// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "font.h"
#endif
XmFontList fontList = (XmFontList) m_fontList;
XmFontListFree (fontList);
-#if wxCHECK_MOTIF_VERSION( 2, 0 )
+#if wxCHECK_MOTIF_VERSION( 2, 0 ) && !wxCHECK_LESSTIF()
XmRenderTable renderTable = (XmRenderTable) m_renderTable;
XmRenderTableFree (renderTable);
#endif
wxFontRefData::~wxFontRefData()
{
- wxList::Node* node = m_fonts.GetFirst();
+ wxList::compatibility_iterator node = m_fonts.GetFirst();
while (node)
{
wxXFont* f = (wxXFont*) node->GetData();
return M_FONTDATA->m_encoding;
}
-wxNativeFontInfo *wxFont::GetNativeFontInfo() const
+const wxNativeFontInfo *wxFont::GetNativeFontInfo() const
{
wxCHECK_MSG( Ok(), (wxNativeFontInfo *)NULL, wxT("invalid font") );
if(M_FONTDATA->m_nativeFontInfo.GetXFontName().IsEmpty())
GetInternalFont();
- return new wxNativeFontInfo(M_FONTDATA->m_nativeFontInfo);
+ return &(M_FONTDATA->m_nativeFontInfo);
}
// ----------------------------------------------------------------------------
int pointSize = (M_FONTDATA->m_pointSize * 10 * intScale) / 100;
// search existing fonts first
- wxList::Node* node = M_FONTDATA->m_fonts.GetFirst();
+ wxList::compatibility_iterator node = M_FONTDATA->m_fonts.GetFirst();
while (node)
{
wxXFont* f = (wxXFont*) node->GetData();