]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/window.cpp
cleanup / adding effects
[wxWidgets.git] / src / msw / window.cpp
index 3fd01af4967bbef0e358f5d873acd2952c622481..3189e52624f97af7f4ec303741cb497705cf51bd 100644 (file)
@@ -701,6 +701,110 @@ bool wxWindowMSW::Show(bool show)
     return true;
 }
 
+bool
+wxWindowMSW::MSWShowWithEffect(bool show,
+                               wxShowEffect effect,
+                               unsigned timeout,
+                               wxDirection dir)
+{
+    typedef BOOL (WINAPI *AnimateWindow_t)(HWND, DWORD, DWORD);
+
+    static AnimateWindow_t s_pfnAnimateWindow = NULL;
+    static bool s_initDone = false;
+    if ( !s_initDone )
+    {
+        wxLogNull noLog;
+
+        wxDynamicLibrary dllUser32(_T("user32.dll"), wxDL_VERBATIM);
+        wxDL_INIT_FUNC(s_pfn, AnimateWindow, dllUser32);
+
+        s_initDone = true;
+
+        // notice that it's ok to unload user32.dll here as it won't be really
+        // unloaded, being still in use because we link to it statically too
+    }
+
+    if ( !s_pfnAnimateWindow )
+        return Show(show);
+
+    // prepare to use AnimateWindow()
+
+    if ( !timeout )
+        timeout = 200; // this is the default animation timeout, per MSDN
+
+    DWORD dwFlags = show ? 0 : AW_HIDE;
+    bool needsDir = false;
+    switch ( effect )
+    {
+        case wxSHOW_EFFECT_ROLL:
+            needsDir = true;
+            break;
+
+        case wxSHOW_EFFECT_SLIDE:
+            needsDir = true;
+            dwFlags |= AW_SLIDE;
+            break;
+
+        case wxSHOW_EFFECT_BLEND:
+            dwFlags |= AW_BLEND;
+            break;
+
+        case wxSHOW_EFFECT_EXPAND:
+            dwFlags |= AW_CENTER;
+            break;
+
+
+        case wxSHOW_EFFECT_MAX:
+            wxFAIL_MSG( _T("invalid window show effect") );
+            return false;
+
+        default:
+            wxFAIL_MSG( _T("unknown window show effect") );
+            return false;
+    }
+
+    if ( needsDir )
+    {
+        switch ( dir )
+        {
+            case wxTOP:
+                dwFlags |= AW_VER_NEGATIVE;
+                break;
+
+            case wxBOTTOM:
+                dwFlags |= AW_VER_POSITIVE;
+                break;
+
+            case wxLEFT:
+                dwFlags |= AW_HOR_NEGATIVE;
+                break;
+
+            case wxRIGHT:
+                dwFlags |= AW_HOR_POSITIVE;
+                break;
+
+            default:
+                wxFAIL_MSG( _T("unknown window effect direction") );
+                return false;
+        }
+    }
+    else // animation effect which doesn't need the direction
+    {
+        wxASSERT_MSG( dir == wxBOTTOM,
+                        _T("non-default direction used unnecessarily") );
+    }
+
+
+    if ( !(*s_pfnAnimateWindow)(GetHwnd(), timeout, dwFlags) )
+    {
+        wxLogLastError(_T("AnimateWindow"));
+
+        return false;
+    }
+
+    return true;
+}
+
 // Raise the window to the top of the Z order
 void wxWindowMSW::Raise()
 {
@@ -1288,29 +1392,39 @@ void wxWindowMSW::MSWUpdateStyle(long flagsOld, long exflagsOld)
 
 wxBorder wxWindowMSW::GetDefaultBorderForControl() const
 {
-    // we want to automatically give controls a sunken style (confusingly,
-    // it may not really mean sunken at all as we map it to WS_EX_CLIENTEDGE
-    // which is not sunken at all under Windows XP -- rather, just the default)
+    return wxBORDER_THEME;
+}
 
+wxBorder wxWindowMSW::GetDefaultBorder() const
+{
+    return wxWindowBase::GetDefaultBorder();
+}
+
+// Translate wxBORDER_THEME (and other border styles if necessary to the value
+// that makes most sense for this Windows environment
+wxBorder wxWindowMSW::TranslateBorder(wxBorder border) const
+{
 #if defined(__POCKETPC__) || defined(__SMARTPHONE__)
-    return wxBORDER_SIMPLE;
+    if (border == wxBORDER_THEME || border == wxBORDER_SUNKEN || border == wxBORDER_SIMPLE)
+        return wxBORDER_SIMPLE;
+    else
+        return wxBORDER_NONE;
 #else
 #if wxUSE_UXTHEME
-    if (CanApplyThemeBorder())
+    if (border == wxBORDER_THEME)
     {
-        wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
-        if (theme)
-            return wxBORDER_THEME;
+        if (CanApplyThemeBorder())
+        {
+            wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
+            if (theme)
+                return wxBORDER_THEME;
+        }
     }
 #endif
-    return wxBORDER_SUNKEN;
+    return border;
 #endif
 }
 
-wxBorder wxWindowMSW::GetDefaultBorder() const
-{
-    return GetDefaultBorderForControl();
-}
 
 WXDWORD wxWindowMSW::MSWGetStyle(long flags, WXDWORD *exstyle) const
 {
@@ -1341,7 +1455,10 @@ WXDWORD wxWindowMSW::MSWGetStyle(long flags, WXDWORD *exstyle) const
     if ( flags & wxHSCROLL )
         style |= WS_HSCROLL;
 
-    const wxBorder border = GetBorder(flags);
+    const wxBorder border = TranslateBorder(GetBorder(flags));
+
+    // After translation, border is now optimized for the specific version of Windows
+    // and theme engine presence.
 
     // WS_BORDER is only required for wxBORDER_SIMPLE
     if ( border == wxBORDER_SIMPLE )
@@ -2219,13 +2336,6 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
 
                 case VK_RETURN:
                     {
-                        if ( (lDlgCode & DLGC_WANTMESSAGE) && !bCtrlDown )
-                        {
-                            // control wants to process Enter itself, don't
-                            // call IsDialogMessage() which would consume it
-                            return false;
-                        }
-
 #if wxUSE_BUTTON
                         // currently active button should get enter press even
                         // if there is a default button elsewhere so check if
@@ -2247,9 +2357,49 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
                         }
                         else // not a button itself, do we have default button?
                         {
-                            wxTopLevelWindow *
-                                tlw = wxDynamicCast(wxGetTopLevelParent(this),
-                                                    wxTopLevelWindow);
+                            // check if this window or any of its ancestors
+                            // wants the message for itself (we always reserve
+                            // Ctrl-Enter for dialog navigation though)
+                            wxWindow *win = this;
+                            if ( !bCtrlDown )
+                            {
+                                // this will contain the dialog code of this
+                                // window and all of its parent windows in turn
+                                LONG lDlgCode2 = lDlgCode;
+
+                                while ( win )
+                                {
+                                    if ( lDlgCode2 & DLGC_WANTMESSAGE )
+                                    {
+                                        // as it wants to process Enter itself,
+                                        // don't call IsDialogMessage() which
+                                        // would consume it
+                                        return false;
+                                    }
+
+                                    // don't propagate keyboard messages beyond
+                                    // the first top level window parent
+                                    if ( win->IsTopLevel() )
+                                        break;
+
+                                    win = win->GetParent();
+
+                                    lDlgCode2 = ::SendMessage
+                                                  (
+                                                    GetHwndOf(win),
+                                                    WM_GETDLGCODE,
+                                                    0,
+                                                    0
+                                                  );
+                                }
+                            }
+                            else // bCtrlDown
+                            {
+                                win = wxGetTopLevelParent(win);
+                            }
+
+                            wxTopLevelWindow * const
+                                tlw = wxDynamicCast(win, wxTopLevelWindow);
                             if ( tlw )
                             {
                                 btn = wxDynamicCast(tlw->GetDefaultItem(),
@@ -3244,7 +3394,8 @@ WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM l
         case WM_NCCALCSIZE:
             {
                 wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
-                if (theme && GetBorder() == wxBORDER_THEME)
+                const wxBorder border = TranslateBorder(GetBorder());
+                if (theme && border == wxBORDER_THEME)
                 {
                     // first ask the widget to calculate the border size
                     rc.result = MSWDefWindowProc(message, wParam, lParam);
@@ -3284,7 +3435,8 @@ WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM l
         case WM_NCPAINT:
             {
                 wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
-                if (theme && GetBorder() == wxBORDER_THEME)
+                const wxBorder border = TranslateBorder(GetBorder());
+                if (theme && border == wxBORDER_THEME)
                 {
                     // first ask the widget to paint its non-client area, such as scrollbars, etc.
                     rc.result = MSWDefWindowProc(message, wParam, lParam);
@@ -4506,6 +4658,10 @@ bool wxWindowMSW::HandlePaint()
     eventNc.SetEventObject(this);
     GetEventHandler()->ProcessEvent(eventNc);
 
+    // don't keep an HRGN we don't need any longer (GetUpdateRegion() can only
+    // be called from inside the event handlers called above)
+    m_updateRegion.Clear();
+
     return processed;
 }
 
@@ -4968,7 +5124,7 @@ void wxWindowMSW::InitMouseEvent(wxMouseEvent& event,
     event.m_aux1Down = (flags & MK_XBUTTON1) != 0;
     event.m_aux2Down = (flags & MK_XBUTTON2) != 0;
 #endif // wxHAS_XBUTTON
-    event.m_altDown = ::GetKeyState(VK_MENU) < 0;
+    event.m_altDown = ::wxIsAltDown();
 
 #ifndef __WXWINCE__
     event.SetTimestamp(::GetMessageTime());
@@ -6009,9 +6165,9 @@ wxMouseState wxGetMouseState()
     ms.SetAux2Down(wxIsKeyDown(VK_XBUTTON2));
 #endif // wxHAS_XBUTTON
 
-    ms.SetControlDown(wxIsKeyDown(VK_CONTROL));
-    ms.SetShiftDown(wxIsKeyDown(VK_SHIFT));
-    ms.SetAltDown(wxIsKeyDown(VK_MENU));
+    ms.SetControlDown(wxIsCtrlDown ());
+    ms.SetShiftDown  (wxIsShiftDown());
+    ms.SetAltDown    (wxIsAltDown  ());
 //    ms.SetMetaDown();
 
     return ms;