#ifndef _WX_MENU_H_BASE_
#define _WX_MENU_H_BASE_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "menubase.h"
#endif
+#include "wx/defs.h"
+
#if wxUSE_MENUS
// ----------------------------------------------------------------------------
WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList);
WX_DECLARE_EXPORTED_LIST(wxMenuItem, wxMenuItemList);
-// ----------------------------------------------------------------------------
-// conditional compilation
-// ----------------------------------------------------------------------------
-
-// having callbacks in menus is a wxWin 1.6x feature which should be replaced
-// with event tables in wxWin 2.xx code - however provide it because many
-// people like it a lot by default
-#ifndef wxUSE_MENU_CALLBACK
- #if WXWIN_COMPATIBILITY_2
- #define wxUSE_MENU_CALLBACK 1
- #else
- #define wxUSE_MENU_CALLBACK 0
- #endif // WXWIN_COMPATIBILITY_2
-#endif // !defined(wxUSE_MENU_CALLBACK)
-
// ----------------------------------------------------------------------------
// wxMenu
// ----------------------------------------------------------------------------
virtual int FindItem(const wxString& item) const;
wxMenuItem* FindItem(int itemid, wxMenu **menu = NULL) const;
+ // find by position
+ wxMenuItem* FindItemByPosition(size_t position) const;
+
// get/set items attributes
void Enable(int itemid, bool enable);
bool IsEnabled(int itemid) const;
Insert(0u, itemid, text, help, isCheckable);
}
-#if WXWIN_COMPATIBILITY
- bool Enabled(int itemid) const { return IsEnabled(itemid); }
- bool Checked(int itemid) const { return IsChecked(itemid); }
-
- wxMenuItem* FindItemForId(int itemId, wxMenu **itemMenu) const
- { return FindItem(itemId, itemMenu); }
-
- wxList& GetItems() const { return (wxList &)m_items; }
-#endif // WXWIN_COMPATIBILITY
-
-#if wxUSE_MENU_CALLBACK || defined(__WXMOTIF__)
- // wxWin 1.6x compatible menu event handling
- wxFunction GetCallback() const { return m_callback; }
- void Callback(const wxFunction func) { m_callback = func; }
-
- wxFunction m_callback;
-#endif // wxUSE_MENU_CALLBACK
-
protected:
// virtuals to override in derived classes
// ---------------------------------------
// don't want menu bars to accept the focus by tabbing to them
virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
- // compatibility only: these functions are deprecated, use the new ones
- // instead
-#if WXWIN_COMPATIBILITY
- bool Enabled(int itemid) const { return IsEnabled(itemid); }
- bool Checked(int itemid) const { return IsChecked(itemid); }
-
- wxMenuItem* FindMenuItemById(int itemid) const
- { return FindItem(itemid); }
- wxMenuItem* FindItemForId(int itemid, wxMenu **menu = NULL) const
- { return FindItem(itemid, menu); }
-#endif // WXWIN_COMPATIBILITY
-
protected:
// the list of all our menus
wxMenuList m_menus;
#include "wx/gtk/menu.h"
#elif defined(__WXMAC__)
#include "wx/mac/menu.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/menu.h"
#elif defined(__WXPM__)
#include "wx/os2/menu.h"
#endif