class WXDLLEXPORT wxScrolledWindow : public wxPanel
{
public:
- wxScrolledWindow();
+ wxScrolledWindow()
+ { Init(); }
+
wxScrolledWindow(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
- {
- Create(parent, id, pos, size, style, name);
- }
+ { Create(parent, id, pos, size, style, name); }
- ~wxScrolledWindow();
+ void Init();
bool Create(wxWindow *parent,
wxWindowID id,
// window (e.g. a child of it in order to scroll only a portion
// the area between the scrollbars (spreadsheet: only cell area
// will move).
- virtual void SetTargetWindow( wxWindow *target );
+ virtual void SetTargetWindow( wxWindow *target, bool pushEventHandler = FALSE );
virtual wxWindow *GetTargetWindow();
// Number of pixels per user unit (0 or -1 for no scrollbar)
// Actual size in pixels when scrolling is taken into account
virtual void GetVirtualSize(int *x, int *y) const;
- virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
- virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
+ // translate between scrolled and unscrolled coordinates
+ void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcScrolledPosition(x, y, xx, yy); }
+ wxPoint CalcScrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcUnscrolledPosition(x, y, xx, yy); }
+ wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
+ virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) {}
// automatically change the origin according to the scroll position.
virtual void PrepareDC(wxDC& dc);
+ // lay out the window and its children
+ virtual bool Layout();
+
// Adjust the scrollbars
virtual void AdjustScrollbars();
-
+
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
void OnSize(wxSizeEvent& event);
void OnPaint(wxPaintEvent& event);
void OnChar(wxKeyEvent& event);
-
- void GtkVScroll( float value );
- void GtkHScroll( float value );
+
+ void GtkVScroll( float value, unsigned int scroll_type );
+ void GtkHScroll( float value, unsigned int scroll_type );
+ void GtkVConnectEvent();
+ void GtkHConnectEvent();
+ void GtkVDisconnectEvent();
+ void GtkHDisconnectEvent();
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
-
+
+ // Overridden from wxWindows due callback being static
+ virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
int m_yScrollLines;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
-
+
double m_scaleY,m_scaleX;
private: