used for drawing text to a device context, and setting the appearance of
a window's text.
+You can retrieve the current system font settings with \helpref{wxSystemSettings}{wxsystemsettings}.
+
+\helpref{wxSystemSettings}{wxsystemsettings}
+
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\wxheading{Constants}
The font flags which can be used during the font creation are:
+
\begin{verbatim}
enum
{
\end{verbatim}
The known font encodings are:
+
\begin{verbatim}
enum wxFontEncoding
{
\helpref{wxFont overview}{wxfontoverview}, \helpref{wxDC::SetFont}{wxdcsetfont},\rtfsp
\helpref{wxDC::DrawText}{wxdcdrawtext}, \helpref{wxDC::GetTextExtent}{wxdcgettextextent},\rtfsp
-\helpref{wxFontDialog}{wxfontdialog}
+\helpref{wxFontDialog}{wxfontdialog}, \helpref{wxSystemSettings}{wxsystemsettings}
\latexignore{\rtfignore{\wxheading{Members}}}
Although all remaining fonts are deleted when the application exits,
the application should try to clean up all fonts itself. This is because
-wxWindows cannot know if a pointer to the font object is stored in an
+wxWidgets cannot know if a pointer to the font object is stored in an
application data structure, and there is a risk of double deletion.
\membersection{wxFont::IsFixedWidth}\label{wxfontisfixedwidth}
To avoid portability problems, don't rely on a specific face, but specify the font family
instead or as well. A suitable font will be found on the end-user's system. If both the
-family and the facename are specified, wxWindows will first search for the specific face,
+family and the facename are specified, wxWidgets will first search for the specific face,
and then for a font belonging to the same family.
\wxheading{See also}
Inequality operator. Two fonts are not equal if they contain pointers
to different underlying font data. It does not compare each attribute.
-