// Purpose: interface of wxWindow
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-/**
- Background styles. See wxWindow::SetBackgroundStyle().
-*/
-enum wxBackgroundStyle
-{
- /// Use the default background, as determined by
- /// the system or the current theme.
- wxBG_STYLE_SYSTEM,
-
- /// Use a solid colour for the background, this style is set automatically if you call
- /// SetBackgroundColour() so you only need to set it explicitly if you had
- /// changed the background style to something else before.
- wxBG_STYLE_COLOUR,
-
- /// Don't draw the background at all, it's supposed that it is drawn by
- /// the user-defined erase background event handler.
- /// This style should be used to avoid flicker when the background is entirely
- /// custom-drawn.
- wxBG_STYLE_CUSTOM,
-
- /// The background is (partially) transparent,this style is automatically set if you call
- /// SetTransparent() which is used to set the transparency level.
- wxBG_STYLE_TRANSPARENT
-};
-
-
/**
Valid values for wxWindow::ShowWithEffect() and wxWindow::HideWithEffect().
*/
enum wxShowEffect
{
+ /**
+ No effect, equivalent to normal wxWindow::Show() or Hide() call.
+
+ @since 2.9.1
+ */
+ wxSHOW_EFFECT_NONE,
+
/// Roll window to the left
wxSHOW_EFFECT_ROLL_TO_LEFT,
};
-/**
- Flags which can be used in wxWindow::UpdateWindowUI().
-*/
-enum wxUpdateUI
-{
- wxUPDATE_UI_NONE,
- wxUPDATE_UI_RECURSE,
- wxUPDATE_UI_FROMIDLE /**< Invoked from On(Internal)Idle */
-};
-
-
/**
@class wxWindow
wxWindow is the base class for all windows and represents any visible object
- om screen. All controls, top level windows and so on are windows. Sizers and
+ on screen. All controls, top level windows and so on are windows. Sizers and
device contexts are not, however, as they don't appear on screen themselves.
Please note that all children of the window will be deleted automatically by
@beginExtraStyleTable
@style{wxWS_EX_VALIDATE_RECURSIVELY}
- By default, Validate/TransferDataTo/FromWindow() only work on
- direct children of the window (compatible behaviour). Set this flag
- to make them recursively descend into all subwindows.
+ By default, wxWindow::Validate(), wxWindow::TransferDataTo() and
+ wxWindow::TransferDataFromWindow() only work on
+ direct children of the window (compatible behaviour).
+ Set this flag to make them recursively descend into all subwindows.
@style{wxWS_EX_BLOCK_EVENTS}
wxCommandEvents and the objects of the derived classes are
forwarded to the parent window and so on recursively by default.
Using this flag for the given window allows to block this
propagation at this window, i.e. prevent the events from being
propagated further upwards. Dialogs have this flag on by default
- for the reasons explained in the @ref overview_eventhandling "Event Handling Overview".
+ for the reasons explained in the @ref overview_events.
@style{wxWS_EX_TRANSIENT}
Don't use this window as an implicit parent for the other windows:
this must be used with transient windows as otherwise there is the
- risk of creating a dialog/frame with this window as a parent which
- would lead to a crash if the parent is destroyed before the child.
+ risk of creating a dialog/frame with this window as a parent, which
+ would lead to a crash if the parent were destroyed before the child.
@style{wxWS_EX_CONTEXTHELP}
Under Windows, puts a query button on the caption. When pressed,
Windows will go into a context-sensitive help mode and wxWidgets
- will send a wxEVT_HELP event if the user clicked on an application window.
- This style cannot be used together with wxMAXIMIZE_BOX or wxMINIMIZE_BOX, so
- these two styles are automatically turned of if this one is used.
+ will send a @c wxEVT_HELP event if the user clicked on an application window.
+ This style cannot be used (because of the underlying native behaviour)
+ together with @c wxMAXIMIZE_BOX or @c wxMINIMIZE_BOX, so these two styles
+ are automatically turned off if this one is used.
@style{wxWS_EX_PROCESS_IDLE}
This window should always process idle events, even if the mode set
- by wxIdleEvent::SetMode is wxIDLE_PROCESS_SPECIFIED.
+ by wxIdleEvent::SetMode is @c wxIDLE_PROCESS_SPECIFIED.
@style{wxWS_EX_PROCESS_UI_UPDATES}
This window should always process UI update events, even if the
- mode set by wxUpdateUIEvent::SetMode is wxUPDATE_UI_PROCESS_SPECIFIED.
+ mode set by wxUpdateUIEvent::SetMode is @c wxUPDATE_UI_PROCESS_SPECIFIED.
@endExtraStyleTable
+ @beginEventEmissionTable
+ @event{EVT_ACTIVATE(id, func)}
+ Process a @c wxEVT_ACTIVATE event. See wxActivateEvent.
+ @event{EVT_CHILD_FOCUS(func)}
+ Process a @c wxEVT_CHILD_FOCUS event. See wxChildFocusEvent.
+ @event{EVT_CONTEXT_MENU(func)}
+ A right click (or other context menu command depending on platform) has been detected.
+ See wxContextMenuEvent.
+ @event{EVT_HELP(id, func)}
+ Process a @c wxEVT_HELP event. See wxHelpEvent.
+ @event{EVT_HELP_RANGE(id1, id2, func)}
+ Process a @c wxEVT_HELP event for a range of ids. See wxHelpEvent.
+ @event{EVT_DROP_FILES(func)}
+ Process a @c wxEVT_DROP_FILES event. See wxDropFilesEvent.
+ @event{EVT_ERASE_BACKGROUND(func)}
+ Process a @c wxEVT_ERASE_BACKGROUND event. See wxEraseEvent.
+ @event{EVT_SET_FOCUS(func)}
+ Process a @c wxEVT_SET_FOCUS event. See wxFocusEvent.
+ @event{EVT_KILL_FOCUS(func)}
+ Process a @c wxEVT_KILL_FOCUS event. See wxFocusEvent.
+ @event{EVT_IDLE(func)}
+ Process a @c wxEVT_IDLE event. See wxIdleEvent.
+ @event{EVT_JOY_*(func)}
+ Processes joystick events. See wxJoystickEvent.
+ @event{EVT_KEY_DOWN(func)}
+ Process a @c wxEVT_KEY_DOWN event (any key has been pressed).
+ See wxKeyEvent.
+ @event{EVT_KEY_UP(func)}
+ Process a @c wxEVT_KEY_UP event (any key has been released).
+ @event{EVT_CHAR(func)}
+ Process a @c wxEVT_CHAR event.
+ See wxKeyEvent.
+ @event{EVT_MOUSE_CAPTURE_LOST(func)}
+ Process a @c wxEVT_MOUSE_CAPTURE_LOST event. See wxMouseCaptureLostEvent.
+ @event{EVT_MOUSE_CAPTURE_CHANGED(func)}
+ Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event. See wxMouseCaptureChangedEvent.
+ @event{EVT_MOUSE_*(func)}
+ See wxMouseEvent.
+ @event{EVT_PAINT(func)}
+ Process a @c wxEVT_PAINT event. See wxPaintEvent.
+ @event{EVT_POWER_*(func)}
+ The system power state changed. See wxPowerEvent.
+ @event{EVT_SCROLLWIN_*(func)}
+ Process scroll events. See wxScrollWinEvent.
+ @event{EVT_SET_CURSOR(func)}
+ Process a @c wxEVT_SET_CURSOR event. See wxSetCursorEvent.
+ @event{EVT_SHOW(func)}
+ Process a @c wxEVT_SHOW event. See wxShowEvent.
+ @event{EVT_SIZE(func)}
+ Process a @c wxEVT_SIZE event. See wxSizeEvent.
+ @event{EVT_SYS_COLOUR_CHANGED(func)}
+ Process a @c wxEVT_SYS_COLOUR_CHANGED event. See wxSysColourChangedEvent.
+ @endEventTable
+
@library{wxcore}
@category{miscwnd}
- @see @ref overview_eventhandling "Event handling overview",
- @ref overview_windowsizing "Window sizing overview"
+ @see @ref overview_events, @ref overview_windowsizing
*/
class wxWindow : public wxEvtHandler
{
*/
virtual ~wxWindow();
+
+ /**
+ @name Focus functions
+
+ See also the static function FindFocus().
+ */
+ //@{
+
/**
This method may be overridden in the derived classes to return @false to
indicate that this control doesn't accept input at all (i.e. behaves like
virtual bool AcceptsFocusFromKeyboard() const;
/**
- Overridden to indicate wehter this window or one of its children accepts
+ Overridden to indicate whether this window or one of its children accepts
focus. Usually it's the same as AcceptsFocus() but is overridden for
container windows.
*/
virtual bool AcceptsFocusRecursively() const;
+ /**
+ Returns @true if the window (or in case of composite controls, its main
+ child window) has focus.
+
+ @see FindFocus()
+ */
+ virtual bool HasFocus() const;
+
+ /**
+ This method is only implemented by ports which have support for
+ native TAB traversal (such as GTK+ 2.0).
+
+ It is called by wxWidgets' container control code to give the native
+ system a hint when doing TAB traversal. A call to this does not disable
+ or change the effect of programmatically calling SetFocus().
+
+ @see wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren
+ */
+ virtual void SetCanFocus(bool canFocus);
+
+ /**
+ This sets the window to receive keyboard input.
+
+ @see HasFocus(), wxFocusEvent, wxPanel::SetFocus,
+ wxPanel::SetFocusIgnoringChildren
+ */
+ virtual void SetFocus();
+
+ /**
+ This function is called by wxWidgets keyboard navigation code when the user
+ gives the focus to this window from keyboard (e.g. using @c TAB key).
+
+ By default this method simply calls SetFocus() but
+ can be overridden to do something in addition to this in the derived classes.
+ */
+ virtual void SetFocusFromKbd();
+
+ //@}
+
+
+ /**
+ @name Child management functions
+ */
+ //@{
+
/**
Adds a child window. This is called automatically by window creation
functions so should not be required by the application programmer.
virtual void AddChild(wxWindow* child);
/**
- Call this function to force one or both scrollbars to be always shown, even if
- the window is big enough to show its entire contents without scrolling.
-
- @since 2.9.0
-
- @param hflag
- Whether the horizontal scroll bar should always be visible.
- @param vflag
- Whether the vertical scroll bar should always be visible.
+ Destroys all children of a window. Called automatically by the destructor.
+ */
+ bool DestroyChildren();
- @remarks This function is currently only implemented under Mac/Carbon.
+ /**
+ Find a child of this window, by @a id.
+ May return @a this if it matches itself.
*/
- virtual void AlwaysShowScrollbars(bool hflag = true, bool vflag = true);
+ wxWindow* FindWindow(long id) const;
/**
- Sets the cached best size value.
+ Find a child of this window, by name.
+ May return @a this if it matches itself.
*/
- void CacheBestSize(const wxSize& size) const;
+ wxWindow* FindWindow(const wxString& name) const;
/**
- Returns @true if the system supports transparent windows and calling
- SetTransparent() may succeed. If this function returns @false, transparent
- windows are definitely not supported by the current system.
+ Returns a reference to the list of the window's children. @c wxWindowList
+ is a type-safe wxList-like class whose elements are of type @c wxWindow*.
*/
- virtual bool CanSetTransparent();
+ wxWindowList& GetChildren();
/**
- Directs all mouse input to this window.
- Call ReleaseMouse() to release the capture.
+ @overload
+ */
+ const wxWindowList& GetChildren() const;
- Note that wxWidgets maintains the stack of windows having captured the mouse
- and when the mouse is released the capture returns to the window which had had
- captured it previously and it is only really released if there were no previous
- window. In particular, this means that you must release the mouse as many times
- as you capture it, unless the window receives the wxMouseCaptureLostEvent event.
+ /**
+ Removes a child window.
- Any application which captures the mouse in the beginning of some operation
- must handle wxMouseCaptureLostEvent and cancel this operation when it receives
- the event. The event handler must not recapture mouse.
+ This is called automatically by window deletion functions so should not
+ be required by the application programmer.
+ Notice that this function is mostly internal to wxWidgets and shouldn't be
+ called by the user code.
- @see ReleaseMouse(), wxMouseCaptureLostEvent
+ @param child
+ Child window to remove.
*/
- void CaptureMouse();
+ virtual void RemoveChild(wxWindow* child);
+
+ //@}
+
/**
- A synonym for Centre().
+ @name Sibling and parent management functions
*/
- void Center(int dir = wxBOTH);
+ //@{
/**
- A synonym for CentreOnParent().
+ Returns the grandparent of a window, or @NULL if there isn't one.
*/
- void CenterOnParent(int dir = wxBOTH);
+ wxWindow* GetGrandParent() const;
/**
- Centres the window.
+ Returns the next window after this one among the parent's children or @NULL
+ if this window is the last child.
- @param direction
- Specifies the direction for the centering. May be wxHORIZONTAL, wxVERTICAL
- or wxBOTH. It may also include wxCENTRE_ON_SCREEN flag
- if you want to center the window on the entire screen and not on its
- parent window.
+ @since 2.8.8
- @remarks If the window is a top level one (i.e. doesn't have a parent),
- it will be centered relative to the screen anyhow.
+ @see GetPrevSibling()
+ */
+ wxWindow* GetNextSibling() const;
- @see Center()
+ /**
+ Returns the parent of the window, or @NULL if there is no parent.
*/
- void Centre(int direction = wxBOTH);
+ wxWindow* GetParent() const;
/**
- Centres the window on its parent. This is a more readable synonym for Centre().
+ Returns the previous window before this one among the parent's children or @c
+ @NULL if this window is the first child.
- @param direction
- Specifies the direction for the centering. May be wxHORIZONTAL, wxVERTICAL
- or wxBOTH.
+ @since 2.8.8
- @remarks This methods provides for a way to center top level windows over
- their parents instead of the entire screen. If there
- is no parent or if the window is not a top level
- window, then behaviour is the same as Centre().
+ @see GetNextSibling()
+ */
+ wxWindow* GetPrevSibling() const;
+ /**
+ Reparents the window, i.e the window will be removed from its
+ current parent window (e.g. a non-standard toolbar in a wxFrame)
+ and then re-inserted into another.
- @see wxTopLevelWindow::CentreOnScreen
+ @param newParent
+ New parent.
*/
- void CentreOnParent(int direction = wxBOTH);
+ virtual bool Reparent(wxWindow* newParent);
+
+ //@}
+
/**
- Clears the window by filling it with the current background colour. Does not
- cause an erase background event to be generated.
+ @name Scrolling and scrollbars functions
+
+ Note that these methods don't work with native controls which don't use
+ wxWidgets scrolling framework (i.e. don't derive from wxScrolledWindow).
*/
- virtual void ClearBackground();
+ //@{
/**
- Converts to screen coordinates from coordinates relative to this window.
+ Call this function to force one or both scrollbars to be always shown, even if
+ the window is big enough to show its entire contents without scrolling.
- @param x
- A pointer to a integer value for the x coordinate. Pass the client
- coordinate in, and a screen coordinate will be passed out.
- @param y
- A pointer to a integer value for the y coordinate. Pass the client
- coordinate in, and a screen coordinate will be passed out.
+ @since 2.9.0
- @beginWxPythonOnly
- In place of a single overloaded method name, wxPython implements the following methods:
- - ClientToScreen(point): Accepts and returns a wxPoint
- - ClientToScreenXY(x, y): Returns a 2-tuple, (x, y)
- @endWxPythonOnly
+ @param hflag
+ Whether the horizontal scroll bar should always be visible.
+ @param vflag
+ Whether the vertical scroll bar should always be visible.
+
+ @remarks This function is currently only implemented under Mac/Carbon.
*/
- void ClientToScreen(int* x, int* y) const;
+ virtual void AlwaysShowScrollbars(bool hflag = true, bool vflag = true);
/**
- Converts to screen coordinates from coordinates relative to this window.
+ Returns the built-in scrollbar position.
- @param pt
- The client position for the second form of the function.
+ @see SetScrollbar()
*/
- wxPoint ClientToScreen(const wxPoint& pt) const;
+ virtual int GetScrollPos(int orientation) const;
/**
- Converts client area size @a size to corresponding window size.
+ Returns the built-in scrollbar range.
- In other words, the returned value is what would GetSize() return if this
- window had client area of given size. Components with wxDefaultCoord
- value are left unchanged. Note that the conversion is not always
- exact, it assumes that non-client area doesn't change and so doesn't
- take into account things like menu bar (un)wrapping or (dis)appearance
- of the scrollbars.
+ @see SetScrollbar()
+ */
+ virtual int GetScrollRange(int orientation) const;
- @since 2.8.8
+ /**
+ Returns the built-in scrollbar thumb size.
- @see WindowToClientSize()
+ @see SetScrollbar()
*/
- virtual wxSize ClientToWindowSize(const wxSize& size) const;
+ virtual int GetScrollThumb(int orientation) const;
/**
- Converts window size @a size to corresponding client area size
- In other words, the returned value is what would GetClientSize() return if
- this window had given window size. Components with wxDefaultCoord value
- are left unchanged.
+ Returns @true if this window can have a scroll bar in this orientation.
- Note that the conversion is not always exact, it assumes that
- non-client area doesn't change and so doesn't take into account things
- like menu bar (un)wrapping or (dis)appearance of the scrollbars.
+ @param orient
+ Orientation to check, either wxHORIZONTAL or wxVERTICAL.
- @since 2.8.8
+ @since 2.9.1
+ */
+ bool CanScroll(int orient) const;
- @see ClientToWindowSize()
+ /**
+ Returns @true if this window currently has a scroll bar for this
+ orientation.
+
+ This method may return @false even when CanScroll() for the same
+ orientation returns @true, but if CanScroll() returns @false, i.e.
+ scrolling in this direction is not enabled at all, HasScrollbar()
+ always returns @false as well.
+
+ @param orient
+ Orientation to check, either wxHORIZONTAL or wxVERTICAL.
*/
- virtual wxSize WindowToClientSize(const wxSize& size) const;
+ bool HasScrollbar(int orient) const;
/**
- This function simply generates a wxCloseEvent whose handler usually tries
- to close the window. It doesn't close the window itself, however.
+ Return whether a scrollbar is always shown.
- @param force
- @false if the window's close handler should be able to veto the destruction
- of this window, @true if it cannot.
+ @param orient
+ Orientation to check, either wxHORIZONTAL or wxVERTICAL.
- @remarks Close calls the close handler for the window, providing an
- opportunity for the window to choose whether to destroy
- the window. Usually it is only used with the top level
- windows (wxFrame and wxDialog classes) as the others
- are not supposed to have any special OnClose() logic.
- The close handler should check whether the window is being deleted
- forcibly, using wxCloseEvent::CanVeto, in which case it should
- destroy the window using wxWindow::Destroy.
- Note that calling Close does not guarantee that the window will
- be destroyed; but it provides a way to simulate a manual close
- of a window, which may or may not be implemented by destroying
- the window. The default implementation of wxDialog::OnCloseWindow
- does not necessarily delete the dialog, since it will simply
- simulate an wxID_CANCEL event which is handled by the appropriate
- button event handler and may do anything at all.
- To guarantee that the window will be destroyed, call
- wxWindow::Destroy instead
-
- @see @ref overview_windowdeletion "Window Deletion Overview",
- Destroy(), wxCloseEvent
+ @see AlwaysShowScrollbars()
*/
- bool Close(bool force = false);
+ virtual bool IsScrollbarAlwaysShown(int orient) const;
- //@{
/**
- Converts a point or size from dialog units to pixels.
+ Scrolls the window by the given number of lines down (if @a lines is
+ positive) or up.
- For the x dimension, the dialog units are multiplied by the average character
- width and then divided by 4.
- For the y dimension, the dialog units are multiplied by the average character
- height and then divided by 8.
+ @return Returns @true if the window was scrolled, @false if it was already
+ on top/bottom and nothing was done.
- @remarks Dialog units are used for maintaining a dialog's proportions
- even if the font changes.
- You can also use these functions programmatically.
- A convenience macro is defined:
- @code
- #define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt)
- @endcode
+ @remarks This function is currently only implemented under MSW and
+ wxTextCtrl under wxGTK (it also works for wxScrolled classes
+ under all platforms).
- @see ConvertPixelsToDialog()
+ @see ScrollPages()
*/
- wxPoint ConvertDialogToPixels(const wxPoint& pt);
- wxSize ConvertDialogToPixels(const wxSize& sz);
- //@}
+ virtual bool ScrollLines(int lines);
- //@{
/**
- Converts a point or size from pixels to dialog units.
+ Scrolls the window by the given number of pages down (if @a pages is
+ positive) or up.
- For the x dimension, the pixels are multiplied by 4 and then divided by the
- average character width.
- For the y dimension, the pixels are multiplied by 8 and then divided by the
- average character height.
+ @return Returns @true if the window was scrolled, @false if it was already
+ on top/bottom and nothing was done.
- @remarks Dialog units are used for maintaining a dialog's proportions
- even if the font changes.
+ @remarks This function is currently only implemented under MSW and wxGTK.
- @see ConvertDialogToPixels()
+ @see ScrollLines()
*/
- wxPoint ConvertPixelsToDialog(const wxPoint& pt);
- wxSize ConvertPixelsToDialog(const wxSize& sz);
- //@}
+ virtual bool ScrollPages(int pages);
/**
- Destroys the window safely. Use this function instead of the delete operator,
- since different window classes can be destroyed differently. Frames and dialogs
- are not destroyed immediately when this function is called -- they are added
- to a list of windows to be deleted on idle time, when all the window's events
- have been processed. This prevents problems with events being sent to
- non-existent windows.
+ Physically scrolls the pixels in the window and move child windows accordingly.
- @return @true if the window has either been successfully deleted, or it
- has been added to the list of windows pending real deletion.
- */
- virtual bool Destroy();
+ @param dx
+ Amount to scroll horizontally.
+ @param dy
+ Amount to scroll vertically.
+ @param rect
+ Rectangle to scroll, if it is @NULL, the whole window is
+ scrolled (this is always the case under wxGTK which doesn't support this
+ parameter)
- /**
- Destroys all children of a window. Called automatically by the destructor.
+ @remarks Note that you can often use wxScrolled instead of using this
+ function directly.
*/
- bool DestroyChildren();
+ virtual void ScrollWindow(int dx, int dy,
+ const wxRect* rect = NULL);
/**
- Returns true if this window is in process of being destroyed.
-
- The top level windows are not deleted immediately but are rather
- scheduled for later destruction to give them time to process any
- pending messages, see Destroy() description.
-
- This function returns @true if this window, or one of its parent
- windows, is scheduled for destruction and can be useful to avoid
- manipulating it as it's usually useless to do something with a window
- which is on the point of disappearing anyhow.
- */
- bool IsBeingDeleted() const;
+ Same as #ScrollLines (-1).
+ */
+ bool LineUp();
/**
- Disables the window. Same as @ref Enable() Enable(@false).
-
- @return Returns @true if the window has been disabled, @false if it had
- been already disabled before the call to this function.
+ Same as #ScrollLines (1).
*/
- bool Disable();
+ bool LineDown();
/**
- Does the window-specific updating after processing the update event.
- This function is called by UpdateWindowUI() in order to check return
- values in the wxUpdateUIEvent and act appropriately.
- For example, to allow frame and dialog title updating, wxWidgets
- implements this function as follows:
-
- @code
- // do the window-specific processing after processing the update event
- void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
- {
- if ( event.GetSetEnabled() )
- Enable(event.GetEnabled());
-
- if ( event.GetSetText() )
- {
- if ( event.GetText() != GetTitle() )
- SetTitle(event.GetText());
- }
- }
- @endcode
+ Same as #ScrollPages (-1).
*/
- virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
+ bool PageUp();
/**
- Enables or disables eligibility for drop file events (OnDropFiles).
-
- @param accept
- If @true, the window is eligible for drop file events.
- If @false, the window will not accept drop file events.
-
- @remarks Windows only.
+ Same as #ScrollPages (1).
*/
- virtual void DragAcceptFiles(bool accept);
+ bool PageDown();
/**
- Enable or disable the window for user input. Note that when a parent window is
- disabled, all of its children are disabled as well and they are reenabled again
- when the parent is.
+ Sets the position of one of the built-in scrollbars.
- @param enable
- If @true, enables the window for input. If @false, disables the window.
+ @param orientation
+ Determines the scrollbar whose position is to be set.
+ May be wxHORIZONTAL or wxVERTICAL.
+ @param pos
+ Position in scroll units.
+ @param refresh
+ @true to redraw the scrollbar, @false otherwise.
- @return Returns @true if the window has been enabled or disabled, @false
- if nothing was done, i.e. if the window had already
- been in the specified state.
+ @remarks This function does not directly affect the contents of the
+ window: it is up to the application to take note of
+ scrollbar attributes and redraw contents accordingly.
- @see IsEnabled(), Disable(), wxRadioBox::Enable
+ @see SetScrollbar(), GetScrollPos(), GetScrollThumb(), wxScrollBar,
+ wxScrolled
*/
- virtual bool Enable(bool enable = true);
+ virtual void SetScrollPos(int orientation, int pos,
+ bool refresh = true);
/**
- Finds the window or control which currently has the keyboard focus.
+ Sets the scrollbar properties of a built-in scrollbar.
- @remarks Note that this is a static function, so it can be called without
- needing a wxWindow pointer.
+ @param orientation
+ Determines the scrollbar whose page size is to be set.
+ May be wxHORIZONTAL or wxVERTICAL.
+ @param position
+ The position of the scrollbar in scroll units.
+ @param thumbSize
+ The size of the thumb, or visible portion of the scrollbar, in scroll units.
+ @param range
+ The maximum position of the scrollbar. Value of -1 can be used to
+ ask for the scrollbar to be shown but in the disabled state: this
+ can be used to avoid removing the scrollbar even when it is not
+ needed (currently this is only implemented in wxMSW port).
+ @param refresh
+ @true to redraw the scrollbar, @false otherwise.
- @see SetFocus(), HasFocus()
- */
- static wxWindow* FindFocus();
+ @remarks
+ Let's say you wish to display 50 lines of text, using the same font.
+ The window is sized so that you can only see 16 lines at a time.
+ You would use:
+ @code
+ SetScrollbar(wxVERTICAL, 0, 16, 50);
+ @endcode
+ Note that with the window at this size, the thumb position can never
+ go above 50 minus 16, or 34. You can determine how many lines are
+ currently visible by dividing the current view size by the character
+ height in pixels.
+ When defining your own scrollbar behaviour, you will always need
+ to recalculate the scrollbar settings when the window size changes.
+ You could therefore put your scrollbar calculations and SetScrollbar
+ call into a function named AdjustScrollbars, which can be called
+ initially and also from your wxSizeEvent handler function.
- /**
- Find a child of this window, by @a id.
- May return @a this if it matches itself.
+ @see @ref overview_scrolling, wxScrollBar, wxScrolled, wxScrollWinEvent
*/
- wxWindow* FindWindow(long id) const;
+ virtual void SetScrollbar(int orientation, int position,
+ int thumbSize, int range,
+ bool refresh = true);
+ //@}
+
/**
- Find a child of this window, by name.
- May return @a this if it matches itself.
+ @name Sizing functions
+
+ See also the protected functions DoGetBestSize() and SetInitialBestSize().
*/
- wxWindow* FindWindow(const wxString& name) const;
+ //@{
/**
- Find the first window with the given @e id.
-
- If @a parent is @NULL, the search will start from all top-level frames
- and dialog boxes; if non-@NULL, the search will be limited to the given
- window hierarchy.
- The search is recursive in both cases.
+ Sets the cached best size value.
- @see FindWindow()
+ @see GetBestSize()
*/
- static wxWindow* FindWindowById(long id, wxWindow* parent = NULL);
+ void CacheBestSize(const wxSize& size) const;
/**
- Find a window by its label.
+ Converts client area size @a size to corresponding window size.
- Depending on the type of window, the label may be a window title
- or panel item label. If @a parent is @NULL, the search will start from all
- top-level frames and dialog boxes; if non-@NULL, the search will be
- limited to the given window hierarchy.
- The search is recursive in both cases.
+ In other words, the returned value is what would GetSize() return if this
+ window had client area of given size. Components with wxDefaultCoord
+ value are left unchanged. Note that the conversion is not always
+ exact, it assumes that non-client area doesn't change and so doesn't
+ take into account things like menu bar (un)wrapping or (dis)appearance
+ of the scrollbars.
- @see FindWindow()
+ @since 2.8.8
+
+ @see WindowToClientSize()
*/
- static wxWindow* FindWindowByLabel(const wxString& label,
- wxWindow* parent = NULL);
+ virtual wxSize ClientToWindowSize(const wxSize& size) const;
/**
- Find a window by its name (as given in a window constructor or @b Create
- function call).
+ Converts window size @a size to corresponding client area size
+ In other words, the returned value is what would GetClientSize() return if
+ this window had given window size. Components with wxDefaultCoord value
+ are left unchanged.
- If @a parent is @NULL, the search will start from all top-level frames
- and dialog boxes; if non-@NULL, the search will be limited to the given
- window hierarchy.
+ Note that the conversion is not always exact, it assumes that
+ non-client area doesn't change and so doesn't take into account things
+ like menu bar (un)wrapping or (dis)appearance of the scrollbars.
- The search is recursive in both cases. If no window with such name is found,
- FindWindowByLabel() is called.
+ @since 2.8.8
- @see FindWindow()
+ @see ClientToWindowSize()
*/
- static wxWindow* FindWindowByName(const wxString& name,
- wxWindow* parent = NULL);
+ virtual wxSize WindowToClientSize(const wxSize& size) const;
/**
Sizes the window so that it fits around its subwindows.
virtual void FitInside();
/**
- Freezes the window or, in other words, prevents any updates from taking
- place on screen, the window is not redrawn at all.
+ This functions returns the best acceptable minimal size for the window.
- Thaw() must be called to reenable window redrawing. Calls to these two
- functions may be nested but to ensure that the window is properly
- repainted again, you must thaw it exactly as many times as you froze it.
-
- If the window has any children, they are recursively frozen too.
+ For example, for a static control, it will be the minimal size such that the
+ control label is not truncated. For windows containing subwindows (typically
+ wxPanel), the size returned by this function will be the same as the size
+ the window would have had after calling Fit().
- This method is useful for visual appearance optimization (for example,
- it is a good idea to use it before doing many large text insertions in
- a row into a wxTextCtrl under wxGTK) but is not implemented on all
- platforms nor for all controls so it is mostly just a hint to wxWidgets
- and not a mandatory directive.
+ Note that when you write your own widget you need to override the
+ DoGetBestSize() function instead of this (non-virtual!) function.
- @see wxWindowUpdateLocker, Thaw(), IsFrozen()
+ @see CacheBestSize(), @ref overview_windowsizing
*/
- void Freeze();
+ wxSize GetBestSize() const;
/**
- Gets the accelerator table for this window. See wxAcceleratorTable.
- */
- wxAcceleratorTable* GetAcceleratorTable();
+ Returns the size of the window 'client area' in pixels.
- /**
- Returns the accessible object for this window, if any.
- See also wxAccessible.
+ The client area is the area which may be drawn on by the programmer,
+ excluding title bar, border, scrollbars, etc.
+ Note that if this window is a top-level one and it is currently minimized, the
+ return size is empty (both width and height are 0).
+
+ @beginWxPerlOnly
+ In wxPerl this method takes no parameters and returns
+ a 2-element list (width, height).
+ @endWxPerlOnly
+
+ @see GetSize(), GetVirtualSize()
*/
- wxAccessible* GetAccessible();
+ void GetClientSize(int* width, int* height) const;
/**
- @deprecated
- This method is deprecated, use GetEffectiveMinSize() instead.
+ @overload
*/
- wxSize GetAdjustedBestSize() const;
+ wxSize GetClientSize() const;
/**
- Returns the background colour of the window.
+ Merges the window's best size into the min size and returns the result.
+ This is the value used by sizers to determine the appropriate
+ amount of space to allocate for the widget.
- @see SetBackgroundColour(), SetForegroundColour(), GetForegroundColour()
+ This is the method called by a wxSizer when it queries the size
+ of a window or control.
+
+ @see GetBestSize(), SetInitialSize(), @ref overview_windowsizing
*/
- wxColour GetBackgroundColour() const;
+ virtual wxSize GetEffectiveMinSize() const;
/**
- Returns the background style of the window.
- The background style can be one of the wxBackgroundStyle.
+ Returns the maximum size of window's client area.
- @see SetBackgroundColour(), GetForegroundColour(),
- SetBackgroundStyle(), SetTransparent()
+ This is an indication to the sizer layout mechanism that this is the maximum
+ possible size as well as the upper bound on window's size settable using
+ SetClientSize().
+
+ @see GetMaxSize(), @ref overview_windowsizing
*/
- virtual wxBackgroundStyle GetBackgroundStyle() const;
+ virtual wxSize GetMaxClientSize() const;
/**
- This functions returns the best acceptable minimal size for the window.
+ Returns the maximum size of the window.
- For example, for a static control, it will be the minimal size such that the
- control label is not truncated. For windows containing subwindows (typically
- wxPanel), the size returned by this function will be the same as the size
- the window would have had after calling Fit().
+ This is an indication to the sizer layout mechanism that this is the maximum
+ possible size as well as the upper bound on window's size settable using SetSize().
+
+ @see GetMaxClientSize(), @ref overview_windowsizing
*/
- wxSize GetBestSize() const;
+ virtual wxSize GetMaxSize() const;
/**
- Returns the currently captured window.
+ Returns the minimum size of window's client area, an indication to the sizer
+ layout mechanism that this is the minimum required size of its client area.
- @see HasCapture(), CaptureMouse(), ReleaseMouse(),
- wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
- */
- static wxWindow* GetCapture();
+ It normally just returns the value set by SetMinClientSize(), but it can be
+ overridden to do the calculation on demand.
- /**
- Returns the caret() associated with the window.
+ @see GetMinSize(), @ref overview_windowsizing
*/
- wxCaret* GetCaret() const;
+ virtual wxSize GetMinClientSize() const;
/**
- Returns the character height for this window.
- */
- virtual int GetCharHeight() const;
+ Returns the minimum size of the window, an indication to the sizer layout
+ mechanism that this is the minimum required size.
- /**
- Returns the average character width for this window.
- */
- virtual int GetCharWidth() const;
+ This method normally just returns the value set by SetMinSize(), but it
+ can be overridden to do the calculation on demand.
- //@{
- /**
- Returns a reference to the list of the window's children. @c wxWindowList
- is a type-safe wxList-like class whose elements are of type @c wxWindow*.
+ @see GetMinClientSize(), @ref overview_windowsizing
*/
- wxWindowList& GetChildren();
- const wxWindowList& GetChildren() const;
- //@}
+ virtual wxSize GetMinSize() const;
/**
- Returns the default font and colours which are used by the control.
-
- This is useful if you want to use the same font or colour in your own control
- as in a standard control -- which is a much better idea than hard coding specific
- colours or fonts which might look completely out of place on the users
- system, especially if it uses themes.
+ Returns the size of the entire window in pixels, including title bar, border,
+ scrollbars, etc.
- The @a variant parameter is only relevant under Mac currently and is
- ignore under other platforms. Under Mac, it will change the size of the
- returned font. See SetWindowVariant() for more about this.
+ Note that if this window is a top-level one and it is currently minimized, the
+ returned size is the restored window size, not the size of the window icon.
- This static method is "overridden" in many derived classes and so calling,
- for example, wxButton::GetClassDefaultAttributes() will typically
- return the values appropriate for a button which will be normally different
- from those returned by, say, wxListCtrl::GetClassDefaultAttributes().
+ @param width
+ Receives the window width.
+ @param height
+ Receives the window height.
- The @c wxVisualAttributes structure has at least the fields
- @c font, @c colFg and @c colBg. All of them may be invalid
- if it was not possible to determine the default control appearance or,
- especially for the background colour, if the field doesn't make sense as is
- the case for @c colBg for the controls with themed background.
+ @beginWxPerlOnly
+ In wxPerl this method is implemented as GetSizeWH() returning
+ a 2-element list (width, height).
+ @endWxPerlOnly
- @see InheritAttributes()
+ @see GetClientSize(), GetVirtualSize(), @ref overview_windowsizing
*/
- static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+ void GetSize(int* width, int* height) const;
- //@{
/**
- Returns the size of the window 'client area' in pixels.
+ See the GetSize(int*,int*) overload for more info.
+ */
+ wxSize GetSize() const;
- The client area is the area which may be drawn on by the programmer,
- excluding title bar, border, scrollbars, etc.
- Note that if this window is a top-level one and it is currently minimized, the
- return size is empty (both width and height are 0).
+ /**
+ This gets the virtual size of the window in pixels.
+ By default it returns the client size of the window, but after a call to
+ SetVirtualSize() it will return the size set with that method.
- @see GetSize(), GetVirtualSize()
+ @see @ref overview_windowsizing
*/
- void GetClientSize(int* width, int* height) const;
- wxSize GetClientSize() const;
- //@}
+ wxSize GetVirtualSize() const;
/**
- Returns a pointer to the window's layout constraints, or @NULL if there are none.
+ Like the other GetVirtualSize() overload but uses pointers instead.
+
+ @param width
+ Receives the window virtual width.
+ @param height
+ Receives the window virtual height.
*/
- wxLayoutConstraints* GetConstraints() const;
+ void GetVirtualSize(int* width, int* height) const;
/**
- Return the sizer that this window is a member of, if any, otherwise @NULL.
+ Returns the size of the left/right and top/bottom borders of this window in x
+ and y components of the result respectively.
*/
- wxSizer* GetContainingSizer() const;
+ virtual wxSize GetWindowBorderSize() const;
/**
- Return the cursor associated with this window.
+ Resets the cached best size value so it will be recalculated the next time it
+ is needed.
- @see SetCursor()
+ @see CacheBestSize()
*/
- const wxCursor& GetCursor() const;
+ void InvalidateBestSize();
/**
- Currently this is the same as calling
- wxWindow::GetClassDefaultAttributes(wxWindow::GetWindowVariant()).
-
- One advantage of using this function compared to the static version is that
- the call is automatically dispatched to the correct class (as usual with
- virtual functions) and you don't have to specify the class name explicitly.
+ Posts a size event to the window.
- The other one is that in the future this function could return different
- results, for example it might return a different font for an "Ok" button
- than for a generic button if the users GUI is configured to show such buttons
- in bold font. Of course, the down side is that it is impossible to call this
- function without actually having an object to apply it to whereas the static
- version can be used without having to create an object first.
- */
- virtual wxVisualAttributes GetDefaultAttributes() const;
+ This is the same as SendSizeEvent() with @c wxSEND_EVENT_POST argument.
+ */
+ void PostSizeEvent();
/**
- Returns the associated drop target, which may be @NULL.
+ Posts a size event to the parent of this window.
- @see SetDropTarget(), @ref overview_dnd
- */
- virtual wxDropTarget* GetDropTarget() const;
+ This is the same as SendSizeEventToParent() with @c wxSEND_EVENT_POST
+ argument.
+ */
+ void PostSizeEventToParent();
/**
- Merges the window's best size into the min size and returns the result.
- This is the value used by sizers to determine the appropriate
- ammount of space to allocate for the widget.
+ This function sends a dummy @ref wxSizeEvent "size event" to
+ the window allowing it to re-layout its children positions.
- @see GetBestSize(), SetInitialSize(), @ref overview_windowsizing
- */
- wxSize GetEffectiveMinSize() const;
+ It is sometimes useful to call this function after adding or deleting a
+ children after the frame creation or if a child size changes. Note that
+ if the frame is using either sizers or constraints for the children
+ layout, it is enough to call wxWindow::Layout() directly and this
+ function should not be used in this case.
- /**
- Returns the event handler for this window.
- By default, the window is its own event handler.
+ If @a flags includes @c wxSEND_EVENT_POST value, this function posts
+ the event, i.e. schedules it for later processing, instead of
+ dispatching it directly. You can also use PostSizeEvent() as a more
+ readable equivalent of calling this function with this flag.
- @see SetEventHandler(), PushEventHandler(),
- PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
+ @param flags
+ May include @c wxSEND_EVENT_POST. Default value is 0.
*/
- wxEvtHandler* GetEventHandler() const;
+ virtual void SendSizeEvent(int flags = 0);
/**
- Returns the extra style bits for the window.
- */
- long GetExtraStyle() const;
+ Safe wrapper for GetParent()->SendSizeEvent().
- /**
- Returns the font for this window.
+ This function simply checks that the window has a valid parent which is
+ not in process of being deleted and calls SendSizeEvent() on it. It is
+ used internally by windows such as toolbars changes to whose state
+ should result in parent re-layout (e.g. when a toolbar is added to the
+ top of the window, all the other windows must be shifted down).
- @see SetFont()
- */
- wxFont GetFont() const;
+ @see PostSizeEventToParent()
+
+ @param flags
+ See description of this parameter in SendSizeEvent() documentation.
+ */
+ void SendSizeEventToParent(int flags = 0);
/**
- Returns the foreground colour of the window.
+ This sets the size of the window client area in pixels.
- @remarks The interpretation of foreground colour is open to
- interpretation according to the window class; it may be
- the text colour or other colour, or it may not be used at all.
+ Using this function to size a window tends to be more device-independent
+ than SetSize(), since the application need not worry about what dimensions
+ the border or title bar have when trying to fit the window around panel
+ items, for example.
- @see SetForegroundColour(), SetBackgroundColour(),
- GetBackgroundColour()
+ @see @ref overview_windowsizing
*/
- wxColour GetForegroundColour() const;
+ void SetClientSize(int width, int height);
/**
- Returns the grandparent of a window, or @NULL if there isn't one.
+ @overload
*/
- wxWindow* GetGrandParent() const;
+ void SetClientSize(const wxSize& size);
/**
- Returns the platform-specific handle of the physical window.
- Cast it to an appropriate handle, such as @b HWND for Windows,
- @b Widget for Motif, @b GtkWidget for GTK or @b WinHandle for PalmOS.
+ This normally does not need to be called by user code.
+ It is called when a window is added to a sizer, and is used so the window
+ can remove itself from the sizer when it is destroyed.
*/
- virtual WXWidget GetHandle() const;
+ void SetContainingSizer(wxSizer* sizer);
/**
- Gets the help text to be used as context-sensitive help for this window.
- Note that the text is actually stored by the current wxHelpProvider
- implementation, and not in the window object itself.
+ A @e smart SetSize that will fill in default size components with the
+ window's @e best size values.
- @see SetHelpText(), GetHelpTextAtPoint(), wxHelpProvider
- */
- wxString GetHelpText() const;
+ Also sets the window's minsize to the value passed in for use with sizers.
+ This means that if a full or partial size is passed to this function then
+ the sizers will use that size instead of the results of GetBestSize() to
+ determine the minimum needs of the window for layout.
- /**
- Gets the help text to be used as context-sensitive help for this window.
- This method should be overridden if the help message depends on the position
- inside the window, otherwise GetHelpText() can be used.
+ Most controls will use this to set their initial size, and their min
+ size to the passed in value (if any.)
- @param point
- Coordinates of the mouse at the moment of help event emission.
- @param origin
- Help event origin, see also wxHelpEvent::GetOrigin.
+ @see SetSize(), GetBestSize(), GetEffectiveMinSize(),
+ @ref overview_windowsizing
*/
- virtual wxString GetHelpTextAtPoint(const wxPoint& point,
- wxHelpEvent::Origin origin) const;
+ void SetInitialSize(const wxSize& size = wxDefaultSize);
/**
- Returns the identifier of the window.
+ Sets the maximum client size of the window, to indicate to the sizer
+ layout mechanism that this is the maximum possible size of its client area.
- @remarks Each window has an integer identifier. If the application
- has not provided one (or the default wxID_ANY) an unique
- identifier with a negative value will be generated.
+ Note that this method is just a shortcut for:
+ @code
+ SetMaxSize(ClientToWindowSize(size));
+ @endcode
- @see SetId(), @ref overview_windowids
+ @see SetMaxSize(), @ref overview_windowsizing
*/
- wxWindowID GetId() const;
+ virtual void SetMaxClientSize(const wxSize& size);
/**
- Generic way of getting a label from any window, for
- identification purposes.
+ Sets the maximum size of the window, to indicate to the sizer layout mechanism
+ that this is the maximum possible size.
- @remarks The interpretation of this function differs from class to class.
- For frames and dialogs, the value returned is the
- title. For buttons or static text controls, it is the
- button text. This function can be useful for
- meta-programs (such as testing tools or special-needs
- access programs) which need to identify windows by name.
+ @see SetMaxClientSize(), @ref overview_windowsizing
*/
- virtual wxString GetLabel() const;
+ virtual void SetMaxSize(const wxSize& size);
/**
- Returns the maximum size of window's client area.
+ Sets the minimum client size of the window, to indicate to the sizer
+ layout mechanism that this is the minimum required size of window's client
+ area.
- This is an indication to the sizer layout mechanism that this is the maximum
- possible size as well as the upper bound on window's size settable using
- SetClientSize().
+ You may need to call this if you change the window size after
+ construction and before adding to its parent sizer.
+
+ Note, that just as with SetMinSize(), calling this method doesn't
+ prevent the program from explicitly making the window smaller than the
+ specified size.
+
+ Note that this method is just a shortcut for:
+ @code
+ SetMinSize(ClientToWindowSize(size));
+ @endcode
- @see GetMaxSize()
+ @see SetMinSize(), @ref overview_windowsizing
*/
- virtual wxSize GetMaxClientSize() const;
+ virtual void SetMinClientSize(const wxSize& size);
/**
- Returns the maximum size of the window.
+ Sets the minimum size of the window, to indicate to the sizer layout
+ mechanism that this is the minimum required size.
- This is an indication to the sizer layout mechanism that this is the maximum
- possible size as well as the upper bound on window's size settable using SetSize().
+ You may need to call this if you change the window size after
+ construction and before adding to its parent sizer.
+
+ Notice that calling this method doesn't prevent the program from making
+ the window explicitly smaller than the specified size by calling
+ SetSize(), it just ensures that it won't become smaller than this size
+ during the automatic layout.
- @see GetMaxClientSize()
+ @see SetMinClientSize(), @ref overview_windowsizing
*/
- virtual wxSize GetMaxSize() const;
+ virtual void SetMinSize(const wxSize& size);
/**
- Returns the minimum size of window's client area, an indication to the sizer
- layout mechanism that this is the minimum required size of its client area.
+ Sets the size of the window in pixels.
- It normally just returns the value set by SetMinClientSize(), but it can be
- overridden to do the calculation on demand.
+ @param x
+ Required x position in pixels, or wxDefaultCoord to indicate that the
+ existing value should be used.
+ @param y
+ Required y position in pixels, or wxDefaultCoord to indicate that the
+ existing value should be used.
+ @param width
+ Required width in pixels, or wxDefaultCoord to indicate that the existing
+ value should be used.
+ @param height
+ Required height position in pixels, or wxDefaultCoord to indicate that the
+ existing value should be used.
+ @param sizeFlags
+ Indicates the interpretation of other parameters.
+ It is a bit list of the following:
+ - @c wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate
+ a wxWidgets-supplied default width.
+ - @c wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate
+ a wxWidgets-supplied default height.
+ - @c wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate
+ a wxWidgets-supplied default size.
+ - @c wxSIZE_USE_EXISTING: existing dimensions should be used
+ if wxDefaultCoord values are supplied.
+ - @c wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of
+ wxDefaultCoord) to be interpreted as real
+ dimensions, not default values.
+ - @c wxSIZE_FORCE: normally, if the position and the size of the window are
+ already the same as the parameters of this function,
+ nothing is done. but with this flag a window resize may
+ be forced even in this case (supported in wx 2.6.2 and
+ later and only implemented for MSW and ignored elsewhere
+ currently).
+
+ @remarks This overload sets the position and optionally size, of the window.
+ Parameters may be wxDefaultCoord to indicate either that a default
+ should be supplied by wxWidgets, or that the current value of the
+ dimension should be used.
- @see GetMinSize()
+ @see Move(), @ref overview_windowsizing
*/
- virtual wxSize GetMinClientSize() const;
+ void SetSize(int x, int y, int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
/**
- Returns the minimum size of the window, an indication to the sizer layout
- mechanism that this is the minimum required size.
+ Sets the size of the window in pixels.
+ The size is specified using a wxRect, wxSize or by a couple of @c int objects.
- This method normally just returns the value set by SetMinSize(), but it
- can be overridden to do the calculation on demand.
+ @remarks This form must be used with non-default width and height values.
- @see GetMinClientSize()
+ @see Move(), @ref overview_windowsizing
*/
- virtual wxSize GetMinSize() const;
+ void SetSize(const wxRect& rect);
/**
- Returns the window's name.
+ @overload
+ */
+ void SetSize(const wxSize& size);
- @remarks This name is not guaranteed to be unique; it is up to the
- programmer to supply an appropriate name in the window
- constructor or via SetName().
+ /**
+ @overload
+ */
+ void SetSize(int width, int height);
- @see SetName()
+ /**
+ Use of this function for windows which are not toplevel windows
+ (such as wxDialog or wxFrame) is discouraged.
+ Please use SetMinSize() and SetMaxSize() instead.
+
+ @see wxTopLevelWindow::SetSizeHints, @ref overview_windowsizing
*/
- virtual wxString GetName() const;
+ void SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize);
/**
- Returns the next window after this one among the parent children or @NULL
- if this window is the last child.
+ Sets the virtual size of the window in pixels.
- @since 2.8.8
+ @see @ref overview_windowsizing
+ */
+ void SetVirtualSize(int width, int height);
- @see GetPrevSibling()
+ /**
+ @overload
*/
- wxWindow* GetNextSibling() const;
+ void SetVirtualSize(const wxSize& size);
+
+ //@}
+
/**
- Returns the parent of the window, or @NULL if there is no parent.
+ @name Positioning functions
*/
- wxWindow* GetParent() const;
+ //@{
/**
- This function shows a popup menu at the given position in this window and
- returns the selected id. It can be more convenient than the general purpose
- PopupMenu() function for simple menus proposing a choice in a list of
- strings to the user.
+ A synonym for Centre().
+ */
+ void Center(int dir = wxBOTH);
- @param menu
- The menu to show
- @param pos
- The position at which to show the menu in client coordinates
+ /**
+ A synonym for CentreOnParent().
+ */
+ void CenterOnParent(int dir = wxBOTH);
+
+ /**
+ Centres the window.
+
+ @param direction
+ Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL
+ or wxBOTH. It may also include the wxCENTRE_ON_SCREEN flag
+ if you want to centre the window on the entire screen and not on its
+ parent window.
+
+ @remarks If the window is a top level one (i.e. doesn't have a parent),
+ it will be centred relative to the screen anyhow.
- @return The selected menu item id or wxID_NONE if none selected or an
- error occurred.
+ @see Center()
*/
- int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos);
+ void Centre(int direction = wxBOTH);
/**
- See the GetPopupMenuSelectionFromUser(wxMenu&, const wxPoint&) overload.
- This overload differs only because it takes two integers for the
- menu position instead of a wxPoint.
+ Centres the window on its parent. This is a more readable synonym for Centre().
+
+ @param direction
+ Specifies the direction for the centring. May be wxHORIZONTAL, wxVERTICAL
+ or wxBOTH.
+
+ @remarks This methods provides for a way to centre top level windows over
+ their parents instead of the entire screen. If there
+ is no parent or if the window is not a top level
+ window, then behaviour is the same as Centre().
+
+ @see wxTopLevelWindow::CentreOnScreen
*/
- int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
+ void CentreOnParent(int direction = wxBOTH);
+
+ /**
+ Centres the window.
+
+ @param direction
+ Specifies the direction for the centring. May be wxHORIZONTAL,
+ wxVERTICAL or wxBOTH. It may also include the wxCENTRE_ON_SCREEN
+ flag.
+
+ @remarks This function is not meant to be called directly by user code,
+ but via Centre, Center, CentreOnParent, or CenterOnParent.
+ This function can be overriden to fine-tune centring behaviour.
+ */
+ virtual void DoCentre(int direction);
/**
This gets the position of the window in pixels, relative to the parent window
@param y
Receives the y position of the window if non-@NULL.
+ @beginWxPerlOnly
+ In wxPerl this method is implemented as GetPositionXY() returning
+ a 2-element list (x, y).
+ @endWxPerlOnly
+
@see GetScreenPosition()
*/
void GetPosition(int* x, int* y) const;
*/
wxPoint GetPosition() const;
- /**
- Returns the previous window before this one among the parent children or @c
- @NULL if this window is the first child.
-
- @since 2.8.8
-
- @see GetNextSibling()
- */
- wxWindow* GetPrevSibling() const;
-
/**
Returns the position and size of the window as a wxRect object.
wxRect GetScreenRect() const;
/**
- Returns the built-in scrollbar position.
+ Moves the window to the given position.
- @see See SetScrollbar()
- */
- virtual int GetScrollPos(int orientation) const;
+ @param x
+ Required x position.
+ @param y
+ Required y position.
+ @param flags
+ See SetSize() for more info about this parameter.
- /**
- Returns the built-in scrollbar range.
+ @remarks Implementations of SetSize can also implicitly implement the
+ Move() function, which is defined in the base wxWindow class as the call:
+ @code
+ SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
+ @endcode
- @see SetScrollbar()
+ @see SetSize()
*/
- virtual int GetScrollRange(int orientation) const;
+ void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
/**
- Returns the built-in scrollbar thumb size.
+ Moves the window to the given position.
- @see SetScrollbar()
- */
- virtual int GetScrollThumb(int orientation) const;
+ @param pt
+ wxPoint object representing the position.
+ @param flags
+ See SetSize() for more info about this parameter.
- /**
- Returns the size of the entire window in pixels, including title bar, border,
- scrollbars, etc.
+ @remarks Implementations of SetSize() can also implicitly implement the
+ Move() function, which is defined in the base wxWindow class as the call:
+ @code
+ SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
+ @endcode
- Note that if this window is a top-level one and it is currently minimized, the
- returned size is the restored window size, not the size of the window icon.
+ @see SetSize()
+ */
+ void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING);
- @param width
- Receives the window width.
- @param height
- Receives the window height.
+ //@}
- @see GetClientSize(), GetVirtualSize()
- */
- void GetSize(int* width, int* height) const;
/**
- See the GetSize(int*,int*) overload for more info.
+ @name Coordinate conversion functions
*/
- wxSize GetSize() const;
+ //@{
/**
- Return the sizer associated with the window by a previous call to
- SetSizer() or @NULL.
+ Converts to screen coordinates from coordinates relative to this window.
+
+ @param x
+ A pointer to a integer value for the x coordinate. Pass the client
+ coordinate in, and a screen coordinate will be passed out.
+ @param y
+ A pointer to a integer value for the y coordinate. Pass the client
+ coordinate in, and a screen coordinate will be passed out.
+
+ @beginWxPythonOnly
+ In place of a single overloaded method name, wxPython implements the following methods:
+ - ClientToScreen(point): Accepts and returns a wxPoint
+ - ClientToScreenXY(x, y): Returns a 2-tuple, (x, y)
+ @endWxPythonOnly
+
+ @beginWxPerlOnly
+ In wxPerl this method returns a 2-element list instead of
+ modifying its parameters.
+ @endWxPerlOnly
*/
- wxSizer* GetSizer() const;
+ void ClientToScreen(int* x, int* y) const;
/**
- Gets the dimensions of the string as it would be drawn on the
- window with the currently selected font.
+ Converts to screen coordinates from coordinates relative to this window.
- The text extent is returned in @a w and @a h pointers.
+ @param pt
+ The client position for the second form of the function.
+ */
+ wxPoint ClientToScreen(const wxPoint& pt) const;
- @param string
- String whose extent is to be measured.
- @param w
- Return value for width.
- @param h
- Return value for height.
- @param descent
- Return value for descent (optional).
- @param externalLeading
- Return value for external leading (optional).
- @param font
- Font to use instead of the current window font (optional).
+ /**
+ Converts a point or size from dialog units to pixels.
+
+ For the x dimension, the dialog units are multiplied by the average character
+ width and then divided by 4.
+ For the y dimension, the dialog units are multiplied by the average character
+ height and then divided by 8.
+
+ @remarks Dialog units are used for maintaining a dialog's proportions
+ even if the font changes.
+ You can also use these functions programmatically.
+ A convenience macro is defined:
+ @code
+ #define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt)
+ @endcode
+
+ @see ConvertPixelsToDialog()
*/
- virtual void GetTextExtent(const wxString& string, int* w, int* h,
- int* descent = NULL,
- int* externalLeading = NULL,
- const wxFont* font = NULL) const;
+ wxPoint ConvertDialogToPixels(const wxPoint& pt) const;
/**
- Gets the dimensions of the string as it would be drawn on the
- window with the currently selected font.
+ @overload
*/
- wxSize GetTextExtent(const wxString& string) const;
+ wxSize ConvertDialogToPixels(const wxSize& sz) const;
/**
- Get the associated tooltip or @NULL if none.
+ Converts a point or size from pixels to dialog units.
+
+ For the x dimension, the pixels are multiplied by 4 and then divided by the
+ average character width.
+ For the y dimension, the pixels are multiplied by 8 and then divided by the
+ average character height.
+
+ @remarks Dialog units are used for maintaining a dialog's proportions
+ even if the font changes.
+
+ @see ConvertDialogToPixels()
*/
- wxToolTip* GetToolTip() const;
+ wxPoint ConvertPixelsToDialog(const wxPoint& pt) const;
/**
- Returns the region specifying which parts of the window have been damaged.
- Should only be called within an wxPaintEvent handler.
+ @overload
+ */
+ wxSize ConvertPixelsToDialog(const wxSize& sz) const;
- @see wxRegion, wxRegionIterator
+ /**
+ Converts from screen to client window coordinates.
+
+ @param x
+ Stores the screen x coordinate and receives the client x coordinate.
+ @param y
+ Stores the screen x coordinate and receives the client x coordinate.
*/
- const wxRegion& GetUpdateRegion() const;
+ void ScreenToClient(int* x, int* y) const;
/**
- Returns a pointer to the current validator for the window, or @NULL if
- there is none.
+ Converts from screen to client window coordinates.
+
+ @param pt
+ The screen position.
*/
- virtual wxValidator* GetValidator();
+ wxPoint ScreenToClient(const wxPoint& pt) const;
+
+ //@}
+
+ /**
+ @name Drawing-related functions
+ */
//@{
+
/**
- This gets the virtual size of the window in pixels.
- By default it returns the client size of the window, but after a call to
- SetVirtualSize() it will return the size set with that method.
+ Clears the window by filling it with the current background colour.
+
+ Does not cause an erase background event to be generated.
+
+ Notice that this uses wxClientDC to draw on the window and the results
+ of doing it while also drawing on wxPaintDC for this window are
+ undefined. Hence this method shouldn't be used from EVT_PAINT handlers,
+ just use wxDC::Clear() on the wxPaintDC you already use there instead.
*/
- wxSize GetVirtualSize() const;
+ virtual void ClearBackground();
/**
- Like the other GetVirtualSize() overload but uses pointers instead.
+ Freezes the window or, in other words, prevents any updates from taking
+ place on screen, the window is not redrawn at all.
- @param width
- Receives the window virtual width.
- @param height
- Receives the window virtual height.
+ Thaw() must be called to reenable window redrawing. Calls to these two
+ functions may be nested but to ensure that the window is properly
+ repainted again, you must thaw it exactly as many times as you froze it.
+
+ If the window has any children, they are recursively frozen too.
+
+ This method is useful for visual appearance optimization (for example,
+ it is a good idea to use it before doing many large text insertions in
+ a row into a wxTextCtrl under wxGTK) but is not implemented on all
+ platforms nor for all controls so it is mostly just a hint to wxWidgets
+ and not a mandatory directive.
+
+ @see wxWindowUpdateLocker, Thaw(), IsFrozen()
*/
- void GetVirtualSize(int* width, int* height) const;
- //@}
+ void Freeze();
/**
- Returns the size of the left/right and top/bottom borders of this window in x
- and y components of the result respectively.
+ Re-enables window updating after a previous call to Freeze().
+
+ To really thaw the control, it must be called exactly the same number
+ of times as Freeze().
+
+ If the window has any children, they are recursively thawed too.
+
+ @see wxWindowUpdateLocker, Freeze(), IsFrozen()
*/
- virtual wxSize GetWindowBorderSize() const;
+ void Thaw();
/**
- Gets the window style that was passed to the constructor or @b Create
- method. @b GetWindowStyle() is another name for the same function.
+ Returns @true if the window is currently frozen by a call to Freeze().
+
+ @see Freeze(), Thaw()
*/
- virtual long GetWindowStyleFlag() const;
+ bool IsFrozen() const;
/**
- Returns the value previously passed to SetWindowVariant().
+ Returns the background colour of the window.
+
+ @see SetBackgroundColour(), SetForegroundColour(), GetForegroundColour()
*/
- wxWindowVariant GetWindowVariant() const;
+ wxColour GetBackgroundColour() const;
/**
- This function will generate the appropriate call to
- Navigate() if the key event is one normally used for
- keyboard navigation and return @true in this case.
+ Returns the background style of the window.
- @return Returns @true if the key pressed was for navigation and was
- handled, @false otherwise.
+ @see SetBackgroundColour(), GetForegroundColour(),
+ SetBackgroundStyle(), SetTransparent()
+ */
+ virtual wxBackgroundStyle GetBackgroundStyle() const;
- @see Navigate()
+ /**
+ Returns the character height for this window.
*/
- bool HandleAsNavigationKey(const wxKeyEvent& event);
+ virtual int GetCharHeight() const;
/**
- Shorthand for:
- @code
- GetEventHandler()->SafelyProcessEvent(event);
- @endcode
+ Returns the average character width for this window.
*/
- bool HandleWindowEvent(wxEvent& event) const;
+ virtual int GetCharWidth() const;
/**
- Returns @true if this window has the current mouse capture.
+ Currently this is the same as calling
+ wxWindow::GetClassDefaultAttributes(wxWindow::GetWindowVariant()).
- @see CaptureMouse(), ReleaseMouse(), wxMouseCaptureLostEvent,
- wxMouseCaptureChangedEvent
+ One advantage of using this function compared to the static version is that
+ the call is automatically dispatched to the correct class (as usual with
+ virtual functions) and you don't have to specify the class name explicitly.
+
+ The other one is that in the future this function could return different
+ results, for example it might return a different font for an "Ok" button
+ than for a generic button if the users GUI is configured to show such buttons
+ in bold font. Of course, the down side is that it is impossible to call this
+ function without actually having an object to apply it to whereas the static
+ version can be used without having to create an object first.
*/
- virtual bool HasCapture() const;
+ virtual wxVisualAttributes GetDefaultAttributes() const;
/**
- Returns @true if the window has the given @a exFlag bit set in its
- extra styles.
+ Returns the font for this window.
- @see SetExtraStyle()
+ @see SetFont()
*/
- bool HasExtraStyle(int exFlag) const;
+ wxFont GetFont() const;
/**
- Returns @true if the window has the given @a flag bit set.
+ Returns the foreground colour of the window.
+
+ @remarks The meaning of foreground colour varies according to the window class;
+ it may be the text colour or other colour, or it may not be used at all.
+
+ @see SetForegroundColour(), SetBackgroundColour(),
+ GetBackgroundColour()
*/
- bool HasFlag(int flag) const;
+ wxColour GetForegroundColour() const;
/**
- Returns @true if the window (or in case of composite controls, its main
- child window) has focus.
+ Gets the dimensions of the string as it would be drawn on the
+ window with the currently selected font.
- @see FindFocus()
+ The text extent is returned in the @a w and @a h pointers.
+
+ @param string
+ String whose extent is to be measured.
+ @param w
+ Return value for width.
+ @param h
+ Return value for height.
+ @param descent
+ Return value for descent (optional).
+ @param externalLeading
+ Return value for external leading (optional).
+ @param font
+ Font to use instead of the current window font (optional).
+
+ @beginWxPerlOnly
+ In wxPerl this method takes only the @a string and optionally
+ @a font parameters, and returns a 4-element list
+ (x, y, descent, externalLeading).
+ @endWxPerlOnly
*/
- virtual bool HasFocus() const;
+ void GetTextExtent(const wxString& string,
+ int* w, int* h,
+ int* descent = NULL,
+ int* externalLeading = NULL,
+ const wxFont* font = NULL) const;
/**
- This method should be overridden to return @true if this window has
- multiple pages. All standard class with multiple pages such as
- wxNotebook, wxListbook and wxTreebook already override it to return @true
- and user-defined classes with similar behaviour should do it as well to
- allow the library to handle such windows appropriately.
+ Gets the dimensions of the string as it would be drawn on the
+ window with the currently selected font.
*/
- virtual bool HasMultiplePages() const;
+ wxSize GetTextExtent(const wxString& string) const;
/**
- Returns @true if this window has a scroll bar for this orientation.
+ Returns the region specifying which parts of the window have been damaged.
+ Should only be called within an wxPaintEvent handler.
- @param orient
- Orientation to check, either wxHORIZONTAL or wxVERTICAL.
+ @see wxRegion, wxRegionIterator
*/
- bool HasScrollbar(int orient) const;
+ const wxRegion& GetUpdateRegion() const;
/**
Returns @true if this window background is transparent (as, for example,
virtual bool HasTransparentBackground();
/**
- Equivalent to calling wxWindow::Show(@false).
- */
- bool Hide();
-
- /**
- This function hides a window, like Hide(), but using a special visual
- effect if possible.
+ Causes this window, and all of its children recursively (except under wxGTK1
+ where this is not implemented), to be repainted. Note that repainting doesn't
+ happen immediately but only during the next event loop iteration, if you need
+ to update the window immediately you should use Update() instead.
- The parameters of this function are the same as for ShowWithEffect(),
- please see their description there.
+ @param eraseBackground
+ If @true, the background will be erased.
+ @param rect
+ If non-@NULL, only the given rectangle will be treated as damaged.
- @since 2.9.0
+ @see RefreshRect()
*/
- virtual bool HideWithEffect(wxShowEffect effect,
- unsigned int timeout = 0);
+ virtual void Refresh(bool eraseBackground = true,
+ const wxRect* rect = NULL);
/**
- This function is (or should be, in case of custom controls) called during
- window creation to intelligently set up the window visual attributes, that is
- the font and the foreground and background colours.
-
- By "intelligently" the following is meant: by default, all windows use their
- own @ref GetClassDefaultAttributes() default attributes.
- However if some of the parents attributes are explicitly (that is, using
- SetFont() and not wxWindow::SetOwnFont) changed and if the corresponding
- attribute hadn't been explicitly set for this window itself, then this
- window takes the same value as used by the parent.
- In addition, if the window overrides ShouldInheritColours() to return @false,
- the colours will not be changed no matter what and only the font might.
+ Redraws the contents of the given rectangle: only the area inside it will be
+ repainted.
- This rather complicated logic is necessary in order to accommodate the
- different usage scenarios. The most common one is when all default attributes
- are used and in this case, nothing should be inherited as in modern GUIs
- different controls use different fonts (and colours) than their siblings so
- they can't inherit the same value from the parent. However it was also deemed
- desirable to allow to simply change the attributes of all children at once by
- just changing the font or colour of their common parent, hence in this case we
- do inherit the parents attributes.
+ This is the same as Refresh() but has a nicer syntax as it can be called
+ with a temporary wxRect object as argument like this @c RefreshRect(wxRect(x, y, w, h)).
*/
- virtual void InheritAttributes();
+ void RefreshRect(const wxRect& rect, bool eraseBackground = true);
/**
- Sends an @c wxEVT_INIT_DIALOG event, whose handler usually transfers data
- to the dialog via validators.
+ Calling this method immediately repaints the invalidated area of the window and
+ all of its children recursively (this normally only happens when the
+ flow of control returns to the event loop).
+
+ Notice that this function doesn't invalidate any area of the window so
+ nothing happens if nothing has been invalidated (i.e. marked as requiring
+ a redraw). Use Refresh() first if you want to immediately redraw the
+ window unconditionally.
*/
- virtual void InitDialog();
+ virtual void Update();
/**
- Resets the cached best size value so it will be recalculated the next time it
- is needed.
+ Sets the background colour of the window.
+ Please see InheritAttributes() for explanation of the difference between
+ this method and SetOwnBackgroundColour().
+
+ @param colour
+ The colour to be used as the background colour; pass
+ wxNullColour to reset to the default colour.
+ Note that you may want to use wxSystemSettings::GetColour() to retrieve
+ a suitable colour to use rather than setting an hard-coded one.
+
+ @remarks The background colour is usually painted by the default
+ wxEraseEvent event handler function under Windows and
+ automatically under GTK.
+ Note that setting the background colour does not cause an
+ immediate refresh, so you may wish to call wxWindow::ClearBackground
+ or wxWindow::Refresh after calling this function.
+ Using this function will disable attempts to use themes for
+ this window, if the system supports them. Use with care since
+ usually the themes represent the appearance chosen by the user
+ to be used for all applications on the system.
+
+ @return @true if the colour was really changed, @false if it was already set
+ to this colour and nothing was done.
+
+ @see GetBackgroundColour(), SetForegroundColour(),
+ GetForegroundColour(), ClearBackground(),
+ Refresh(), wxEraseEvent, wxSystemSettings
*/
- void InvalidateBestSize();
+ virtual bool SetBackgroundColour(const wxColour& colour);
/**
- Returns @true if the window contents is double-buffered by the system, i.e. if
- any drawing done on the window is really done on a temporary backing surface
- and transferred to the screen all at once later.
+ Sets the background style of the window.
+
+ The default background style is @c wxBG_STYLE_ERASE which indicates that
+ the window background may be erased in @c EVT_ERASE_BACKGROUND handler.
+ This is a safe, compatibility default; however you may want to change it
+ to @c wxBG_STYLE_SYSTEM if you don't define any erase background event
+ handlers at all, to avoid unnecessary generation of erase background
+ events and always let system erase the background. And you should
+ change the background style to @c wxBG_STYLE_PAINT if you define an
+ @c EVT_PAINT handler which completely overwrites the window background as
+ in this case erasing it previously, either in @c EVT_ERASE_BACKGROUND
+ handler or in the system default handler, would result in flicker as
+ the background pixels will be repainted twice every time the window is
+ redrawn. Do ensure that the background is entirely erased by your
+ @c EVT_PAINT handler in this case however as otherwise garbage may be left
+ on screen.
+
+ Notice that in previous versions of wxWidgets a common way to work
+ around the above mentioned flickering problem was to define an empty
+ @c EVT_ERASE_BACKGROUND handler. Setting background style to
+ @c wxBG_STYLE_PAINT is a simpler and more efficient solution to the same
+ problem.
- @see wxBufferedDC
+ @see SetBackgroundColour(), GetForegroundColour(),
+ SetTransparent()
*/
- virtual bool IsDoubleBuffered() const;
+ virtual bool SetBackgroundStyle(wxBackgroundStyle style);
/**
- Returns @true if the window is enabled, i.e. if it accepts user input,
- @false otherwise.
+ Sets the font for this window. This function should not be called for the
+ parent window if you don't want its font to be inherited by its children,
+ use SetOwnFont() instead in this case and see InheritAttributes() for more
+ explanations.
- Notice that this method can return @false even if this window itself hadn't
- been explicitly disabled when one of its parent windows is disabled.
- To get the intrinsic status of this window, use IsThisEnabled()
+ Please notice that the given font is not automatically used for
+ wxPaintDC objects associated with this window, you need to
+ call wxDC::SetFont too. However this font is used by
+ any standard controls for drawing their text as well as by
+ GetTextExtent().
- @see Enable()
+ @param font
+ Font to associate with this window, pass
+ wxNullFont to reset to the default font.
+
+ @return @true if the font was really changed, @false if it was already set
+ to this font and nothing was done.
+
+ @see GetFont(), InheritAttributes()
*/
- bool IsEnabled() const;
+ virtual bool SetFont(const wxFont& font);
- //@{
/**
- Returns @true if the given point or rectangle area has been exposed since the
- last repaint. Call this in an paint event handler to optimize redrawing by
- only redrawing those areas, which have been exposed.
+ Sets the foreground colour of the window.
+ Please see InheritAttributes() for explanation of the difference between
+ this method and SetOwnForegroundColour().
+
+ @param colour
+ The colour to be used as the foreground colour; pass
+ wxNullColour to reset to the default colour.
+
+ @remarks The meaning of foreground colour varies according to the window class;
+ it may be the text colour or other colour, or it may not be used at all.
+
+ @return @true if the colour was really changed, @false if it was already set
+ to this colour and nothing was done.
+
+ @see GetForegroundColour(), SetBackgroundColour(),
+ GetBackgroundColour(), ShouldInheritColours()
*/
- bool IsExposed(int x, int y) const;
- const bool IsExposed(wxPoint amp;pt) const;
- const bool IsExposed(int x, int y, int w, int h) const;
- const bool IsExposed(wxRect amp;rect) const;
- //@}
+ virtual bool SetForegroundColour(const wxColour& colour);
/**
- Returns @true if the window is currently frozen by a call to Freeze().
+ Sets the background colour of the window but prevents it from being inherited
+ by the children of this window.
- @see Freeze(), Thaw()
+ @see SetBackgroundColour(), InheritAttributes()
*/
- bool IsFrozen() const;
+ void SetOwnBackgroundColour(const wxColour& colour);
/**
- Returns @true if the window is retained, @false otherwise.
+ Sets the font of the window but prevents it from being inherited by the
+ children of this window.
- @remarks Retained windows are only available on X platforms.
+ @see SetFont(), InheritAttributes()
*/
- virtual bool IsRetained() const;
+ void SetOwnFont(const wxFont& font);
/**
- Return whether a scrollbar is always shown.
+ Sets the foreground colour of the window but prevents it from being inherited
+ by the children of this window.
- @param orient
- Orientation to check, either wxHORIZONTAL or wxVERTICAL.
+ @see SetForegroundColour(), InheritAttributes()
+ */
+ void SetOwnForegroundColour(const wxColour& colour);
- @see AlwaysShowScrollbars()
+ /**
+ @deprecated use wxDC::SetPalette instead.
*/
- virtual bool IsScrollbarAlwaysShown(int orient) const;
+ void SetPalette(const wxPalette& pal);
/**
- Returns @true if the window is shown, @false if it has been hidden.
+ Return @true from here to allow the colours of this window to be changed by
+ InheritAttributes(). Returning @false forbids inheriting them from the parent window.
- @see IsShownOnScreen()
+ The base class version returns @false, but this method is overridden in
+ wxControl where it returns @true.
*/
- virtual bool IsShown() const;
+ virtual bool ShouldInheritColours() const;
/**
- Returns @true if the window is physically visible on the screen, i.e. it
- is shown and all its parents up to the toplevel window are shown as well.
+ This function tells a window if it should use the system's "theme" code
+ to draw the windows' background instead of its own background drawing
+ code. This does not always have any effect since the underlying platform
+ obviously needs to support the notion of themes in user defined windows.
+ One such platform is GTK+ where windows can have (very colourful) backgrounds
+ defined by a user's selected theme.
- @see IsShown()
+ Dialogs, notebook pages and the status bar have this flag set to @true
+ by default so that the default look and feel is simulated best.
*/
- virtual bool IsShownOnScreen() const;
+ virtual void SetThemeEnabled(bool enable);
/**
- Returns @true if this window is intrinsically enabled, @false otherwise,
- i.e. if @ref Enable() Enable(@false) had been called. This method is
- mostly used for wxWidgets itself, user code should normally use
- IsEnabled() instead.
+ Returns @true if the system supports transparent windows and calling
+ SetTransparent() may succeed. If this function returns @false, transparent
+ windows are definitely not supported by the current system.
*/
- bool IsThisEnabled() const;
+ virtual bool CanSetTransparent();
/**
- Returns @true if the given window is a top-level one. Currently all frames and
- dialogs are considered to be top-level windows (even if they have a parent
- window).
+ Set the transparency of the window. If the system supports transparent windows,
+ returns @true, otherwise returns @false and the window remains fully opaque.
+ See also CanSetTransparent().
+
+ The parameter @a alpha is in the range 0..255 where 0 corresponds to a
+ fully transparent window and 255 to the fully opaque one. The constants
+ @c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be used.
*/
- virtual bool IsTopLevel() const;
+ virtual bool SetTransparent(wxByte alpha);
- /**
- Invokes the constraint-based layout algorithm or the sizer-based algorithm
- for this window.
+ //@}
- See SetAutoLayout(): when auto layout is on, this function gets called automatically
- when the window is resized.
- @see @ref overview_windowsizing
+ /**
+ @name Event-handling functions
+
+ wxWindow allows you to build a (sort of) stack of event handlers which
+ can be used to override the window's own event handling.
*/
- virtual bool Layout();
+ //@{
/**
- Lowers the window to the bottom of the window hierarchy (Z-order).
+ Returns the event handler for this window.
+ By default, the window is its own event handler.
- @see Raise()
+ @see SetEventHandler(), PushEventHandler(),
+ PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
*/
- virtual void Lower();
+ wxEvtHandler* GetEventHandler() const;
/**
- Disables all other windows in the application so that
- the user can only interact with this window.
+ This function will generate the appropriate call to Navigate() if the key
+ event is one normally used for keyboard navigation and return @true in this case.
- @param modal
- If @true, this call disables all other windows in the application so that
- the user can only interact with this window. If @false, the effect is
- reversed.
+ @return Returns @true if the key pressed was for navigation and was
+ handled, @false otherwise.
+
+ @see Navigate()
*/
- virtual void MakeModal(bool modal = true);
+ bool HandleAsNavigationKey(const wxKeyEvent& event);
/**
- Moves the window to the given position.
+ Shorthand for:
+ @code
+ GetEventHandler()->SafelyProcessEvent(event);
+ @endcode
- @param x
- Required x position.
- @param y
- Required y position.
- @param flags
- See SetSize() for more info about this parameter.
+ @see ProcessWindowEvent()
+ */
+ bool HandleWindowEvent(wxEvent& event) const;
- @remarks Implementations of SetSize can also implicitly implement the
- Move() function, which is defined in the base wxWindow class as the call:
- @code
- SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
- @endcode
+ /**
+ Convenient wrapper for ProcessEvent().
- @see SetSize()
+ This is the same as writing @code GetEventHandler()->ProcessEvent(event);
+ @endcode but more convenient. Notice that ProcessEvent() itself can't
+ be called for wxWindow objects as it ignores the event handlers
+ associated with the window; use this function instead.
*/
- void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
+ bool ProcessWindowEvent(wxEvent& event);
/**
- Moves the window to the given position.
+ Wrapper for wxEvtHandler::ProcessEventLocally().
- @param pt
- wxPoint object representing the position.
- @param flags
- See SetSize() for more info about this parameter.
+ This method is similar to ProcessWindowEvent() but can be used to
+ search for the event handler only in this window and any event handlers
+ pushed on top of it. Unlike ProcessWindowEvent() it won't propagate the
+ event upwards. But it will use the validator and event handlers
+ associated with this window, if any.
- @remarks Implementations of SetSize() can also implicitly implement the
- Move() function, which is defined in the base wxWindow class as the call:
- @code
- SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
- @endcode
+ @since 2.9.1
+ */
+ bool ProcessWindowEventLocally(wxEvent& event);
- @see SetSize()
+ /**
+ Removes and returns the top-most event handler on the event handler stack.
+
+ E.g. in the case of:
+ @image html overview_events_winstack.png
+ when calling @c W->PopEventHandler(), the event handler @c A will be
+ removed and @c B will be the first handler of the stack.
+
+ Note that it's an error to call this function when no event handlers
+ were pushed on this window (i.e. when the window itself is its only
+ event handler).
+
+ @param deleteHandler
+ If this is @true, the handler will be deleted after it is removed
+ (and the returned value will be @NULL).
+
+ @see @ref overview_events_processing
*/
- void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING);
+ wxEvtHandler* PopEventHandler(bool deleteHandler = false);
/**
- Moves this window in the tab navigation order after the specified @e win.
- This means that when the user presses @c TAB key on that other window,
- the focus switches to this window.
+ Pushes this event handler onto the event stack for the window.
- Default tab order is the same as creation order, this function and
- MoveBeforeInTabOrder() allow to change
- it after creating all the windows.
+ An event handler is an object that is capable of processing the events sent
+ to a window. By default, the window is its own event handler, but an application
+ may wish to substitute another, for example to allow central implementation
+ of event-handling for a variety of different window classes.
- @param win
- A sibling of this window which should precede it in tab order,
- must not be @NULL
+ wxWindow::PushEventHandler allows an application to set up a @e stack
+ of event handlers, where an event not handled by one event handler is
+ handed to the next one in the chain.
+
+ E.g. if you have two event handlers @c A and @c B and a wxWindow instance
+ @c W and you call:
+ @code
+ W->PushEventHandler(A);
+ W->PushEventHandler(B);
+ @endcode
+ you will end up with the following situation:
+ @image html overview_events_winstack.png
+
+ Note that you can use wxWindow::PopEventHandler to remove the event handler.
+
+ @param handler
+ Specifies the handler to be pushed.
+ It must not be part of a wxEvtHandler chain; an assert will fail
+ if it's not unlinked (see wxEvtHandler::IsUnlinked).
+
+ @see @ref overview_events_processing
*/
- void MoveAfterInTabOrder(wxWindow* win);
+ void PushEventHandler(wxEvtHandler* handler);
/**
- Same as MoveAfterInTabOrder() except that it inserts this window just
- before @a win instead of putting it right after it.
+ Find the given @a handler in the windows event handler stack and
+ removes (but does not delete) it from the stack.
+
+ See wxEvtHandler::Unlink() for more info.
+
+ @param handler
+ The event handler to remove, must be non-@NULL and
+ must be present in this windows event handlers stack.
+
+ @return Returns @true if it was found and @false otherwise (this also
+ results in an assert failure so this function should
+ only be called when the handler is supposed to be there).
+
+ @see PushEventHandler(), PopEventHandler()
*/
- void MoveBeforeInTabOrder(wxWindow* win);
+ bool RemoveEventHandler(wxEvtHandler* handler);
/**
- Performs a keyboard navigation action starting from this window.
- This method is equivalent to calling NavigateIn() method on the
- parent window.
+ Sets the event handler for this window.
- @param flags
- A combination of wxNavigationKeyEvent::IsForward and
- wxNavigationKeyEvent::WinChange.
+ Note that if you use this function you may want to use as the "next" handler
+ of @a handler the window itself; in this way when @a handler doesn't process
+ an event, the window itself will have a chance to do it.
- @return Returns @true if the focus was moved to another window or @false
- if nothing changed.
+ @param handler
+ Specifies the handler to be set. Cannot be @NULL.
- @remarks You may wish to call this from a text control custom keypress
- handler to do the default navigation behaviour for the
- tab key, since the standard default behaviour for a
- multiline text control with the wxTE_PROCESS_TAB style
- is to insert a tab and not navigate to the next
- control. See also wxNavigationKeyEvent and
- HandleAsNavigationKey.
+ @see @ref overview_events_processing
*/
- bool Navigate(int flags = IsForward);
+ void SetEventHandler(wxEvtHandler* handler);
/**
- Performs a keyboard navigation action inside this window.
- See Navigate() for more information.
+ wxWindows cannot be used to form event handler chains; this function
+ thus will assert when called.
+
+ Note that instead you can use PushEventHandler() or SetEventHandler() to
+ implement a stack of event handlers to override wxWindow's own
+ event handling mechanism.
*/
- bool NavigateIn(int flags = IsForward);
+ virtual void SetNextHandler(wxEvtHandler* handler);
/**
- Create a new ID or range of IDs that are not currently in use.
- The IDs will be reserved until assigned to a wxWindow ID
- or unreserved with UnreserveControlId().
+ wxWindows cannot be used to form event handler chains; this function
+ thus will assert when called.
- See @ref overview_windowids for more information.
+ Note that instead you can use PushEventHandler() or SetEventHandler() to
+ implement a stack of event handlers to override wxWindow's own
+ event handling mechanism.
+ */
+ virtual void SetPreviousHandler(wxEvtHandler* handler);
- @param count
- The number of sequential IDs to reserve.
+ //@}
- @return Returns the ID or the first ID of the range, or wxID_NONE if the
- specified number of identifiers couldn't be allocated.
- @see UnreserveControlId(), wxIdManager,
- @ref overview_windowids
+
+ /**
+ @name Window styles functions
*/
- static wxWindowID NewControlId(int count = 1);
+ //@{
/**
- This virtual function is normally only used internally, but
- sometimes an application may need it to implement functionality
- that should not be disabled by an application defining an OnIdle
- handler in a derived class.
+ Returns the extra style bits for the window.
+ */
+ long GetExtraStyle() const;
- This function may be used to do delayed painting, for example,
- and most implementations call UpdateWindowUI()
- in order to send update events to the window in idle time.
+ /**
+ Gets the window style that was passed to the constructor or Create()
+ method. GetWindowStyle() is another name for the same function.
*/
- virtual void OnInternalIdle();
+ virtual long GetWindowStyleFlag() const;
/**
- Same as #ScrollLines (-1).
+ See GetWindowStyleFlag() for more info.
*/
- bool LineUp();
+ long GetWindowStyle() const;
/**
- Same as #ScrollLines (1).
+ Returns @true if the window has the given @a exFlag bit set in its
+ extra styles.
+
+ @see SetExtraStyle()
*/
- bool LineDown();
+ bool HasExtraStyle(int exFlag) const;
/**
- Same as #ScrollPages (-1).
+ Returns @true if the window has the given @a flag bit set.
*/
- bool PageUp();
+ bool HasFlag(int flag) const;
/**
- Same as #ScrollPages (1).
+ Sets the extra style bits for the window.
+ The currently defined extra style bits are reported in the class
+ description.
*/
- bool PageDown();
+ virtual void SetExtraStyle(long exStyle);
+
+ /**
+ Sets the style of the window. Please note that some styles cannot be changed
+ after the window creation and that Refresh() might need to be be called
+ after changing the others for the change to take place immediately.
+ See @ref overview_windowstyles "Window styles" for more information about flags.
+
+ @see GetWindowStyleFlag()
+ */
+ virtual void SetWindowStyleFlag(long style);
/**
- Removes and returns the top-most event handler on the event handler stack.
+ See SetWindowStyleFlag() for more info.
+ */
+ void SetWindowStyle(long style);
- @param deleteHandler
- If this is @true, the handler will be deleted after it is removed.
- The default value is @false.
+ /**
+ Turns the given @a flag on if it's currently turned off and vice versa.
+ This function cannot be used if the value of the flag is 0 (which is often
+ the case for default flags).
- @see SetEventHandler(), GetEventHandler(),
- PushEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
+ Also, please notice that not all styles can be changed after the control
+ creation.
+
+ @return Returns @true if the style was turned on by this function, @false
+ if it was switched off.
+
+ @see SetWindowStyleFlag(), HasFlag()
*/
- wxEvtHandler* PopEventHandler(bool deleteHandler = false);
+ bool ToggleWindowStyle(int flag);
+
+ //@}
+
+ /**
+ @name Tab order functions
+ */
//@{
+
/**
- Pops up the given menu at the specified coordinates, relative to this
- window, and returns control when the user has dismissed the menu.
+ Moves this window in the tab navigation order after the specified @e win.
+ This means that when the user presses @c TAB key on that other window,
+ the focus switches to this window.
- If a menu item is selected, the corresponding menu event is generated and will be
- processed as usually. If the coordinates are not specified, current mouse
- cursor position is used.
+ Default tab order is the same as creation order, this function and
+ MoveBeforeInTabOrder() allow to change
+ it after creating all the windows.
- @a menu is the menu to pop up.
+ @param win
+ A sibling of this window which should precede it in tab order,
+ must not be @NULL
+ */
+ void MoveAfterInTabOrder(wxWindow* win);
- The position where the menu will appear can be specified either as a
- wxPoint @a pos or by two integers (@a x and @a y).
+ /**
+ Same as MoveAfterInTabOrder() except that it inserts this window just
+ before @a win instead of putting it right after it.
+ */
+ void MoveBeforeInTabOrder(wxWindow* win);
- @remarks Just before the menu is popped up, wxMenu::UpdateUI is called to
- ensure that the menu items are in the correct state.
- The menu does not get deleted by the window.
- It is recommended to not explicitly specify coordinates when
- calling PopupMenu in response to mouse click, because some of
- the ports (namely, wxGTK) can do a better job of positioning
- the menu in that case.
+ /**
+ Performs a keyboard navigation action starting from this window.
+ This method is equivalent to calling NavigateIn() method on the
+ parent window.
- @see wxMenu
+ @param flags
+ A combination of wxNavigationKeyEvent::IsForward and
+ wxNavigationKeyEvent::WinChange.
+
+ @return Returns @true if the focus was moved to another window or @false
+ if nothing changed.
+
+ @remarks You may wish to call this from a text control custom keypress
+ handler to do the default navigation behaviour for the
+ tab key, since the standard default behaviour for a
+ multiline text control with the wxTE_PROCESS_TAB style
+ is to insert a tab and not navigate to the next
+ control. See also wxNavigationKeyEvent and
+ HandleAsNavigationKey.
*/
- bool PopupMenu(wxMenu* menu,
- const wxPoint& pos = wxDefaultPosition);
- bool PopupMenu(wxMenu* menu, int x, int y);
+ bool Navigate(int flags = IsForward);
+
+ /**
+ Performs a keyboard navigation action inside this window.
+ See Navigate() for more information.
+ */
+ bool NavigateIn(int flags = IsForward);
+
//@}
- /**
- Posts a size event to the window.
- This is the same as SendSizeEvent() with @c wxSEND_EVENT_POST argument.
- */
- void PostSizeEvent();
/**
- Posts a size event to the parent of this window.
-
- This is the same as SendSizeEventToParent() with @c wxSEND_EVENT_POST
- argument.
- */
- void PostSizeEventToParent();
+ @name Z order functions
+ */
+ //@{
/**
- Pushes this event handler onto the event stack for the window.
+ Lowers the window to the bottom of the window hierarchy (Z-order).
- @param handler
- Specifies the handler to be pushed.
+ @remarks
+ This function only works for wxTopLevelWindow-derived classes.
- @remarks An event handler is an object that is capable of processing the
- events sent to a window. By default, the window is its
- own event handler, but an application may wish to
- substitute another, for example to allow central
- implementation of event-handling for a variety of
- different window classes.
- wxWindow::PushEventHandler allows an application to set up a
- chain of event handlers, where an event not handled by one event
- handler is handed to the next one in the chain.
- Use wxWindow::PopEventHandler to remove the event handler.
-
- @see SetEventHandler(), GetEventHandler(),
- PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
+ @see Raise()
*/
- void PushEventHandler(wxEvtHandler* handler);
+ virtual void Lower();
/**
Raises the window to the top of the window hierarchy (Z-order).
- In current version of wxWidgets this works both for managed and child windows.
+
+ Notice that this function only requests the window manager to raise
+ this window to the top of Z-order. Depending on its configuration, the
+ window manager may raise the window, not do it at all or indicate that
+ a window requested to be raised in some other way, e.g. by flashing its
+ icon if it is minimized.
+
+ @remarks
+ This function only works for wxTopLevelWindow-derived classes.
@see Lower()
*/
virtual void Raise();
- /**
- Causes this window, and all of its children recursively (except under wxGTK1
- where this is not implemented), to be repainted. Note that repainting doesn't
- happen immediately but only during the next event loop iteration, if you need
- to update the window immediately you should use Update() instead.
+ //@}
- @param eraseBackground
- If @true, the background will be erased.
- @param rect
- If non-@NULL, only the given rectangle will be treated as damaged.
- @see RefreshRect()
+ /**
+ @name Window status functions
*/
- virtual void Refresh(bool eraseBackground = true,
- const wxRect* rect = NULL);
+ //@{
- /**
- Redraws the contents of the given rectangle: only the area inside it will be
- repainted.
- This is the same as Refresh() but has a nicer syntax as it can be called
- with a temporary wxRect object as argument like this @c RefreshRect(wxRect(x, y, w, h)).
+ /**
+ Equivalent to calling wxWindow::Show(@false).
*/
- void RefreshRect(const wxRect& rect, bool eraseBackground = true);
+ bool Hide();
/**
- Registers a system wide hotkey. Every time the user presses the hotkey
- registered here, this window will receive a hotkey event.
-
- It will receive the event even if the application is in the background
- and does not have the input focus because the user is working with some
- other application.
+ This function hides a window, like Hide(), but using a special visual
+ effect if possible.
- @param hotkeyId
- Numeric identifier of the hotkey. For applications this must be between 0
- and 0xBFFF. If this function is called from a shared DLL, it must be a
- system wide unique identifier between 0xC000 and 0xFFFF.
- This is a MSW specific detail.
- @param modifiers
- A bitwise combination of wxMOD_SHIFT, wxMOD_CONTROL, wxMOD_ALT
- or wxMOD_WIN specifying the modifier keys that have to be pressed along
- with the key.
- @param virtualKeyCode
- The virtual key code of the hotkey.
+ The parameters of this function are the same as for ShowWithEffect(),
+ please see their description there.
- @return @true if the hotkey was registered successfully. @false if some
- other application already registered a hotkey with this
- modifier/virtualKeyCode combination.
+ @since 2.9.0
+ */
+ virtual bool HideWithEffect(wxShowEffect effect,
+ unsigned int timeout = 0);
+ /**
+ Returns @true if the window is enabled, i.e. if it accepts user input,
+ @false otherwise.
- @remarks Use EVT_HOTKEY(hotkeyId, fnc) in the event table to capture the
- event. This function is currently only implemented
- under Windows. It is used in the Windows CE port for
- detecting hardware button presses.
+ Notice that this method can return @false even if this window itself hadn't
+ been explicitly disabled when one of its parent windows is disabled.
+ To get the intrinsic status of this window, use IsThisEnabled()
- @see UnregisterHotKey()
+ @see Enable()
*/
- bool RegisterHotKey(int hotkeyId, int modifiers,
- int virtualKeyCode);
+ bool IsEnabled() const;
/**
- Releases mouse input captured with CaptureMouse().
-
- @see CaptureMouse(), HasCapture(), ReleaseMouse(),
- wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
+ Returns @true if the given point or rectangle area has been exposed since the
+ last repaint. Call this in an paint event handler to optimize redrawing by
+ only redrawing those areas, which have been exposed.
*/
- void ReleaseMouse();
+ bool IsExposed(int x, int y) const;
/**
- Removes a child window.
-
- This is called automatically by window deletion functions so should not
- be required by the application programmer.
- Notice that this function is mostly internal to wxWidgets and shouldn't be
- called by the user code.
-
- @param child
- Child window to remove.
+ @overload
*/
- virtual void RemoveChild(wxWindow* child);
+ bool IsExposed(wxPoint& pt) const;
/**
- Find the given @a handler in the windows event handler chain and remove
- (but not delete) it from it.
-
- @param handler
- The event handler to remove, must be non-@NULL and
- must be present in this windows event handlers chain
+ @overload
+ */
+ bool IsExposed(int x, int y, int w, int h) const;
- @return Returns @true if it was found and @false otherwise (this also
- results in an assert failure so this function should
- only be called when the handler is supposed to be there).
+ /**
+ @overload
+ */
+ bool IsExposed(wxRect& rect) const;
+ /**
+ Returns @true if the window is shown, @false if it has been hidden.
- @see PushEventHandler(), PopEventHandler()
+ @see IsShownOnScreen()
*/
- bool RemoveEventHandler(wxEvtHandler* handler);
+ virtual bool IsShown() const;
/**
- Reparents the window, i.e the window will be removed from its
- current parent window (e.g. a non-standard toolbar in a wxFrame)
- and then re-inserted into another.
+ Returns @true if the window is physically visible on the screen, i.e. it
+ is shown and all its parents up to the toplevel window are shown as well.
- @param newParent
- New parent.
+ @see IsShown()
*/
- virtual bool Reparent(wxWindow* newParent);
+ virtual bool IsShownOnScreen() const;
/**
- Converts from screen to client window coordinates.
+ Disables the window. Same as @ref Enable() Enable(@false).
- @param x
- Stores the screen x coordinate and receives the client x coordinate.
- @param y
- Stores the screen x coordinate and receives the client x coordinate.
+ @return Returns @true if the window has been disabled, @false if it had
+ been already disabled before the call to this function.
*/
- void ScreenToClient(int* x, int* y) const;
+ bool Disable();
/**
- Converts from screen to client window coordinates.
+ Enable or disable the window for user input. Note that when a parent window is
+ disabled, all of its children are disabled as well and they are reenabled again
+ when the parent is.
- @param pt
- The screen position.
+ @param enable
+ If @true, enables the window for input. If @false, disables the window.
+
+ @return Returns @true if the window has been enabled or disabled, @false
+ if nothing was done, i.e. if the window had already
+ been in the specified state.
+
+ @see IsEnabled(), Disable(), wxRadioBox::Enable
*/
- wxPoint ScreenToClient(const wxPoint& pt) const;
+ virtual bool Enable(bool enable = true);
/**
- Scrolls the window by the given number of lines down (if @a lines is
- positive) or up.
+ Shows or hides the window. You may need to call Raise()
+ for a top level window if you want to bring it to top, although this is not
+ needed if Show() is called immediately after the frame creation.
- @return Returns @true if the window was scrolled, @false if it was already
- on top/bottom and nothing was done.
+ @param show
+ If @true displays the window. Otherwise, hides it.
- @remarks This function is currently only implemented under MSW and
- wxTextCtrl under wxGTK (it also works for wxScrolled classes
- under all platforms).
+ @return @true if the window has been shown or hidden or @false if nothing
+ was done because it already was in the requested state.
- @see ScrollPages()
+ @see IsShown(), Hide(), wxRadioBox::Show, wxShowEvent.
*/
- virtual bool ScrollLines(int lines);
+ virtual bool Show(bool show = true);
/**
- Scrolls the window by the given number of pages down (if @a pages is
- positive) or up.
+ This function shows a window, like Show(), but using a special visual
+ effect if possible.
- @return Returns @true if the window was scrolled, @false if it was already
- on top/bottom and nothing was done.
+ @param effect
+ The effect to use.
- @remarks This function is currently only implemented under MSW and wxGTK.
+ @param timeout
+ The @a timeout parameter specifies the time of the animation, in
+ milliseconds. If the default value of 0 is used, the default
+ animation time for the current platform is used.
- @see ScrollLines()
+ @note Currently this function is only implemented in wxMSW and wxOSX
+ (for wxTopLevelWindows only in Carbon version and for any kind of
+ windows in Cocoa) and does the same thing as Show() in the other
+ ports.
+
+ @since 2.9.0
+
+ @see HideWithEffect()
*/
- virtual bool ScrollPages(int pages);
+ virtual bool ShowWithEffect(wxShowEffect effect,
+ unsigned int timeout = 0);
+
+ //@}
+
/**
- Physically scrolls the pixels in the window and move child windows accordingly.
+ @name Context-sensitive help functions
+ */
+ //@{
- @param dx
- Amount to scroll horizontally.
- @param dy
- Amount to scroll vertically.
- @param rect
- Rectangle to scroll, if it is @NULL, the whole window is
- scrolled (this is always the case under wxGTK which doesn't support this
- parameter)
+ /**
+ Gets the help text to be used as context-sensitive help for this window.
+ Note that the text is actually stored by the current wxHelpProvider
+ implementation, and not in the window object itself.
- @remarks Note that you can often use wxScrolled instead of using this
- function directly.
+ @see SetHelpText(), GetHelpTextAtPoint(), wxHelpProvider
*/
- virtual void ScrollWindow(int dx, int dy,
- const wxRect* rect = NULL);
+ wxString GetHelpText() const;
/**
- This function sends a dummy @ref wxSizeEvent "size event" to
- the window allowing it to re-layout its children positions.
+ Sets the help text to be used as context-sensitive help for this window.
+ Note that the text is actually stored by the current wxHelpProvider
+ implementation, and not in the window object itself.
- It is sometimes useful to call this function after adding or deleting a
- children after the frame creation or if a child size changes. Note that
- if the frame is using either sizers or constraints for the children
- layout, it is enough to call wxWindow::Layout() directly and this
- function should not be used in this case.
+ @see GetHelpText(), wxHelpProvider::AddHelp()
+ */
+ void SetHelpText(const wxString& helpText);
- If @a flags includes @c wxSEND_EVENT_POST value, this function posts
- the event, i.e. schedules it for later processing, instead of
- dispatching it directly. You can also use PostSizeEvent() as a more
- readable equivalent of calling this function with this flag.
+ /**
+ Gets the help text to be used as context-sensitive help for this window.
+ This method should be overridden if the help message depends on the position
+ inside the window, otherwise GetHelpText() can be used.
- @param flags
- May include @c wxSEND_EVENT_POST. Default value is 0.
+ @param point
+ Coordinates of the mouse at the moment of help event emission.
+ @param origin
+ Help event origin, see also wxHelpEvent::GetOrigin.
+ */
+ virtual wxString GetHelpTextAtPoint(const wxPoint& point,
+ wxHelpEvent::Origin origin) const;
+
+ /**
+ Get the associated tooltip or @NULL if none.
*/
- virtual void SendSizeEvent(int flags = 0);
+ wxToolTip* GetToolTip() const;
/**
- Safe wrapper for GetParent()->SendSizeEvent().
+ Get the text of the associated tooltip or empty string if none.
+ */
+ wxString GetToolTipText() const;
- This function simply checks that the window has a valid parent which is
- not in process of being deleted and calls SendSizeEvent() on it. It is
- used internally by windows such as toolbars changes to whose state
- should result in parent re-layout (e.g. when a toolbar is added to the
- top of the window, all the other windows must be shifted down).
+ /**
+ Attach a tooltip to the window.
- @see PostSizeEventToParent()
+ wxToolTip pointer can be @NULL in the overload taking the pointer,
+ meaning to unset any existing tooltips; however UnsetToolTip() provides
+ a more readable alternative to this operation.
- @param flags
- See description of this parameter in SendSizeEvent() documentation.
- */
- void SendSizeEventToParent(int flags = 0);
+ Notice that these methods are always available, even if wxWidgets was
+ compiled with @c wxUSE_TOOLTIPS set to 0, but don't do anything in this
+ case.
- /**
- Sets the accelerator table for this window. See wxAcceleratorTable.
+ @see GetToolTip(), wxToolTip
*/
- virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
+ void SetToolTip(const wxString& tip);
/**
- Sets the accessible for this window. Any existing accessible for this window
- will be deleted first, if not identical to @e accessible.
- See also wxAccessible.
+ @overload
*/
- void SetAccessible(wxAccessible* accessible);
+ void SetToolTip(wxToolTip* tip);
/**
- Determines whether the Layout() function will be called automatically
- when the window is resized. Please note that this only happens for the
- windows usually used to contain children, namely wxPanel and wxTopLevelWindow
- (and the classes deriving from them).
+ Unset any existing tooltip.
- This method is called implicitly by SetSizer() but if you use SetConstraints()
- you should call it manually or otherwise the window layout won't be correctly
- updated when its size changes.
+ @since 2.9.0
+
+ @see SetToolTip()
+ */
+ void UnsetToolTip();
+
+ //@}
- @param autoLayout
- Set this to @true if you wish the Layout function to be
- called automatically when the window is resized.
- @see SetConstraints()
+ /**
+ @name Popup/context menu functions
*/
- void SetAutoLayout(bool autoLayout);
+ //@{
/**
- Sets the background colour of the window.
- Please see InheritAttributes() for explanation of the difference between
- this method and SetOwnBackgroundColour().
+ This function shows a popup menu at the given position in this window and
+ returns the selected id.
- @param colour
- The colour to be used as the background colour, pass
- wxNullColour to reset to the default colour.
+ It can be more convenient than the general purpose PopupMenu() function
+ for simple menus proposing a choice in a list of strings to the user.
- @remarks The background colour is usually painted by the default
- wxEraseEvent event handler function under Windows and
- automatically under GTK.
- Note that setting the background colour does not cause an
- immediate refresh, so you may wish to call wxWindow::ClearBackground
- or wxWindow::Refresh after calling this function.
- Using this function will disable attempts to use themes for
- this window, if the system supports them. Use with care since
- usually the themes represent the appearance chosen by the user
- to be used for all applications on the system.
+ Notice that to avoid unexpected conflicts between the (usually
+ consecutive range of) ids used by the menu passed to this function and
+ the existing EVT_UPDATE_UI() handlers, this function temporarily
+ disables UI updates for the window, so you need to manually disable
+ (or toggle or ...) any items which should be disabled in the menu
+ before showing it.
- @see GetBackgroundColour(), SetForegroundColour(),
- GetForegroundColour(), ClearBackground(),
- Refresh(), wxEraseEvent
+ The parameter @a menu is the menu to show.
+ The parameter @a pos (or the parameters @a x and @a y) is the
+ position at which to show the menu in client coordinates.
+
+ @return
+ The selected menu item id or @c wxID_NONE if none selected or an
+ error occurred.
+
+ @since 2.9.0
*/
- virtual bool SetBackgroundColour(const wxColour& colour);
+ int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos);
/**
- Sets the background style of the window. see GetBackgroundStyle() for
- the description of the possible style values.
-
- @see SetBackgroundColour(), GetForegroundColour(),
- SetTransparent()
+ @overload
*/
- virtual bool SetBackgroundStyle(wxBackgroundStyle style);
+ int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
/**
- This method is only implemented by ports which have support for
- native TAB traversal (such as GTK+ 2.0).
+ Pops up the given menu at the specified coordinates, relative to this
+ window, and returns control when the user has dismissed the menu.
- It is called by wxWidgets' container control code to give the native
- system a hint when doing TAB traversal. A call to this does not disable
- or change the effect of programmatically calling SetFocus().
+ If a menu item is selected, the corresponding menu event is generated and will be
+ processed as usual. If coordinates are not specified, the current mouse
+ cursor position is used.
- @see wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren
- */
- virtual void SetCanFocus(bool canFocus);
+ @a menu is the menu to pop up.
- /**
- Sets the caret() associated with the window.
- */
- void SetCaret(wxCaret* caret);
+ The position where the menu will appear can be specified either as a
+ wxPoint @a pos or by two integers (@a x and @a y).
- //@{
- /**
- This sets the size of the window client area in pixels.
+ @remarks Just before the menu is popped up, wxMenu::UpdateUI is called to
+ ensure that the menu items are in the correct state.
+ The menu does not get deleted by the window.
+ It is recommended to not explicitly specify coordinates when
+ calling PopupMenu in response to mouse click, because some of
+ the ports (namely, wxGTK) can do a better job of positioning
+ the menu in that case.
- Using this function to size a window tends to be more device-independent
- than SetSize(), since the application need not worry about what dimensions
- the border or title bar have when trying to fit the window around panel
- items, for example.
+ @see wxMenu
*/
- virtual void SetClientSize(int width, int height);
- virtual void SetClientSize(const wxSize& size);
- //@}
+ bool PopupMenu(wxMenu* menu,
+ const wxPoint& pos = wxDefaultPosition);
/**
- Sets the window to have the given layout constraints. The window
- will then own the object, and will take care of its deletion.
- If an existing layout constraints object is already owned by the
- window, it will be deleted.
+ @overload
+ */
+ bool PopupMenu(wxMenu* menu, int x, int y);
- @param constraints
- The constraints to set. Pass @NULL to disassociate and delete the window's
- constraints.
+ //@}
- @remarks You must call SetAutoLayout() to tell a window to use
- the constraints automatically in OnSize; otherwise, you
- must override OnSize and call Layout() explicitly. When
- setting both a wxLayoutConstraints and a wxSizer, only
- the sizer will have effect.
+
+ /**
+ Validator functions
*/
- void SetConstraints(wxLayoutConstraints* constraints);
+ //@{
/**
- This normally does not need to be called by user code.
- It is called when a window is added to a sizer, and is used so the window
- can remove itself from the sizer when it is destroyed.
+ Returns a pointer to the current validator for the window, or @NULL if
+ there is none.
*/
- void SetContainingSizer(wxSizer* sizer);
+ virtual wxValidator* GetValidator();
/**
- Sets the window's cursor. Notice that the window cursor also sets it for the
- children of the window implicitly.
+ Deletes the current validator (if any) and sets the window validator, having
+ called wxValidator::Clone to create a new validator of this type.
+ */
+ virtual void SetValidator(const wxValidator& validator);
- The @a cursor may be @c wxNullCursor in which case the window cursor will
- be reset back to default.
+ /**
+ Transfers values from child controls to data areas specified by their
+ validators. Returns @false if a transfer failed.
- @param cursor
- Specifies the cursor that the window should normally display.
+ If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
+ the method will also call TransferDataFromWindow() of all child windows.
- @see ::wxSetCursor, wxCursor
+ @see TransferDataToWindow(), wxValidator, Validate()
*/
- virtual bool SetCursor(const wxCursor& cursor);
+ virtual bool TransferDataFromWindow();
/**
- Associates a drop target with this window.
- If the window already has a drop target, it is deleted.
+ Transfers values to child controls from data areas specified by their
+ validators.
- @see GetDropTarget(), @ref overview_dnd
- */
- virtual void SetDropTarget(wxDropTarget* target);
+ If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
+ the method will also call TransferDataToWindow() of all child windows.
- /**
- Sets the event handler for this window.
+ @return Returns @false if a transfer failed.
- @param handler
- Specifies the handler to be set.
-
- @remarks An event handler is an object that is capable of processing the
- events sent to a window. By default, the window is its
- own event handler, but an application may wish to
- substitute another, for example to allow central
- implementation of event-handling for a variety of
- different window classes.
- It is usually better to use wxWindow::PushEventHandler since
- this sets up a chain of event handlers, where an event not
- handled by one event handler is handed to the next one in the chain.
-
- @see GetEventHandler(), PushEventHandler(),
- PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
+ @see TransferDataFromWindow(), wxValidator, Validate()
*/
- void SetEventHandler(wxEvtHandler* handler);
+ virtual bool TransferDataToWindow();
/**
- Sets the extra style bits for the window.
- The currently defined extra style bits are reported in the class
- description.
- */
- virtual void SetExtraStyle(long exStyle);
+ Validates the current values of the child controls using their validators.
+ If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
+ the method will also call Validate() of all child windows.
- /**
- This sets the window to receive keyboard input.
+ @return Returns @false if any of the validations failed.
- @see HasFocus(), wxFocusEvent, wxPanel::SetFocus,
- wxPanel::SetFocusIgnoringChildren
+ @see TransferDataFromWindow(), TransferDataToWindow(),
+ wxValidator
*/
- virtual void SetFocus();
+ virtual bool Validate();
- /**
- This function is called by wxWidgets keyboard navigation code when the user
- gives the focus to this window from keyboard (e.g. using @c TAB key).
+ //@}
- By default this method simply calls SetFocus() but
- can be overridden to do something in addition to this in the derived classes.
+
+ /**
+ @name wxWindow properties functions
*/
- virtual void SetFocusFromKbd();
+ //@{
/**
- Sets the font for this window. This function should not be called for the
- parent window if you don't want its font to be inherited by its children,
- use SetOwnFont() instead in this case and see InheritAttributes() for more
- explanations.
+ Returns the identifier of the window.
- Please notice that the given font is not automatically used for
- wxPaintDC objects associated with this window, you need to
- call wxDC::SetFont too. However this font is used by
- any standard controls for drawing their text as well as by
- GetTextExtent().
+ @remarks Each window has an integer identifier. If the application
+ has not provided one (or the default wxID_ANY) a unique
+ identifier with a negative value will be generated.
- @param font
- Font to associate with this window, pass
- wxNullFont to reset to the default font.
+ @see SetId(), @ref overview_windowids
+ */
+ wxWindowID GetId() const;
- @return @true if the want was really changed, @false if it was already set
- to this font and so nothing was done.
+ /**
+ Generic way of getting a label from any window, for
+ identification purposes.
- @see GetFont(), InheritAttributes()
+ @remarks The interpretation of this function differs from class to class.
+ For frames and dialogs, the value returned is the
+ title. For buttons or static text controls, it is the
+ button text. This function can be useful for
+ meta-programs (such as testing tools or special-needs
+ access programs) which need to identify windows by name.
*/
- virtual bool SetFont(const wxFont& font);
+ virtual wxString GetLabel() const;
/**
- Sets the foreground colour of the window.
- Please see InheritAttributes() for explanation of the difference between
- this method and SetOwnForegroundColour().
+ Returns the layout direction for this window,
+ Note that @c wxLayout_Default is returned if layout direction is not supported.
+ */
+ virtual wxLayoutDirection GetLayoutDirection() const;
- @param colour
- The colour to be used as the foreground colour, pass
- wxNullColour to reset to the default colour.
+ /**
+ Returns the window's name.
- @remarks The interpretation of foreground colour is open to
- interpretation according to the window class; it may be
- the text colour or other colour, or it may not be used at all.
+ @remarks This name is not guaranteed to be unique; it is up to the
+ programmer to supply an appropriate name in the window
+ constructor or via SetName().
- @see GetForegroundColour(), SetBackgroundColour(),
- GetBackgroundColour(), ShouldInheritColours()
+ @see SetName()
*/
- virtual bool SetForegroundColour(const wxColour& colour);
+ virtual wxString GetName() const;
/**
- Sets the help text to be used as context-sensitive help for this window.
- Note that the text is actually stored by the current wxHelpProvider
- implementation, and not in the window object itself.
-
- @see GetHelpText(), wxHelpProvider::AddHelp()
+ Returns the value previously passed to SetWindowVariant().
*/
- void SetHelpText(const wxString& helpText);
+ wxWindowVariant GetWindowVariant() const;
/**
Sets the identifier of the window.
*/
void SetId(wxWindowID winid);
- /**
- A @e smart SetSize that will fill in default size components with the
- window's @e best size values.
-
- Also sets the window's minsize to the value passed in for use with sizers.
- This means that if a full or partial size is passed to this function then
- the sizers will use that size instead of the results of GetBestSize() to
- determine the minimum needs of the window for layout.
-
- Most controls will use this to set their initial size, and their min
- size to the passed in value (if any.)
-
- @see SetSize(), GetBestSize(), GetEffectiveMinSize(),
- @ref overview_windowsizing
- */
- void SetInitialSize(const wxSize& size = wxDefaultSize);
-
/**
Sets the window's label.
virtual void SetLabel(const wxString& label);
/**
- Sets the maximum client size of the window, to indicate to the sizer
- layout mechanism that this is the maximum possible size of its client area.
-
- @see SetMaxSize()
+ Sets the layout direction for this window.
*/
- virtual void SetMaxClientSize(const wxSize& size);
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
/**
- Sets the maximum size of the window, to indicate to the sizer layout mechanism
- that this is the maximum possible size.
+ Sets the window's name.
+
+ @param name
+ A name to set for the window.
- @see SetMaxClientSize()
+ @see GetName()
*/
- virtual void SetMaxSize(const wxSize& size);
+ virtual void SetName(const wxString& name);
/**
- Sets the minimum client size of the window, to indicate to the sizer
- layout mechanism that this is the minimum required size of window's client
- area.
+ This function can be called under all platforms but only does anything under
+ Mac OS X 10.3+ currently. Under this system, each of the standard control can
+ exist in several sizes which correspond to the elements of wxWindowVariant enum.
- You may need to call this if you change the window size after
- construction and before adding to its parent sizer.
+ By default the controls use the normal size, of course, but this function can
+ be used to change this.
+ */
+ void SetWindowVariant(wxWindowVariant variant);
- Note, that just as with SetMinSize(), calling this method doesn't
- prevent the program from explicitly making the window smaller than the
- specified size.
+ /**
+ Gets the accelerator table for this window. See wxAcceleratorTable.
+ */
+ wxAcceleratorTable* GetAcceleratorTable();
- @see SetMinSize()
+ /**
+ Returns the accessible object for this window, if any.
+ See also wxAccessible.
*/
- virtual void SetMinClientSize(const wxSize& size);
+ wxAccessible* GetAccessible();
/**
- Sets the minimum size of the window, to indicate to the sizer layout
- mechanism that this is the minimum required size.
+ Sets the accelerator table for this window. See wxAcceleratorTable.
+ */
+ virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
- You may need to call this if you change the window size after
- construction and before adding to its parent sizer.
+ /**
+ Sets the accessible for this window. Any existing accessible for this window
+ will be deleted first, if not identical to @e accessible.
+ See also wxAccessible.
+ */
+ void SetAccessible(wxAccessible* accessible);
+
+ //@}
- Notice that calling this method doesn't prevent the program from making
- the window explicitly smaller than the specified size by calling
- SetSize(), it just ensures that it won't become smaller than this size
- during the automatic layout.
- @see SetMinClientSize()
+ /**
+ @name Window deletion functions
*/
- virtual void SetMinSize(const wxSize& size);
+ //@{
/**
- Sets the window's name.
+ This function simply generates a wxCloseEvent whose handler usually tries
+ to close the window. It doesn't close the window itself, however.
- @param name
- A name to set for the window.
+ @param force
+ @false if the window's close handler should be able to veto the destruction
+ of this window, @true if it cannot.
- @see GetName()
+ @remarks Close calls the close handler for the window, providing an
+ opportunity for the window to choose whether to destroy
+ the window. Usually it is only used with the top level
+ windows (wxFrame and wxDialog classes) as the others
+ are not supposed to have any special OnClose() logic.
+ The close handler should check whether the window is being deleted
+ forcibly, using wxCloseEvent::CanVeto, in which case it should
+ destroy the window using wxWindow::Destroy.
+ Note that calling Close does not guarantee that the window will
+ be destroyed; but it provides a way to simulate a manual close
+ of a window, which may or may not be implemented by destroying
+ the window. The default implementation of wxDialog::OnCloseWindow
+ does not necessarily delete the dialog, since it will simply
+ simulate an wxID_CANCEL event which is handled by the appropriate
+ button event handler and may do anything at all.
+ To guarantee that the window will be destroyed, call
+ wxWindow::Destroy instead
+
+ @see @ref overview_windowdeletion "Window Deletion Overview",
+ Destroy(), wxCloseEvent
*/
- virtual void SetName(const wxString& name);
+ bool Close(bool force = false);
/**
- Sets the background colour of the window but prevents it from being inherited
- by the children of this window.
+ Destroys the window safely. Use this function instead of the delete operator,
+ since different window classes can be destroyed differently. Frames and dialogs
+ are not destroyed immediately when this function is called -- they are added
+ to a list of windows to be deleted on idle time, when all the window's events
+ have been processed. This prevents problems with events being sent to
+ non-existent windows.
- @see SetBackgroundColour(), InheritAttributes()
+ @return @true if the window has either been successfully deleted, or it
+ has been added to the list of windows pending real deletion.
*/
- void SetOwnBackgroundColour(const wxColour& colour);
+ virtual bool Destroy();
/**
- Sets the font of the window but prevents it from being inherited by the
- children of this window.
+ Returns true if this window is in process of being destroyed.
- @see SetFont(), InheritAttributes()
- */
- void SetOwnFont(const wxFont& font);
+ Top level windows are not deleted immediately but are rather
+ scheduled for later destruction to give them time to process any
+ pending messages; see Destroy() description.
+
+ This function returns @true if this window, or one of its parent
+ windows, is scheduled for destruction and can be useful to avoid
+ manipulating it as it's usually useless to do something with a window
+ which is on the point of disappearing anyhow.
+ */
+ bool IsBeingDeleted() const;
+
+ //@}
- /**
- Sets the foreground colour of the window but prevents it from being inherited
- by the children of this window.
- @see SetForegroundColour(), InheritAttributes()
- */
- void SetOwnForegroundColour(const wxColour& colour);
/**
- @deprecated use wxDC::SetPalette instead.
+ @name Drag and drop functions
*/
- void SetPalette(const wxPalette& pal);
+ //@{
/**
- Sets the position of one of the built-in scrollbars.
+ Returns the associated drop target, which may be @NULL.
- @param orientation
- Determines the scrollbar whose position is to be set.
- May be wxHORIZONTAL or wxVERTICAL.
- @param pos
- Position in scroll units.
- @param refresh
- @true to redraw the scrollbar, @false otherwise.
+ @see SetDropTarget(), @ref overview_dnd
+ */
+ virtual wxDropTarget* GetDropTarget() const;
- @remarks This function does not directly affect the contents of the
- window: it is up to the application to take note of
- scrollbar attributes and redraw contents accordingly.
+ /**
+ Associates a drop target with this window.
+ If the window already has a drop target, it is deleted.
- @see SetScrollbar(), GetScrollPos(), GetScrollThumb(), wxScrollBar,
- wxScrolled
+ @see GetDropTarget(), @ref overview_dnd
*/
- virtual void SetScrollPos(int orientation, int pos,
- bool refresh = true);
+ virtual void SetDropTarget(wxDropTarget* target);
/**
- Sets the scrollbar properties of a built-in scrollbar.
+ Enables or disables eligibility for drop file events (OnDropFiles).
- @param orientation
- Determines the scrollbar whose page size is to be set.
- May be wxHORIZONTAL or wxVERTICAL.
- @param position
- The position of the scrollbar in scroll units.
- @param thumbSize
- The size of the thumb, or visible portion of the scrollbar, in scroll units.
- @param range
- The maximum position of the scrollbar.
- @param refresh
- @true to redraw the scrollbar, @false otherwise.
+ @param accept
+ If @true, the window is eligible for drop file events.
+ If @false, the window will not accept drop file events.
- @remarks
- Let's say you wish to display 50 lines of text, using the same font.
- The window is sized so that you can only see 16 lines at a time.
- You would use:
- @code
- SetScrollbar(wxVERTICAL, 0, 16, 50);
- @endcode
- Note that with the window at this size, the thumb position can never
- go above 50 minus 16, or 34. You can determine how many lines are
- currently visible by dividing the current view size by the character
- height in pixels.
- When defining your own scrollbar behaviour, you will always need
- to recalculate the scrollbar settings when the window size changes.
- You could therefore put your scrollbar calculations and SetScrollbar
- call into a function named AdjustScrollbars, which can be called
- initially and also from your wxSizeEvent handler function.
+ @remarks Windows only until version 2.8.9, available on all platforms
+ since 2.8.10. Cannot be used together with SetDropTarget() on
+ non-Windows platforms.
- @see @ref overview_scrolling, wxScrollBar, wxScrolled, wxScrollWinEvent
+ @see SetDropTarget()
*/
- virtual void SetScrollbar(int orientation, int position,
- int thumbSize, int range,
- bool refresh = true);
-
- /**
- Sets the size of the window in pixels.
+ virtual void DragAcceptFiles(bool accept);
- @param x
- Required x position in pixels, or wxDefaultCoord to indicate that the
- existing value should be used.
- @param y
- Required y position in pixels, or wxDefaultCoord to indicate that the
- existing value should be used.
- @param width
- Required width in pixels, or wxDefaultCoord to indicate that the existing
- value should be used.
- @param height
- Required height position in pixels, or wxDefaultCoord to indicate that the
- existing value should be used.
- @param sizeFlags
- Indicates the interpretation of other parameters.
- It is a bit list of the following:
- - @c wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate
- a wxWidgets-supplied default width.
- - @c wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate
- a wxWidgets-supplied default height.
- - @c wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate
- a wxWidgets-supplied default size.
- - @c wxSIZE_USE_EXISTING: existing dimensions should be used
- if wxDefaultCoord values are supplied.
- - @c wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of
- wxDefaultCoord) to be interpreted as real
- dimensions, not default values.
- - @c wxSIZE_FORCE: normally, if the position and the size of the window are
- already the same as the parameters of this function,
- nothing is done. but with this flag a window resize may
- be forced even in this case (supported in wx 2.6.2 and
- later and only implemented for MSW and ignored elsewhere
- currently).
+ //@}
- @remarks This overload sets the position and optionally size, of the window.
- Parameters may be wxDefaultCoord to indicate either that a default
- should be supplied by wxWidgets, or that the current value of the
- dimension should be used.
- @see Move()
+ /**
+ @name Constraints, sizers and window layouting functions
*/
- void SetSize(int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO);
-
//@{
- /**
- Sets the size of the window in pixels.
- The size is specified using a wxRect, wxSize or by a couple of @c int objects.
- @remarks This form must be used with non-default width and height values.
+ /**
+ Returns the sizer of which this window is a member, if any, otherwise @NULL.
+ */
+ wxSizer* GetContainingSizer() const;
- @see Move()
+ /**
+ Returns the sizer associated with the window by a previous call to
+ SetSizer(), or @NULL.
*/
- virtual void SetSize(const wxRect& rect);
- virtual void SetSize(const wxSize& size);
- virtual void SetSize(int width, int height);
- //@}
+ wxSizer* GetSizer() const;
/**
Sets the window to have the given layout sizer.
+
The window will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
- window, it will be deleted if the deleteOld parameter is @true.
+ window, it will be deleted if the @a deleteOld parameter is @true.
Note that this function will also call SetAutoLayout() implicitly with @true
- parameter if the @a sizer is non-@NULL and @false otherwise.
+ parameter if the @a sizer is non-@NULL and @false otherwise so that the
+ sizer will be effectively used to layout the window children whenever
+ it is resized.
@param sizer
The sizer to set. Pass @NULL to disassociate and conditionally delete
the window's sizer. See below.
@param deleteOld
If @true (the default), this will delete any pre-existing sizer.
- Pass @false if you wish to handle deleting the old sizer yourself.
+ Pass @false if you wish to handle deleting the old sizer yourself
+ but remember to do it yourself in this case to avoid memory leaks.
@remarks SetSizer enables and disables Layout automatically.
*/
void SetSizerAndFit(wxSizer* sizer, bool deleteOld = true);
/**
- This function tells a window if it should use the system's "theme" code
- to draw the windows' background instead if its own background drawing
- code. This does not always have any effect since the underlying platform
- obviously needs to support the notion of themes in user defined windows.
- One such platform is GTK+ where windows can have (very colourful) backgrounds
- defined by a user's selected theme.
+ Returns a pointer to the window's layout constraints, or @NULL if there are none.
+ */
+ wxLayoutConstraints* GetConstraints() const;
- Dialogs, notebook pages and the status bar have this flag set to @true
- by default so that the default look and feel is simulated best.
+ /**
+ Sets the window to have the given layout constraints. The window
+ will then own the object, and will take care of its deletion.
+ If an existing layout constraints object is already owned by the
+ window, it will be deleted.
+
+ @param constraints
+ The constraints to set. Pass @NULL to disassociate and delete the window's
+ constraints.
+
+ @remarks You must call SetAutoLayout() to tell a window to use
+ the constraints automatically in OnSize; otherwise, you
+ must override OnSize and call Layout() explicitly. When
+ setting both a wxLayoutConstraints and a wxSizer, only
+ the sizer will have effect.
*/
- virtual void SetThemeEnabled(bool enable);
+ void SetConstraints(wxLayoutConstraints* constraints);
+
- //@{
/**
- Attach a tooltip to the window.
+ Invokes the constraint-based layout algorithm or the sizer-based algorithm
+ for this window.
- wxToolTip pointer can be @NULL in the overload taking the pointer,
- meaning to unset any existing tooltips, however UnsetToolTip() provides
- a more readable alternative to this operation.
+ This function does not get called automatically when the window is resized
+ because lots of windows deriving from wxWindow does not need this functionality.
+ If you want to have Layout() called automatically, you should derive
+ from wxPanel (see wxPanel::Layout).
- Notice that these methods are always available, even if wxWidgets was
- compiled with @c wxUSE_TOOLTIPS set to 0, but don't do anything in this
- case.
+ @see @ref overview_windowsizing
+ */
+ virtual bool Layout();
- @see GetToolTip(), wxToolTip
+ /**
+ Determines whether the Layout() function will be called automatically
+ when the window is resized.
+
+ This method is called implicitly by SetSizer() but if you use SetConstraints()
+ you should call it manually or otherwise the window layout won't be correctly
+ updated when its size changes.
+
+ @param autoLayout
+ Set this to @true if you wish the Layout() function to be called
+ automatically when the window is resized.
+
+ @see SetSizer(), SetConstraints()
*/
- void SetToolTip(const wxString& tip);
- void SetToolTip(wxToolTip* tip);
+ void SetAutoLayout(bool autoLayout);
+
//@}
+
+
/**
- Set the transparency of the window. If the system supports transparent windows,
- returns @true, otherwise returns @false and the window remains fully opaque.
- See also CanSetTransparent().
+ @name Mouse functions
+ */
+ //@{
- The parameter @a alpha is in the range 0..255 where 0 corresponds to a
- fully transparent window and 255 to the fully opaque one. The constants
- @c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be used.
+ /**
+ Directs all mouse input to this window.
+ Call ReleaseMouse() to release the capture.
+
+ Note that wxWidgets maintains the stack of windows having captured the mouse
+ and when the mouse is released the capture returns to the window which had had
+ captured it previously and it is only really released if there were no previous
+ window. In particular, this means that you must release the mouse as many times
+ as you capture it, unless the window receives the wxMouseCaptureLostEvent event.
+
+ Any application which captures the mouse in the beginning of some operation
+ must handle wxMouseCaptureLostEvent and cancel this operation when it receives
+ the event. The event handler must not recapture mouse.
+
+ @see ReleaseMouse(), wxMouseCaptureLostEvent
*/
- virtual bool SetTransparent(wxByte alpha);
+ void CaptureMouse();
/**
- Deletes the current validator (if any) and sets the window validator, having
- called wxValidator::Clone to create a new validator of this type.
+ Returns the caret() associated with the window.
*/
- virtual void SetValidator(const wxValidator& validator);
+ wxCaret* GetCaret() const;
- //@{
/**
- Sets the virtual size of the window in pixels.
+ Return the cursor associated with this window.
+
+ @see SetCursor()
*/
- void SetVirtualSize(int width, int height);
- void SetVirtualSize(const wxSize& size);
- //@}
+ const wxCursor& GetCursor() const;
/**
- Identical to SetWindowStyleFlag().
+ Returns @true if this window has the current mouse capture.
+
+ @see CaptureMouse(), ReleaseMouse(), wxMouseCaptureLostEvent,
+ wxMouseCaptureChangedEvent
*/
- void SetWindowStyle(long style);
+ virtual bool HasCapture() const;
/**
- Sets the style of the window. Please note that some styles cannot be changed
- after the window creation and that Refresh() might need to be be called
- after changing the others for the change to take place immediately.
+ Releases mouse input captured with CaptureMouse().
- See @ref overview_windowstyles "Window styles" for more information about flags.
+ @see CaptureMouse(), HasCapture(), ReleaseMouse(),
+ wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
+ */
+ void ReleaseMouse();
- @see GetWindowStyleFlag()
+ /**
+ Sets the caret() associated with the window.
*/
- virtual void SetWindowStyleFlag(long style);
+ void SetCaret(wxCaret* caret);
/**
- This function can be called under all platforms but only does anything under
- Mac OS X 10.3+ currently. Under this system, each of the standard control can
- exist in several sizes which correspond to the elements of wxWindowVariant enum.
+ Sets the window's cursor. Notice that the window cursor also sets it for the
+ children of the window implicitly.
- By default the controls use the normal size, of course, but this function can
- be used to change this.
+ The @a cursor may be @c wxNullCursor in which case the window cursor will
+ be reset back to default.
+
+ @param cursor
+ Specifies the cursor that the window should normally display.
+
+ @see ::wxSetCursor, wxCursor
*/
- void SetWindowVariant(wxWindowVariant variant);
+ virtual bool SetCursor(const wxCursor& cursor);
/**
- Return @true from here to allow the colours of this window to be changed by
- InheritAttributes(), returning @false forbids inheriting them from the parent window.
+ Moves the pointer to the given position on the window.
- The base class version returns @false, but this method is overridden in
- wxControl where it returns @true.
+ @note Apple Human Interface Guidelines forbid moving the mouse cursor
+ programmatically so you should avoid using this function in Mac
+ applications (and probably avoid using it under the other
+ platforms without good reason as well).
+
+ @param x
+ The new x position for the cursor.
+ @param y
+ The new y position for the cursor.
*/
- virtual bool ShouldInheritColours() const;
+ virtual void WarpPointer(int x, int y);
+
+ //@}
+
+
+
/**
- Shows or hides the window. You may need to call Raise()
- for a top level window if you want to bring it to top, although this is not
- needed if Show() is called immediately after the frame creation.
+ @name Miscellaneous functions
+ */
+ //@{
- @param show
- If @true displays the window. Otherwise, hides it.
+ /**
+ Does the window-specific updating after processing the update event.
+ This function is called by UpdateWindowUI() in order to check return
+ values in the wxUpdateUIEvent and act appropriately.
+ For example, to allow frame and dialog title updating, wxWidgets
+ implements this function as follows:
- @return @true if the window has been shown or hidden or @false if nothing
- was done because it already was in the requested state.
+ @code
+ // do the window-specific processing after processing the update event
+ void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+ {
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
- @see IsShown(), Hide(), wxRadioBox::Show, wxShowEvent.
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+ }
+ @endcode
*/
- virtual bool Show(bool show = true);
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
/**
- This function shows a window, like Show(), but using a special visual
- effect if possible.
+ Returns the platform-specific handle of the physical window.
+ Cast it to an appropriate handle, such as @b HWND for Windows,
+ @b Widget for Motif, @b GtkWidget for GTK or @b WinHandle for PalmOS.
- @param effect
- The effect to use.
+ @beginWxPerlOnly
+ This method will return an integer in wxPerl.
+ @endWxPerlOnly
+ */
+ virtual WXWidget GetHandle() const;
- @param timeout
- The @a timeout parameter specifies the time of the animation, in
- milliseconds. If the default value of 0 is used, the default
- animation time for the current platform is used.
+ /**
+ This method should be overridden to return @true if this window has
+ multiple pages. All standard class with multiple pages such as
+ wxNotebook, wxListbook and wxTreebook already override it to return @true
+ and user-defined classes with similar behaviour should also do so, to
+ allow the library to handle such windows appropriately.
+ */
+ virtual bool HasMultiplePages() const;
- @note Currently this function is only implemented in wxMSW and does the
- same thing as Show() in the other ports.
+ /**
+ This function is (or should be, in case of custom controls) called during
+ window creation to intelligently set up the window visual attributes, that is
+ the font and the foreground and background colours.
- @since 2.9.0
+ By "intelligently" the following is meant: by default, all windows use their
+ own @ref GetClassDefaultAttributes() default attributes.
+ However if some of the parents attributes are explicitly (that is, using
+ SetFont() and not wxWindow::SetOwnFont) changed and if the corresponding
+ attribute hadn't been explicitly set for this window itself, then this
+ window takes the same value as used by the parent.
+ In addition, if the window overrides ShouldInheritColours() to return @false,
+ the colours will not be changed no matter what and only the font might.
- @see HideWithEffect()
+ This rather complicated logic is necessary in order to accommodate the
+ different usage scenarios. The most common one is when all default attributes
+ are used and in this case, nothing should be inherited as in modern GUIs
+ different controls use different fonts (and colours) than their siblings so
+ they can't inherit the same value from the parent. However it was also deemed
+ desirable to allow to simply change the attributes of all children at once by
+ just changing the font or colour of their common parent, hence in this case we
+ do inherit the parents attributes.
+ */
+ virtual void InheritAttributes();
+
+ /**
+ Sends an @c wxEVT_INIT_DIALOG event, whose handler usually transfers data
+ to the dialog via validators.
+ */
+ virtual void InitDialog();
+
+ /**
+ Returns @true if the window contents is double-buffered by the system, i.e. if
+ any drawing done on the window is really done on a temporary backing surface
+ and transferred to the screen all at once later.
+
+ @see wxBufferedDC
+ */
+ virtual bool IsDoubleBuffered() const;
+
+ /**
+ Returns @true if the window is retained, @false otherwise.
+
+ @remarks Retained windows are only available on X platforms.
+ */
+ virtual bool IsRetained() const;
+
+ /**
+ Returns @true if this window is intrinsically enabled, @false otherwise,
+ i.e. if @ref Enable() Enable(@false) had been called. This method is
+ mostly used for wxWidgets itself, user code should normally use
+ IsEnabled() instead.
*/
- virtual bool ShowWithEffect(wxShowEffect effect,
- unsigned int timeout = 0);
+ bool IsThisEnabled() const;
/**
- Reenables window updating after a previous call to Freeze().
-
- To really thaw the control, it must be called exactly the same number
- of times as Freeze().
-
- If the window has any children, they are recursively thawn too.
-
- @see wxWindowUpdateLocker, Freeze(), IsFrozen()
+ Returns @true if the given window is a top-level one. Currently all frames and
+ dialogs are considered to be top-level windows (even if they have a parent
+ window).
*/
- void Thaw();
+ virtual bool IsTopLevel() const;
/**
- Turns the given @a flag on if it's currently turned off and vice versa.
- This function cannot be used if the value of the flag is 0 (which is often
- the case for default flags).
-
- Also, please notice that not all styles can be changed after the control
- creation.
-
- @return Returns @true if the style was turned on by this function, @false
- if it was switched off.
+ Disables all other windows in the application so that
+ the user can only interact with this window.
- @see SetWindowStyleFlag(), HasFlag()
+ @param modal
+ If @true, this call disables all other windows in the application so that
+ the user can only interact with this window. If @false, the effect is
+ reversed.
*/
- bool ToggleWindowStyle(int flag);
+ virtual void MakeModal(bool modal = true);
/**
- Transfers values from child controls to data areas specified by their
- validators. Returns @false if a transfer failed.
-
- If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
- the method will also call TransferDataFromWindow() of all child windows.
+ This virtual function is normally only used internally, but
+ sometimes an application may need it to implement functionality
+ that should not be disabled by an application defining an OnIdle
+ handler in a derived class.
- @see TransferDataToWindow(), wxValidator, Validate()
+ This function may be used to do delayed painting, for example,
+ and most implementations call UpdateWindowUI()
+ in order to send update events to the window in idle time.
*/
- virtual bool TransferDataFromWindow();
+ virtual void OnInternalIdle();
/**
- Transfers values to child controls from data areas specified by their
- validators.
+ Registers a system wide hotkey. Every time the user presses the hotkey
+ registered here, this window will receive a hotkey event.
- If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
- the method will also call TransferDataToWindow() of all child windows.
+ It will receive the event even if the application is in the background
+ and does not have the input focus because the user is working with some
+ other application.
- @return Returns @false if a transfer failed.
+ @param hotkeyId
+ Numeric identifier of the hotkey. For applications this must be between 0
+ and 0xBFFF. If this function is called from a shared DLL, it must be a
+ system wide unique identifier between 0xC000 and 0xFFFF.
+ This is a MSW specific detail.
+ @param modifiers
+ A bitwise combination of wxMOD_SHIFT, wxMOD_CONTROL, wxMOD_ALT
+ or wxMOD_WIN specifying the modifier keys that have to be pressed along
+ with the key.
+ @param virtualKeyCode
+ The virtual key code of the hotkey.
- @see TransferDataFromWindow(), wxValidator, Validate()
+ @return @true if the hotkey was registered successfully. @false if some
+ other application already registered a hotkey with this
+ modifier/virtualKeyCode combination.
+
+ @remarks Use EVT_HOTKEY(hotkeyId, fnc) in the event table to capture the
+ event. This function is currently only implemented
+ under Windows. It is used in the Windows CE port for
+ detecting hardware button presses.
+
+ @see UnregisterHotKey()
*/
- virtual bool TransferDataToWindow();
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers,
+ int virtualKeyCode);
/**
Unregisters a system wide hotkey.
*/
virtual bool UnregisterHotKey(int hotkeyId);
- /**
- Unreserve an ID or range of IDs that was reserved by NewControlId().
- See @ref overview_windowids for more information.
-
- @param id
- The starting ID of the range of IDs to unreserve.
- @param count
- The number of sequential IDs to unreserve.
-
- @see NewControlId(), wxIdManager, @ref overview_windowids
- */
- static void UnreserveControlId(wxWindowID id, int count = 1);
-
- /**
- Unset any existing tooltip.
-
- @since 2.9.0
-
- @see SetToolTip()
- */
- void UnsetToolTip();
-
- /**
- Calling this method immediately repaints the invalidated area of the window and
- all of its children recursively while this would usually only happen when the
- flow of control returns to the event loop.
-
- Notice that this function doesn't invalidate any area of the window so
- nothing happens if nothing has been invalidated (i.e. marked as requiring
- a redraw). Use Refresh() first if you want to immediately redraw the
- window unconditionally.
- */
- virtual void Update();
-
/**
This function sends one or more wxUpdateUIEvent to the window.
The particular implementation depends on the window; for example a
are concerned). This may be necessary if you have called
wxUpdateUIEvent::SetMode() or wxUpdateUIEvent::SetUpdateInterval() to limit
the overhead that wxWidgets incurs by sending update UI events in idle time.
- @a flags should be a bitlist of one or more of the wxUpdateUI enumeration.
+ @a flags should be a bitlist of one or more of the ::wxUpdateUI enumeration.
If you are calling this function from an OnInternalIdle or OnIdle
function, make sure you pass the wxUPDATE_UI_FROMIDLE flag, since
*/
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
+ //@}
+
+
+ // NOTE: static functions must have their own group or Doxygen will screw
+ // up the ordering of the member groups
+
/**
- Validates the current values of the child controls using their validators.
- If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
- the method will also call Validate() of all child windows.
+ @name Miscellaneous static functions
+ */
+ //@{
- @return Returns @false if any of the validations failed.
+ /**
+ Returns the default font and colours which are used by the control.
- @see TransferDataFromWindow(), TransferDataToWindow(),
- wxValidator
+ This is useful if you want to use the same font or colour in your own control
+ as in a standard control -- which is a much better idea than hard coding specific
+ colours or fonts which might look completely out of place on the users
+ system, especially if it uses themes.
+
+ The @a variant parameter is only relevant under Mac currently and is
+ ignore under other platforms. Under Mac, it will change the size of the
+ returned font. See SetWindowVariant() for more about this.
+
+ This static method is "overridden" in many derived classes and so calling,
+ for example, wxButton::GetClassDefaultAttributes() will typically
+ return the values appropriate for a button which will be normally different
+ from those returned by, say, wxListCtrl::GetClassDefaultAttributes().
+
+ The @c wxVisualAttributes structure has at least the fields
+ @c font, @c colFg and @c colBg. All of them may be invalid
+ if it was not possible to determine the default control appearance or,
+ especially for the background colour, if the field doesn't make sense as is
+ the case for @c colBg for the controls with themed background.
+
+ @see InheritAttributes()
*/
- virtual bool Validate();
+ static wxVisualAttributes GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
/**
- Moves the pointer to the given position on the window.
+ Finds the window or control which currently has the keyboard focus.
- @note This function is not supported under Mac because Apple Human
- Interface Guidelines forbid moving the mouse cursor programmatically.
+ @remarks Note that this is a static function, so it can be called without
+ needing a wxWindow pointer.
- @param x
- The new x position for the cursor.
- @param y
- The new y position for the cursor.
+ @see SetFocus(), HasFocus()
*/
- virtual void WarpPointer(int x, int y);
+ static wxWindow* FindFocus();
+
+ /**
+ Find the first window with the given @e id.
+
+ If @a parent is @NULL, the search will start from all top-level frames
+ and dialog boxes; if non-@NULL, the search will be limited to the given
+ window hierarchy.
+ The search is recursive in both cases.
+
+ @see FindWindow()
+
+ @return Window with the given @a id or @NULL if not found.
+ */
+ static wxWindow* FindWindowById(long id, const wxWindow* parent = 0);
+
+ /**
+ Find a window by its label.
+
+ Depending on the type of window, the label may be a window title
+ or panel item label. If @a parent is @NULL, the search will start from all
+ top-level frames and dialog boxes; if non-@NULL, the search will be
+ limited to the given window hierarchy.
+ The search is recursive in both cases.
+
+ @see FindWindow()
+
+ @return Window with the given @a label or @NULL if not found.
+ */
+ static wxWindow* FindWindowByLabel(const wxString& label,
+ const wxWindow* parent = 0);
+
+ /**
+ Find a window by its name (as given in a window constructor or Create()
+ function call).
+
+ If @a parent is @NULL, the search will start from all top-level frames
+ and dialog boxes; if non-@NULL, the search will be limited to the given
+ window hierarchy.
+
+ The search is recursive in both cases. If no window with such name is found,
+ FindWindowByLabel() is called.
+
+ @see FindWindow()
+
+ @return Window with the given @a name or @NULL if not found.
+ */
+ static wxWindow* FindWindowByName(const wxString& name,
+ const wxWindow* parent = 0);
+
+ /**
+ Returns the currently captured window.
+
+ @see HasCapture(), CaptureMouse(), ReleaseMouse(),
+ wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
+ */
+ static wxWindow* GetCapture();
+
+ /**
+ Create a new ID or range of IDs that are not currently in use.
+ The IDs will be reserved until assigned to a wxWindow ID
+ or unreserved with UnreserveControlId().
+
+ See @ref overview_windowids for more information.
+
+ @param count
+ The number of sequential IDs to reserve.
+
+ @return Returns the ID or the first ID of the range (i.e. the most negative),
+ or wxID_NONE if the specified number of identifiers couldn't be allocated.
+
+ @see UnreserveControlId(), wxIdManager,
+ @ref overview_windowids
+ */
+ static wxWindowID NewControlId(int count = 1);
+
+ /**
+ Unreserve an ID or range of IDs that was reserved by NewControlId().
+ See @ref overview_windowids for more information.
+
+ @param id
+ The starting ID of the range of IDs to unreserve.
+ @param count
+ The number of sequential IDs to unreserve.
+
+ @see NewControlId(), wxIdManager, @ref overview_windowids
+ */
+ static void UnreserveControlId(wxWindowID id, int count = 1);
+
+ //@}
+
protected:
@deprecated @todo provide deprecation description
*/
virtual void SetInitialBestSize(const wxSize& size);
+
+ /**
+ Generate wxWindowDestroyEvent for this window.
+
+ This is called by the window itself when it is being destroyed and
+ usually there is no need to call it but see wxWindowDestroyEvent for
+ explanations of when you might want to do it.
+ */
+ void SendDestroyEvent();
+
+ /**
+ This function is public in wxEvtHandler but protected in wxWindow
+ because for wxWindows you should always call ProcessEvent() on the
+ pointer returned by GetEventHandler() and not on the wxWindow object
+ itself.
+
+ For convenience, a ProcessWindowEvent() method is provided as a synonym
+ for @code GetEventHandler()->ProcessEvent() @endcode
+
+ Note that it's still possible to call these functions directly on the
+ wxWindow object (e.g. casting it to wxEvtHandler) but doing that will
+ create subtle bugs when windows with event handlers pushed on them are
+ involved.
+
+ This holds also for all other wxEvtHandler functions.
+ */
+ virtual bool ProcessEvent(wxEvent& event);
+
+ //@{
+ /**
+ See ProcessEvent() for more info about why you shouldn't use this function
+ and the reason for making this function protected in wxWindow.
+ */
+ bool SafelyProcessEvent(wxEvent& event);
+ virtual void QueueEvent(wxEvent *event);
+ virtual void AddPendingEvent(const wxEvent& event);
+ void ProcessPendingEvents();
+ bool ProcessThreadEvent(const wxEvent& event);
+ //@}
};
// Global functions/macros
// ============================================================================
-/** @ingroup group_funcmacro_misc */
+/** @addtogroup group_funcmacro_misc */
//@{
/**