// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "font.h"
-#endif
-
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/font.h"
#include "wx/mac/private.h"
#include <ATSUnicode.h>
-#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxFont, wxGDIObject)
-#endif
class WXDLLEXPORT wxFontRefData: public wxGDIRefData
{