/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
- #pragma implementation "app.h"
+#pragma implementation "app.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <commctrl.h>
#endif
-// use debug CRT functions for memory leak detections in VC++
-/* This still doesn't work for me, Vadim.
-#if defined(__WXDEBUG__) && defined(_MSC_VER)
+// use debug CRT functions for memory leak detections in VC++ if we're not
+// using wxWindows own methods
+#if defined(__WXDEBUG__) && defined(_MSC_VER) && !wxUSE_GLOBAL_MEMORY_OPERATORS && !defined(__NO_VC_CRTDBG__)
+ #define wxUSE_VC_CRTDBG
+#else
+ #undef wxUSE_VC_CRTDBG
+#endif
+
+#ifdef wxUSE_VC_CRTDBG
// VC++ uses this macro as debug/release mode indicator
#ifndef _DEBUG
#define _DEBUG
#include <crtdbg.h>
#endif
-*/
extern char *wxBuffer;
extern char *wxOsVersion;
{
wxBuffer = new char[1500];
-/*
- #if defined(__WXDEBUG__) && defined(_MSC_VER)
+ #ifdef wxUSE_VC_CRTDBG
// do check for memory leaks on program exit
// (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
// deallocated memory which may be used to simulate low-memory condition)
_CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF);
#endif // debug build under MS VC++
-*/
-
- #if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- #if defined(_WINDLL)
- streambuf* sBuf = NULL;
- #else // EXE
- streambuf* sBuf = new wxDebugStreamBuf;
- #endif // DLL
-
- ostream* oStr = new ostream(sBuf) ;
- wxDebugContext::SetStream(oStr, sBuf);
- #endif // wxUSE_MEMORY_TRACING
wxClassInfo::InitializeClasses();
int count = 0;
// Get application name
- char name[500];
+ char name[260]; // 260 is MAX_PATH value from windef.h
::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
// GNUWIN32 already fills in the first arg with the application name.
wxClassInfo::CleanUpClasses();
+ delete wxTheApp;
+ wxTheApp = NULL;
+
+#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
+ // At this point we want to check if there are any memory
+ // blocks that aren't part of the wxDebugContext itself,
+ // as a special case. Then when dumping we need to ignore
+ // wxDebugContext, too.
+ if (wxDebugContext::CountObjectsLeft() > 0)
+ {
+ wxLogDebug("There were memory leaks.");
+ wxDebugContext::Dump();
+ wxDebugContext::PrintStatistics();
+ }
+// wxDebugContext::SetStream(NULL, NULL);
+#endif
+
// do it as the very last thing because everything else can log messages
wxLog::DontCreateOnDemand();
delete wxLog::SetActiveTarget(NULL);
}
wxTheApp->OnExit();
- wxApp::CleanUp();
- delete wxTheApp;
- wxTheApp = NULL;
+ // flush the logged messages if any
+ wxLog *pLog = wxLog::GetActiveTarget();
+ if ( pLog != NULL && pLog->HasPendingMessages() )
+ pLog->Flush();
-#if (WXDEBUG && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
- // At this point we want to check if there are any memory
- // blocks that aren't part of the wxDebugContext itself,
- // as a special case. Then when dumping we need to ignore
- // wxDebugContext, too.
- if (wxDebugContext::CountObjectsLeft() > 0)
- {
- wxTrace("There were memory leaks.\n");
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- }
- wxDebugContext::SetStream(NULL, NULL);
-#endif
+
+ wxApp::CleanUp();
return retValue;
#ifndef __WXDEBUG__ // catch exceptions only in release build
wxIdleEvent event;
event.SetEventObject(win);
- win->ProcessEvent(event);
+ win->GetEventHandler()->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;