virtual wxObject *GetToolClientData(int toolid) const;
virtual void SetToolClientData(int toolid, wxObject *clientData);
+ // returns tool pos, or wxNOT_FOUND if tool isn't found
+ virtual int GetToolPos(int id) const;
+
// return TRUE if the tool is toggled
virtual bool GetToolState(int toolid) const;
size_t GetToolsCount() const { return m_tools.GetCount(); }
- void OnIdle(wxIdleEvent& event);
-
// Do the toolbar button updates (check for EVT_UPDATE_UI handlers)
- virtual void DoToolbarUpdates();
+ virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE) ;
// don't want toolbars to accept the focus
virtual bool AcceptsFocus() const { return FALSE; }