there seems to be less and less interest in maintaining the C++
version.</p>
<p>There are only a few known compatibility issues at this time. First
-is the location of OGL. The deprecated version is located in the
-wx.ogl module, and the new version is in the wx.lib.ogl package. So
-this just means that to start using the new version you need to adjust
-your imports. So if your code currently has something like this:</p>
+is that the ogl.DrawnShape has not been reimplemented yet. Next is the
+location of OGL. The deprecated version is located in the wx.ogl
+module, and the new version is in the wx.lib.ogl package. So this
+just means that to start using the new version you need to adjust your
+imports. So if your code currently has something like this:</p>
<pre class="literal-block">
import wx
import wx.ogl as ogl
and will raise a DeprecationWarning if used. The main wx.Mask
constructor has been modified to be compatible with wx.MaskColour so
you should use it instead.</p>
+<p><strong>[Changed in 2.5.2.x]</strong> In wx.TextCtrls that have the
+wx.TE_PROCESS_TAB style the TAB key will be treated like an ordinary
+character and will not cause any tab traversal navigation at all. If
+you use this style but would still like to have the normal tab
+traversal take place then you should send your own
+wx.NavigationKeyEvent from the wx.EVT_KEY_DOWN handler. There is a
+new Navigate method in the wx.Window class to help send the event and
+it is used something like this:</p>
+<pre class="literal-block">
+flags = wx.NavigationKeyEvent.IsForward
+if event.ShiftDown():
+ flags = wx.NavigationKeyEvent.IsBackward
+if event.ControlDown():
+ flags |= wx.NavigationKeyEvent.WinChange
+self.Navigate(flags)
+</pre>
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