// Default is 1 for everything.
//
// Recommended setting: 1 (library might fail to compile for some combinations
-// of disabled controls)
-#define wxUSE_COMBOBOX 1
+// of disabled controls)
+#define wxUSE_CARET 1
+#define wxUSE_CHECKBOX 1
+#define wxUSE_CHECKLISTBOX 1
#define wxUSE_CHOICE 1
-#define wxUSE_RADIOBTN 1
+#define wxUSE_COMBOBOX 1
+#define wxUSE_GAUGE 1
+#define wxUSE_LISTBOX 1
#define wxUSE_RADIOBOX 1
+#define wxUSE_RADIOBTN 1
#define wxUSE_SCROLLBAR 1
-#define wxUSE_CHECKBOX 1
-#define wxUSE_LISTBOX 1
+#define wxUSE_SLIDER 1
#define wxUSE_SPINBTN 1
#define wxUSE_SPINCTRL 1
#define wxUSE_STATLINE 1
-#define wxUSE_CHECKLISTBOX 1
-#define wxUSE_CHOICE 1
-#define wxUSE_CARET 1
-#define wxUSE_SLIDER 1
+
+// this setting is obsolete, value is ignored
+#define wxUSE_BUTTONBAR 1
+
+// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
+// the new, much imporved and enhanced version. The new version is backwards
+// compatible with the old one and should be used whenever possible, i.e. if
+// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
+//
+// Default is 1 for both options.
+//
+// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
+// wxGrid and 100% backwards compatible (with all old wxGrid quirks) is
+// essential.
+#define wxUSE_GRID 1
+#define wxUSE_NEW_GRID 1
// ----------------------------------------------------------------------------
// Metafiles support
#define wxUSE_ENH_METAFILE 1
#define wxUSE_WIN_METAFILES_ALWAYS 0
+// ----------------------------------------------------------------------------
+// Big GUI components
+// ----------------------------------------------------------------------------
+
+// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
+// much more.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
+// smaller library.
+#define wxUSE_HTML 1
+
+// wxPlot is a class to display functions plots in wxWindow.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_PLOT 1
+
+// OpenGL canvas
+#define wxUSE_GLCANVAS 0
+
+// wxTreeLayout class
+#define wxUSE_TREELAYOUT 1
+
// ----------------------------------------------------------------------------
// Postscript support settings
// ----------------------------------------------------------------------------
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
-#define wxUSE_BUTTONBAR 1
- // Define 1 to use buttonbar classes (enhanced toolbar
- // for MS Windows)
-#define wxUSE_GAUGE 1
- // Define 1 to use Microsoft's gauge (Windows)
- // or Bull's gauge (Motif) library (both in contrib).
-#define wxUSE_NEW_GRID 1
- // Define 1 to use the new wxGrid class
- // (still under development, define 0 to
- // use existing wxGrid class)
#define wxUSE_XPM_IN_MSW 1
- // Define 1 to support the XPM package in wxBitmap.
+ // 0 for no XPM support in wxBitmap.
+ // Default is 1, as XPM is now fully
+ // supported this makes easier the issue
+ // of portable icons and bitmaps.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
-#define wxUSE_MEMORY_TRACING 1
- // If 1, enables debugging versions of wxObject::new and
- // wxObject::delete *IF* __WXDEBUG__ is also defined.
- // WARNING: this code may not work with all architectures, especially
- // if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
- // If __WXDEBUG__ is not defined, will still use
- // normal memory operators.
+ // If __WXDEBUG__ is not defined, will
+ // still use normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
+#define wxUSE_MEMORY_TRACING 1
+ // If 1, enables debugging versions of wxObject::new and
+ // wxObject::delete *IF* __WXDEBUG__ is also defined.
+ // WARNING: this code may not work with all architectures,
+ // especially if alignment is an issue.
+ // This switch is currently ignored for
+ // mingw / cygwin
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
-
+ // This switch is currently ignored for
+ // mingw / cygwin
#define wxUSE_DEBUG_NEW_ALWAYS 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
// You may need to set this to 0 if using templates (at least
// for VC++).
-
+ // This switch is currently ignored for
+ // mingw / cygwin
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
-#define wxODBC_FWD_ONLY_CURSORS 1
- // Some databases/ODBC drivers only allow forward scrolling cursors.
- // Unless you specifically want to use backward scrolling
- // cursors, and you know that all of the databases/ODBC drivers
- // that you will use these odbc classes with allow backward
- // scrolling cursors, this setting should remain set to 1
- // for maximum database/driver compatibilty
+#define wxODBC_FWD_ONLY_CURSORS 1
+ // For backward compatibility reasons, this parameter now only
+ // controls the default scrolling method used by cursors. This
+ // default behavior can be overriden by setting the second param
+ // of wxDB::GetDbConnection() to indicate whether the connection
+ // (and any wxTable()s that use the connection) should support
+ // forward only scrolling of cursors, or both forward and backward
+ // Support for backward scrolling cursors is dependent on the
+ // data source as well as the ODBC driver being used.
#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
-
#define wxUSE_STREAMS 1
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STD_IOSTREAM 0
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
-
-#define wxUSE_WXCONFIG 1
- // if enabled, compiles built-in OS independent wxConfig
- // class and it's file (any platform) and registry (Win)
- // based implementations
#define wxUSE_THREADS 1
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// Use PNG bitmap/image code
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap/image code
-#define wxUSE_LIBTIFF 0
+#define wxUSE_LIBTIFF 1
// Use TIFF bitmap/image code
#define wxUSE_GIF 1
// Use GIF bitmap/image code
// Use PCX bitmap/image code
#define wxUSE_SERIAL 0
// Use serialization (requires utils/serialize)
-#define wxUSE_DYNLIB_CLASS 0
+#define wxUSE_DYNLIB_CLASS 1
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
// wxWindow::SetToolTip() method
#define wxUSE_SOCKETS 1
// Set to 1 to use socket classes
-#define wxUSE_HTML 1
- // Set to 1 to use wxHTML sub-library
+#define wxUSE_FILESYSTEM 1
+ // Set to 1 to enable virtual file systems
+ // (needed by wxHTML)
#define wxUSE_FS_ZIP 1
-#define wxUSE_FS_INET 1 // Set to 1 to enable virtual file systems
+#define wxUSE_FS_INET 1
+ // Set to 1 to enable virtual file systems
#define wxUSE_BUSYINFO 1
// wxBusyInfo displays window with message
*
*/
+// Make settings compatible with MFC
+#define wxUSE_MFC 0
+
#define wxUSE_OLE 1
// drag-and-drop, clipboard, OLE Automation
// wxPrinterDC.
#define wxUSE_ITSY_BITSY 1
// Define 1 to use Microsoft's ItsyBitsy
- // small title bar library, for wxMiniFrame
+ // small title bar library, for wxMiniFrame.
+ // This setting is only used for Win3.1;
+ // Win9x and NT use native miniframes
+ // support instead.
#define wxUSE_BITMAP_MESSAGE 1
// Define 1 to use bitmap messages.
#define wxUSE_PORTABLE_FONTS_IN_MSW 0
// Define 1 for font size to be backward compatible
// to 1.63 and earlier. 1.64 and later define point
// sizes to be compatible with Windows.
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
+#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
// Define 1 to use generic dialogs in Windows, even though
// they duplicate native common dialog (e.g. wxColourDialog)
#define wxUSE_PENWINDOWS 0
#endif
#endif
-#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(wxUSE_NORLANDER_HEADERS))
+// These don't work as expected for mingw32 and cygwin32
+#if defined(__GNUWIN32__)
+#undef wxUSE_MEMORY_TRACING
+#define wxUSE_MEMORY_TRACING 0
+
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+#endif
+
+// MFC duplicates these operators
+#if wxUSE_MFC
+#undef wxUSE_GLOBAL_MEMORY_OPERATORS
+#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
+
+#undef wxUSE_DEBUG_NEW_ALWAYS
+#define wxUSE_DEBUG_NEW_ALWAYS 0
+
+#ifndef _MBCS
+// #define _MBCS
+#endif
+#endif
+
+#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)
// Can't use OLE drag and drop in Windows 3.1 because we don't know how
// to implement UUIDs
// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.