#include "wx/qt/dnd.h"
#elif defined(__WXMAC__)
#include "wx/mac/dnd.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/dataobj.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/dnd.h"
#endif
size_t m_size;
void *m_data;
+#if !defined(__WXGTK__) && !defined(__WXMOTIF__)
// the data format
wxDataFormat m_format;
+#endif
};