#include "wx/log.h"
#include "wx/window.h"
#include "wx/dc.h"
+ #include "wx/utils.h"
#endif //WX_PRECOMP
#include "wx/tooltip.h"
m_wxCocoaScrollView = NULL;
m_isBeingDeleted = false;
m_isInPaint = false;
- m_shouldBeEnabled = true;
}
// Constructor
[[oldView superview] replaceSubview:oldView with:newView];
}
-bool wxWindow::EnableSelfAndChildren(bool enable)
+void wxWindow::DoEnable(bool enable)
{
- // If the state isn't changing, don't do anything
- if(!wxWindowBase::Enable(enable && m_shouldBeEnabled))
- return false;
- // Set the state of the Cocoa window
- CocoaSetEnabled(m_isEnabled);
- // Disable all children or (if enabling) return them to their proper state
- for(wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
- node; node = node->GetNext())
- {
- node->GetData()->EnableSelfAndChildren(enable);
- }
- return true;
-}
-
-bool wxWindow::Enable(bool enable)
-{
- // Keep track of what the window SHOULD be doing
- m_shouldBeEnabled = enable;
- // If the parent is disabled for any reason, then this window will be too.
- if(!IsTopLevel() && GetParent())
- {
- enable = enable && GetParent()->IsEnabled();
- }
- return EnableSelfAndChildren(enable);
+ CocoaSetEnabled(enable);
}
bool wxWindow::Show(bool show)
return wxDefaultPosition;
}
+wxMouseState wxGetMouseState()
+{
+ wxMouseState ms;
+ // TODO
+ return ms;
+}
+
wxWindow* wxFindWindowAtPointer(wxPoint& pt)
{
pt = wxGetMousePosition();