// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "object.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif // wxUSE_EXTENDED_RTTI
-// These are here so we can avoid 'always true/false' warnings
-// by referring to these instead of true/false
-const bool wxTrue = true;
+// this variable exists only so that we can avoid 'always true/false' warnings
const bool wxFalse = false;
// Is this object a kind of (a subclass of) 'info'?
// and eventually die with "out of memory" - as this is quite hard to
// detect if you're unaware of this, try to do some checks here.
wxASSERT_MSG( sm_classTable->Get(m_className) == NULL,
- _T("class already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() twice (may be by linking some object module(s) twice)?") );
+ wxString::Format
+ (
+ _T("Class \"%s\" already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() multiple times or linked some object file twice)?"),
+ m_className
+ )
+ );
sm_classTable->Put(m_className, (wxObject *)this);
}