]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/dynlib.h
define wxUSE_UNICODE_MSLU as 0 unconditionally, CE doesn't support nor need MSLU
[wxWidgets.git] / include / wx / dynlib.h
index c8d7e85e1895b3e80df54be706510e1ad8d3a0af..284ce7de2eddc6e75c695eb3bdeeb30d42d0ebb7 100644 (file)
 #   pragma interface "dynlib.h"
 #endif
 
-#include "wx/setup.h"
+#include "wx/defs.h"
 
 #if wxUSE_DYNLIB_CLASS
 
 #include "wx/string.h"
 #include "wx/dynarray.h"
 
-// FIXME: can this go in private.h or something too??
 #if defined(__WXPM__) || defined(__EMX__)
-#define INCL_DOS
-#include <os2.h>
+#include "wx/os2/private.h"
 #endif
 
 #ifdef __WXMSW__
@@ -69,21 +67,18 @@ class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator;
 enum wxDLFlags
 {
     wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
+                                    // (only works on some Unix versions)
     wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
+                                    // (default, always the case under Win32)
     wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
                                     // loaded libs.
-    wxDL_VERBATIM   = 0x00000008,   // Attempt to load the supplied library
+    wxDL_VERBATIM   = 0x00000008,   // attempt to load the supplied library
                                     // name without appending the usual dll
                                     // filename extension.
-
     wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
+                                    // (only for wxPluginManager)
 
-    // FIXME: why? (VZ)
-#ifdef __osf__
-    wxDL_DEFAULT    = wxDL_LAZY
-#else
-    wxDL_DEFAULT    = wxDL_LAZY | wxDL_GLOBAL
-#endif
+    wxDL_DEFAULT    = wxDL_NOW      // default flags correspond to Win32
 };
 
 enum wxDynamicLibraryCategory
@@ -243,12 +238,40 @@ public:
     static void *RawGetSymbol(wxDllType handle, const wxString& name);
     void *RawGetSymbol(const wxString& name) const
     {
+#if defined (__WXPM__) || defined(__EMX__)
+        return GetSymbol(name);
+#else
         return RawGetSymbol(m_handle, name);
+#endif
+    }
+
+#ifdef __WXMSW__
+    // this function is useful for loading functions from the standard Windows
+    // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
+    // wide character build) suffix if they take string parameters
+    static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
+    {
+        return RawGetSymbol
+               (
+                handle,
+                name + 
+#if wxUSE_UNICODE
+                L'W'
+#else
+                'A'
+#endif
+               );
+    }
+
+    void *GetSymbolAorW(const wxString& name) const
+    {
+        return RawGetSymbolAorW(m_handle, name);
     }
+#endif // __WXMSW__
 
     // return all modules/shared libraries in the address space of this process
     //
-    // returns an empty array if not implemented or an error occured
+    // returns an empty array if not implemented or an error occurred
     static wxDynamicLibraryDetailsArray ListLoaded();
 
     // return platform-specific name of dynamic library with proper extension