// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
m_buttonBitmapOriginal = bitmap;
m_buttonBitmapSelected = bitmap;
m_buttonBitmapSelectedOriginal = bitmap;
-
+
SetName(name);
SetValidator(validator);
parent->AddChild(this);
-
+
m_backgroundColour = parent->GetBackgroundColour() ;
m_foregroundColour = parent->GetForegroundColour() ;
m_windowStyle = style;
m_marginX = 0;
m_marginY = 0;
-
+
/*
int x = pos.x;
int y = pos.y;
int width = size.x;
int height = size.y;
*/
-
+
if (id == -1)
m_windowId = NewControlId();
else
m_windowId = id;
-
+
Widget parentWidget = (Widget) parent->GetClientWidget();
-
+
/*
* Patch Note (important)
* There is no major reason to put a defaultButtonThickness here.
* in the ::SetDefaultButton method.
*/
Widget buttonWidget = XtVaCreateManagedWidget ("button",
-
+
// Gadget causes problems for default button operation.
#if wxUSE_GADGETS
xmPushButtonGadgetClass, parentWidget,
#endif
// XmNdefaultButtonShadowThickness, 1, // See comment for wxButton::SetDefault
NULL);
-
+
m_mainWidget = (WXWidget) buttonWidget;
-
+
m_font = parent->GetFont();
ChangeFont(FALSE);
-
+
ChangeBackgroundColour ();
-
+
DoSetBitmap();
-
+
XtAddCallback (buttonWidget, XmNactivateCallback, (XtCallbackProc) wxButtonCallback,
(XtPointer) this);
-
+
SetCanAddEventHandler(TRUE);
AttachWidget (parent, m_mainWidget, (WXWidget) NULL, pos.x, pos.y, size.x, size.y);
-
+
return TRUE;
}
wxBitmapButton::~wxBitmapButton()
{
SetBitmapLabel(wxNullBitmap);
-
+
if (m_insensPixmap)
XmDestroyPixmap (DefaultScreenOfDisplay ((Display*) GetXDisplay()), (Pixmap) m_insensPixmap);
}
{
m_buttonBitmapOriginal = bitmap;
m_buttonBitmap = bitmap;
-
+
DoSetBitmap();
}
{
m_buttonBitmapSelected = sel;
m_buttonBitmapSelectedOriginal = sel;
-
+
DoSetBitmap();
};
{
m_buttonBitmapDisabled = disabled;
m_buttonBitmapDisabledOriginal = disabled;
-
+
DoSetBitmap();
};
Pixmap pixmap = 0;
Pixmap insensPixmap = 0;
Pixmap armPixmap = 0;
-
+
// Must re-make the bitmap to have its transparent areas drawn
// in the current widget background colour.
if (m_buttonBitmapOriginal.GetMask())
int backgroundPixel;
XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
NULL);
-
+
wxColour col;
col.SetPixel(backgroundPixel);
-
+
wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapOriginal, col);
m_buttonBitmap = newBitmap;
-
+
pixmap = (Pixmap) m_buttonBitmap.GetPixmap();
}
else
pixmap = (Pixmap) m_buttonBitmap.GetLabelPixmap(m_mainWidget);
-
+
if (m_buttonBitmapDisabledOriginal.Ok())
{
if (m_buttonBitmapDisabledOriginal.GetMask())
int backgroundPixel;
XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
NULL);
-
+
wxColour col;
col.SetPixel(backgroundPixel);
-
+
wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapDisabledOriginal, col);
m_buttonBitmapDisabled = newBitmap;
-
+
insensPixmap = (Pixmap) m_buttonBitmapDisabled.GetPixmap();
}
else
}
else
insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
-
+
// Now make the bitmap representing the armed state
if (m_buttonBitmapSelectedOriginal.Ok())
{
int backgroundPixel;
XtVaGetValues((Widget) m_mainWidget, XmNarmColor, &backgroundPixel,
NULL);
-
+
wxColour col;
col.SetPixel(backgroundPixel);
-
+
wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapSelectedOriginal, col);
m_buttonBitmapSelected = newBitmap;
-
+
armPixmap = (Pixmap) m_buttonBitmapSelected.GetPixmap();
}
else
}
else
armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
-
+
if (insensPixmap == pixmap) // <- the Get...Pixmap()-functions return the same pixmap!
{
insensPixmap =
XCreateInsensitivePixmap(DisplayOfScreen(XtScreen((Widget) m_mainWidget)), pixmap);
m_insensPixmap = (WXPixmap) insensPixmap;
}
-
+
XtVaSetValues ((Widget) m_mainWidget,
XmNlabelPixmap, pixmap,
XmNlabelInsensitivePixmap, insensPixmap,
void wxBitmapButton::ChangeBackgroundColour()
{
DoChangeBackgroundColour(m_mainWidget, m_backgroundColour, TRUE);
-
+
// Must reset the bitmaps since the colours have changed.
DoSetBitmap();
}