // for this one operation.
-
- // When wxFont::GetPixelSize on Mac no longer needs a graphics context, this check
- // can be removed.
- if (m_cgContext)
- {
- CGContextSaveGState( m_cgContext );
- CGContextSaveGState( m_cgContext );
- }
+ Init();
+ SetNativeContext(cgcontext);
}
wxMacCoreGraphicsContext::wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, WindowRef window ): wxGraphicsContext(renderer)
{
- Init();
- m_windowRef = window;
+ Init();
+ m_windowRef = window;
}
wxMacCoreGraphicsContext::wxMacCoreGraphicsContext( wxGraphicsRenderer* renderer, wxWindow* window ): wxGraphicsContext(renderer)
{
- Init();
- m_windowRef = (WindowRef) window->MacGetTopLevelWindowRef();
- m_originX = m_originY = 0;
- window->MacWindowToRootWindow( &m_originX , &m_originY );
+ Init();
+ m_windowRef = (WindowRef) window->MacGetTopLevelWindowRef();
+ int originX , originY;
+ originX = originY = 0;
+ window->MacWindowToRootWindow( &originX , &originY );
+ Rect bounds;
+ GetWindowBounds( m_windowRef, kWindowContentRgn, &bounds );
+
+ m_windowTransform = CGAffineTransformMakeTranslation( 0 , bounds.bottom - bounds.top );
+ m_windowTransform = CGAffineTransformScale( m_windowTransform , 1 , -1 );
+ m_windowTransform = CGAffineTransformTranslate( m_windowTransform, originX, originY ) ;
}
wxMacCoreGraphicsContext::wxMacCoreGraphicsContext(wxGraphicsRenderer* renderer) : wxGraphicsContext(renderer)
{
- Init();
+ Init();
}
wxMacCoreGraphicsContext::wxMacCoreGraphicsContext() : wxGraphicsContext(NULL)
{
- Init();
+ Init();
wxLogDebug(wxT("Illegal Constructor called"));
}
wxMacCoreGraphicsContext::~wxMacCoreGraphicsContext()
{
- if ( m_cgContext )
- {
- // TODO : when is this necessary - should we add a Flush() method ? CGContextSynchronize( m_cgContext );
- CGContextRestoreGState( m_cgContext );
- CGContextRestoreGState( m_cgContext );
- }
-
- if ( m_releaseContext )
- QDEndCGContext( GetWindowPort( m_windowRef ) , &m_cgContext);
+ SetNativeContext(NULL);
}
void wxMacCoreGraphicsContext::EnsureIsValid()
{
- if ( !m_cgContext )
- {
- OSStatus status = QDBeginCGContext( GetWindowPort( m_windowRef ) , &m_cgContext );
- wxASSERT_MSG( status == noErr , wxT("Cannot nest wxDCs on the same window") );
- Rect bounds;
- GetWindowBounds( m_windowRef, kWindowContentRgn, &bounds );
- CGContextSaveGState( m_cgContext );
- CGContextTranslateCTM( m_cgContext , 0 , bounds.bottom - bounds.top );
- CGContextScaleCTM( m_cgContext , 1 , -1 );
- CGContextTranslateCTM( m_cgContext, m_originX, m_originY );
+ if ( !m_cgContext )
+ {
+ OSStatus status = QDBeginCGContext( GetWindowPort( m_windowRef ) , &m_cgContext );
+ wxASSERT_MSG( status == noErr , wxT("Cannot nest wxDCs on the same window") );
+
+ CGContextConcatCTM( m_cgContext, m_windowTransform );
CGContextSaveGState( m_cgContext );
m_releaseContext = true;
if ( !HIShapeIsEmpty(m_clipRgn) )
{
- HIShapeReplacePathInCGContext( m_clipRgn, m_cgContext );
+ // the clip region is in device coordinates, so we convert this again to user coordinates
+ wxMacCFRefHolder<HIMutableShapeRef> hishape ;
+ hishape.Set( HIShapeCreateMutableCopy( m_clipRgn ) );
+ CGPoint transformedOrigin = CGPointApplyAffineTransform( CGPointZero,m_windowTransform);
+ HIShapeOffset( hishape, -transformedOrigin.x, -transformedOrigin.y );
+ HIShapeReplacePathInCGContext( hishape, m_cgContext );
CGContextClip( m_cgContext );
}
+ CGContextSaveGState( m_cgContext );
}
}
+bool wxMacCoreGraphicsContext::SetLogicalFunction( int function )
+{
+ if (m_logicalFunction == function)
+ return true;
+
+ EnsureIsValid();
+
+ bool retval = false;
+
+ if ( function == wxCOPY )
+ {
+ retval = true;
+#if wxMAC_USE_CORE_GRAPHICS_BLEND_MODES
+ if ( CGContextSetBlendMode != NULL )
+ {
+ CGContextSetBlendMode( m_cgContext, kCGBlendModeNormal );
+ CGContextSetShouldAntialias( m_cgContext, true );
+ }
+#endif
+ }
+ else if ( function == wxINVERT || function == wxXOR )
+ {
+#if wxMAC_USE_CORE_GRAPHICS_BLEND_MODES
+ if ( CGContextSetBlendMode != NULL )
+ {
+ // change color to white
+ CGContextSetBlendMode( m_cgContext, kCGBlendModeExclusion );
+ CGContextSetShouldAntialias( m_cgContext, false );
+ retval = true;
+ }
+#endif
+ }
+
+ if (retval)
+ m_logicalFunction = function;
+ return retval ;
+}
void wxMacCoreGraphicsContext::Clip( const wxRegion ®ion )
{
- if( m_cgContext )
- {
- HIShapeRef shape = HIShapeCreateWithQDRgn( (RgnHandle) region.GetWXHRGN() );
- HIShapeReplacePathInCGContext( shape, m_cgContext );
- CGContextClip( m_cgContext );
- CFRelease( shape );
- }
- else
- {
- m_clipRgn.Set(HIShapeCreateWithQDRgn( (RgnHandle) region.GetWXHRGN() ));
- }
+ if( m_cgContext )
+ {
+ HIShapeRef shape = HIShapeCreateWithQDRgn( (RgnHandle) region.GetWXHRGN() );
+ HIShapeReplacePathInCGContext( shape, m_cgContext );
+ CGContextClip( m_cgContext );
+ CFRelease( shape );
+ }
+ else
+ {
+ // this offsetting to device coords is not really correct, but since we cannot apply affine transforms
+ // to regions we try at least to have correct translations
+ wxMacCFRefHolder<HIShapeRef> hishape ;
+ hishape.Set( HIShapeCreateWithQDRgn( (RgnHandle) region.GetWXHRGN() ));
+ HIMutableShapeRef mutableShape = HIShapeCreateMutableCopy( hishape );
+
+ CGPoint transformedOrigin = CGPointApplyAffineTransform( CGPointZero, m_windowTransform );
+ HIShapeOffset( mutableShape, transformedOrigin.x, transformedOrigin.y );
+ m_clipRgn.Set(mutableShape);
+ }
}
// clips drawings to the rect
void wxMacCoreGraphicsContext::Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
- HIRect r = CGRectMake( x , y , w , h );
- if ( m_cgContext )
- {
- CGContextClipToRect( m_cgContext, r );
- }
- else
- {
- m_clipRgn.Set(HIShapeCreateWithRect(&r));
- }
+ HIRect r = CGRectMake( x , y , w , h );
+ if ( m_cgContext )
+ {
+ CGContextClipToRect( m_cgContext, r );
+ }
+ else
+ {
+ // the clipping itself must be stored as device coordinates, otherwise
+ // we cannot apply it back correctly
+ r.origin= CGPointApplyAffineTransform( r.origin, m_windowTransform );
+ m_clipRgn.Set(HIShapeCreateWithRect(&r));
+ }
}
-
- // resets the clipping to original extent
+
+ // resets the clipping to original extent
void wxMacCoreGraphicsContext::ResetClip()
{
- if ( m_cgContext )
- {
- CGContextRestoreGState( m_cgContext );
- CGContextSaveGState( m_cgContext );
- }
- else
- {
+ if ( m_cgContext )
+ {
+ // there is no way for clearing the clip, we can only revert to the stored
+ // state, but then we have to make sure everything else is NOT restored
+ CGAffineTransform transform = CGContextGetCTM( m_cgContext );
+ CGContextRestoreGState( m_cgContext );
+ CGContextSaveGState( m_cgContext );
+ CGAffineTransform transformNew = CGContextGetCTM( m_cgContext );
+ transformNew = CGAffineTransformInvert( transformNew ) ;
+ CGContextConcatCTM( m_cgContext, transformNew);
+ CGContextConcatCTM( m_cgContext, transform);
+ }
+ else
+ {
HIRect r = CGRectMake(0,0,0,0);
m_clipRgn.Set(HIShapeCreateWithRect(&r));
- }
+ }
}
void wxMacCoreGraphicsContext::StrokePath( const wxGraphicsPath &path )
if ( m_pen.IsNull() )
return ;
- EnsureIsValid();
-
+ EnsureIsValid();
+
bool offset = ShouldOffset();
if ( offset )
CGContextTranslateCTM( m_cgContext, 0.5, 0.5 );
}
void wxMacCoreGraphicsContext::DrawPath( const wxGraphicsPath &path , int fillStyle )
-{
+{
if ( !m_brush.IsNull() && ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
{
// when using shading, we cannot draw pen and brush at the same time
wxGraphicsContext::DrawPath( path, fillStyle );
return;
}
-
+
CGPathDrawingMode mode = kCGPathFill ;
if ( m_brush.IsNull() )
{
mode = kCGPathFillStroke;
}
}
-
- EnsureIsValid();
+
+ EnsureIsValid();
if ( !m_brush.IsNull() )
((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->Apply(this);
((wxMacCoreGraphicsPenData*)m_pen.GetRefData())->Apply(this);
bool offset = ShouldOffset();
-
+
if ( offset )
CGContextTranslateCTM( m_cgContext, 0.5, 0.5 );
{
if ( m_brush.IsNull() )
return;
-
- EnsureIsValid();
-
+
+ EnsureIsValid();
+
if ( ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
{
CGContextSaveGState( m_cgContext );
CGContextRestoreGState( m_cgContext);
}
else
- {
+ {
((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->Apply(this);
CGContextAddPath( m_cgContext , (CGPathRef) path.GetNativePath() );
if ( fillStyle == wxODDEVEN_RULE )
// we allow either setting or clearing but not replacing
wxASSERT( m_cgContext == NULL || cg == NULL );
- if ( cg )
- CGContextSaveGState( cg );
+ if ( m_cgContext )
+ {
+ // TODO : when is this necessary - should we add a Flush() method ? CGContextSynchronize( m_cgContext );
+ CGContextRestoreGState( m_cgContext );
+ CGContextRestoreGState( m_cgContext );
+ if ( m_releaseContext )
+ QDEndCGContext( GetWindowPort( m_windowRef ) , &m_cgContext);
+ else
+ CGContextRelease(m_cgContext);
+ }
+
+
m_cgContext = cg;
+
+ // FIXME: This check is needed because currently we need to use a DC/GraphicsContext
+ // in order to get font properties, like wxFont::GetPixelSize, but since we don't have
+ // a native window attached to use, I create a wxGraphicsContext with a NULL CGContextRef
+ // for this one operation.
+
+ // When wxFont::GetPixelSize on Mac no longer needs a graphics context, this check
+ // can be removed.
+ if (m_cgContext)
+ {
+ CGContextRetain(m_cgContext);
+ CGContextSaveGState( m_cgContext );
+ CGContextSaveGState( m_cgContext );
+ m_releaseContext = false;
+ }
}
-void wxMacCoreGraphicsContext::Translate( wxDouble dx , wxDouble dy )
+void wxMacCoreGraphicsContext::Translate( wxDouble dx , wxDouble dy )
{
- EnsureIsValid();
-
- CGContextTranslateCTM( m_cgContext, dx, dy );
+ if ( m_cgContext )
+ CGContextTranslateCTM( m_cgContext, dx, dy );
+ else
+ m_windowTransform = CGAffineTransformTranslate(m_windowTransform,dx,dy);
}
void wxMacCoreGraphicsContext::Scale( wxDouble xScale , wxDouble yScale )
{
- EnsureIsValid();
-
- CGContextScaleCTM( m_cgContext , xScale , yScale );
+ if ( m_cgContext )
+ CGContextScaleCTM( m_cgContext , xScale , yScale );
+ else
+ m_windowTransform = CGAffineTransformScale(m_windowTransform,xScale,yScale);
}
void wxMacCoreGraphicsContext::Rotate( wxDouble angle )
{
- EnsureIsValid();
-
- CGContextRotateCTM( m_cgContext , angle );
+ if ( m_cgContext )
+ CGContextRotateCTM( m_cgContext , angle );
+ else
+ m_windowTransform = CGAffineTransformRotate(m_windowTransform,angle);
}
-void wxMacCoreGraphicsContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxMacCoreGraphicsContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
- EnsureIsValid();
-
+ EnsureIsValid();
+
CGImageRef image = (CGImageRef)( bmp.CGImageCreate() );
HIRect r = CGRectMake( x , y , w , h );
- HIViewDrawCGImage( m_cgContext , &r , image );
+ if ( bmp.GetDepth() == 1 )
+ {
+ // is is a mask, the '1' in the mask tell where to draw the current brush
+ if ( !m_brush.IsNull() )
+ {
+ if ( ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
+ {
+ // TODO clip to mask
+ /*
+ CGContextSaveGState( m_cgContext );
+ CGContextAddPath( m_cgContext , (CGPathRef) path.GetNativePath() );
+ CGContextClip( m_cgContext );
+ CGContextDrawShading( m_cgContext, ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->GetShading() );
+ CGContextRestoreGState( m_cgContext);
+ */
+ }
+ else
+ {
+ ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->Apply(this);
+ HIViewDrawCGImage( m_cgContext , &r , image );
+ }
+ }
+ }
+ else
+ {
+ HIViewDrawCGImage( m_cgContext , &r , image );
+ }
CGImageRelease( image );
}
-void wxMacCoreGraphicsContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+void wxMacCoreGraphicsContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
{
- EnsureIsValid();
-
+ EnsureIsValid();
+
CGRect r = CGRectMake( 00 , 00 , w , h );
CGContextSaveGState( m_cgContext );
CGContextTranslateCTM( m_cgContext, x , y + h );
void wxMacCoreGraphicsContext::PushState()
{
- EnsureIsValid();
-
+ EnsureIsValid();
+
CGContextSaveGState( m_cgContext );
}
-void wxMacCoreGraphicsContext::PopState()
+void wxMacCoreGraphicsContext::PopState()
{
- EnsureIsValid();
-
+ EnsureIsValid();
+
CGContextRestoreGState( m_cgContext );
}
-void wxMacCoreGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y )
+void wxMacCoreGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y )
{
DrawText(str, x, y, 0.0);
}
-void wxMacCoreGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle )
+void wxMacCoreGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle )
{
if ( m_font.IsNull() )
return;
-
- EnsureIsValid();
-
+
+ EnsureIsValid();
+
OSStatus status = noErr;
ATSUTextLayout atsuLayout;
UniCharCount chars = str.length();
wxASSERT_MSG( status == noErr , wxT("couldn't measure the rotated text") );
Rect rect;
-/*
- // TODO
- if ( m_backgroundMode == wxSOLID )
- {
- wxGraphicsPath* path = m_graphicContext->CreatePath();
- path->MoveToPoint( drawX , drawY );
- path->AddLineToPoint(
- (int) (drawX + sin(angle / RAD2DEG) * FixedToInt(ascent + descent)) ,
- (int) (drawY + cos(angle / RAD2DEG) * FixedToInt(ascent + descent)) );
- path->AddLineToPoint(
- (int) (drawX + sin(angle / RAD2DEG) * FixedToInt(ascent + descent ) + cos(angle / RAD2DEG) * FixedToInt(textAfter)) ,
- (int) (drawY + cos(angle / RAD2DEG) * FixedToInt(ascent + descent) - sin(angle / RAD2DEG) * FixedToInt(textAfter)) );
- path->AddLineToPoint(
- (int) (drawX + cos(angle / RAD2DEG) * FixedToInt(textAfter)) ,
- (int) (drawY - sin(angle / RAD2DEG) * FixedToInt(textAfter)) );
-
- m_graphicContext->FillPath( path , m_textBackgroundColour );
- delete path;
- }
-*/
- x += (int)(sin(angle / RAD2DEG) * FixedToInt(ascent));
- y += (int)(cos(angle / RAD2DEG) * FixedToInt(ascent));
+ x += (int)(sin(angle) * FixedToInt(ascent));
+ y += (int)(cos(angle) * FixedToInt(ascent));
status = ::ATSUMeasureTextImage( atsuLayout, kATSUFromTextBeginning, kATSUToTextEnd,
IntToFixed(x) , IntToFixed(y) , &rect );
free( ubuf );
#endif
}
-
+
void wxMacCoreGraphicsContext::GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height,
wxDouble *descent, wxDouble *externalLeading ) const
{
wxCHECK_RET( !m_font.IsNull(), wxT("wxDC(cg)::DoGetTextExtent - no valid font set") );
OSStatus status = noErr;
-
+
ATSUTextLayout atsuLayout;
UniCharCount chars = str.length();
UniChar* ubuf = NULL;
::ATSUDisposeTextLayout(atsuLayout);
}
-void wxMacCoreGraphicsContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const
+void wxMacCoreGraphicsContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const
{
widths.Empty();
widths.Add(0, text.length());
::ATSUDisposeTextLayout(atsuLayout);
}
-void * wxMacCoreGraphicsContext::GetNativeContext()
+void * wxMacCoreGraphicsContext::GetNativeContext()
{
- return m_cgContext;
+ return m_cgContext;
}
// concatenates this transform with the current transform of this context
void wxMacCoreGraphicsContext::ConcatTransform( const wxGraphicsMatrix& matrix )
{
- CGContextConcatCTM( m_cgContext, *(CGAffineTransform*) matrix.GetNativeMatrix());
+ if ( m_cgContext )
+ CGContextConcatCTM( m_cgContext, *(CGAffineTransform*) matrix.GetNativeMatrix());
+ else
+ m_windowTransform = CGAffineTransformConcat(m_windowTransform, *(CGAffineTransform*) matrix.GetNativeMatrix());
}
// sets the transform of this context
void wxMacCoreGraphicsContext::SetTransform( const wxGraphicsMatrix& matrix )
{
- CGAffineTransform transform = CGContextGetCTM( m_cgContext );
- transform = CGAffineTransformInvert( transform ) ;
- CGContextConcatCTM( m_cgContext, transform);
- CGContextConcatCTM( m_cgContext, *(CGAffineTransform*) matrix.GetNativeMatrix());
+ if ( m_cgContext )
+ {
+ CGAffineTransform transform = CGContextGetCTM( m_cgContext );
+ transform = CGAffineTransformInvert( transform ) ;
+ CGContextConcatCTM( m_cgContext, transform);
+ CGContextConcatCTM( m_cgContext, *(CGAffineTransform*) matrix.GetNativeMatrix());
+ }
+ else
+ {
+ m_windowTransform = *(CGAffineTransform*) matrix.GetNativeMatrix();
+ }
}
// gets the matrix of this context
wxGraphicsMatrix wxMacCoreGraphicsContext::GetTransform() const
{
wxGraphicsMatrix m = CreateMatrix();
- *((CGAffineTransform*) m.GetNativeMatrix()) = CGContextGetCTM( m_cgContext );
+ *((CGAffineTransform*) m.GetNativeMatrix()) = ( m_cgContext == NULL ? m_windowTransform :
+ CGContextGetCTM( m_cgContext ));
return m;
}
virtual ~wxMacCoreGraphicsRenderer() {}
- // Context
+ // Context
- virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc);
-
- virtual wxGraphicsContext * CreateContextFromNativeContext( void * context );
+ virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc);
- virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window );
+ virtual wxGraphicsContext * CreateContextFromNativeContext( void * context );
- virtual wxGraphicsContext * CreateContext( wxWindow* window );
+ virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window );
+
+ virtual wxGraphicsContext * CreateContext( wxWindow* window );
+
+ virtual wxGraphicsContext * CreateMeasuringContext();
+
+ // Path
- // Path
-
virtual wxGraphicsPath CreatePath();
- // Matrix
-
- virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0);
+ // Matrix
+
+ virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0);
virtual wxGraphicsPen CreatePen(const wxPen& pen) ;
-
+
virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) ;
-
+
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
- virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
const wxColour&c1, const wxColour&c2) ;
- // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
+ // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
const wxColour &oColor, const wxColour &cColor) ;
wxGraphicsRenderer* wxGraphicsRenderer::GetDefaultRenderer()
{
- return &gs_MacCoreGraphicsRenderer;
+ return &gs_MacCoreGraphicsRenderer;
}
wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContext( const wxWindowDC& dc)
wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateContext( wxWindow* window )
{
- return new wxMacCoreGraphicsContext(this, window );
+ return new wxMacCoreGraphicsContext(this, window );
+}
+
+wxGraphicsContext * wxMacCoreGraphicsRenderer::CreateMeasuringContext()
+{
+ return new wxMacCoreGraphicsContext(this);
}
// Path
// Matrix
-wxGraphicsMatrix wxMacCoreGraphicsRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
- wxDouble tx, wxDouble ty)
+wxGraphicsMatrix wxMacCoreGraphicsRenderer::CreateMatrix( wxDouble a, wxDouble b, wxDouble c, wxDouble d,
+ wxDouble tx, wxDouble ty)
{
wxGraphicsMatrix m;
wxMacCoreGraphicsMatrixData* data = new wxMacCoreGraphicsMatrixData( this );
return m;
}
-wxGraphicsPen wxMacCoreGraphicsRenderer::CreatePen(const wxPen& pen)
+wxGraphicsPen wxMacCoreGraphicsRenderer::CreatePen(const wxPen& pen)
{
if ( !pen.Ok() || pen.GetStyle() == wxTRANSPARENT )
return wxNullGraphicsPen;
}
}
-wxGraphicsBrush wxMacCoreGraphicsRenderer::CreateBrush(const wxBrush& brush )
+wxGraphicsBrush wxMacCoreGraphicsRenderer::CreateBrush(const wxBrush& brush )
{
if ( !brush.Ok() || brush.GetStyle() == wxTRANSPARENT )
return wxNullGraphicsBrush;
}
// sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2
-wxGraphicsBrush wxMacCoreGraphicsRenderer::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
- const wxColour&c1, const wxColour&c2)
+wxGraphicsBrush wxMacCoreGraphicsRenderer::CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2,
+ const wxColour&c1, const wxColour&c2)
{
wxGraphicsBrush p;
wxMacCoreGraphicsBrushData* d = new wxMacCoreGraphicsBrushData( this );
return p;
}
-// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
+// sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc)
// with radius r and color cColor
wxGraphicsBrush wxMacCoreGraphicsRenderer::CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
- const wxColour &oColor, const wxColour &cColor)
+ const wxColour &oColor, const wxColour &cColor)
{
wxGraphicsBrush p;
wxMacCoreGraphicsBrushData* d = new wxMacCoreGraphicsBrushData( this );
}
// sets the font
-wxGraphicsFont wxMacCoreGraphicsRenderer::CreateFont( const wxFont &font , const wxColour &col )
+wxGraphicsFont wxMacCoreGraphicsRenderer::CreateFont( const wxFont &font , const wxColour &col )
{
if ( font.Ok() )
- {
+ {
wxGraphicsFont p;
p.SetRefData(new wxMacCoreGraphicsFontData( this , font, col ));
return p;