// the menu we're in
wxMenu *GetMenu() const { return m_parentMenu; }
+ void SetMenu(wxMenu* menu) { m_parentMenu = menu; }
// get/set id
void SetId(int itemid) { m_id = itemid; }
// what kind of menu item we are
wxItemKind GetKind() const { return m_kind; }
+ void SetKind(wxItemKind kind) { m_kind = kind; }
virtual void SetCheckable(bool checkable) { m_kind = checkable ? wxITEM_CHECK : wxITEM_NORMAL; }
bool IsCheckable() const
wxMenu *GetSubMenu() const { return m_subMenu; }
// state
- virtual void Enable(bool enable = TRUE) { m_isEnabled = enable; }
+ virtual void Enable(bool enable = true) { m_isEnabled = enable; }
virtual bool IsEnabled() const { return m_isEnabled; }
- virtual void Check(bool check = TRUE) { m_isChecked = check; }
+ virtual void Check(bool check = true) { m_isChecked = check; }
virtual bool IsChecked() const { return m_isChecked; }
void Toggle() { Check(!m_isChecked); }
}
protected:
- int m_id; // numeric id of the item >= 0 or -1
+ int m_id; // numeric id of the item >= 0 or wxID_ANY or wxID_SEPARATOR
wxMenu *m_parentMenu, // the menu we belong to
*m_subMenu; // our sub menu or NULL
wxString m_text, // label of the item
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXUNIVERSAL__)
#include "wx/univ/menuitem.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/menuitem.h"
#elif defined(__WXMSW__)
#include "wx/msw/menuitem.h"
#elif defined(__WXMOTIF__)
#include "wx/gtk/menuitem.h"
#elif defined(__WXMAC__)
#include "wx/mac/menuitem.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/menuitem.h"
#elif defined(__WXPM__)
#include "wx/os2/menuitem.h"
#endif