]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/mac/bmpbuttn.h
On screens with restricted space, it's useful to be able to add controls
[wxWidgets.git] / include / wx / mac / bmpbuttn.h
index 43f61a6b57f1a36e4e6f6fc4a86c12e58161e060..216f13de50511101201b9e7a62c8ab6219506a0c 100644 (file)
@@ -1,62 +1,5 @@
-/////////////////////////////////////////////////////////////////////////////
-// Name:        bmpbuttn.h
-// Purpose:     wxBitmapButton class
-// Author:      Stefan Csomor
-// Modified by:
-// Created:     1998-01-01
-// RCS-ID:      $Id$
-// Copyright:   (c) Stefan Csomor
-// Licence:     wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef _WX_BMPBUTTN_H_
-#define _WX_BMPBUTTN_H_
-
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "bmpbuttn.h"
+#ifdef __WXMAC_CLASSIC__
+#include "wx/mac/classic/bmpbuttn.h"
+#else
+#include "wx/mac/carbon/bmpbuttn.h"
 #endif
-
-#include "wx/button.h"
-
-WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
-
-#define wxDEFAULT_BUTTON_MARGIN 4
-
-class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase
-{
-    DECLARE_DYNAMIC_CLASS(wxBitmapButton)
-
-public:
-    wxBitmapButton()
-        {
-            SetMargins(wxDEFAULT_BUTTON_MARGIN, wxDEFAULT_BUTTON_MARGIN);
-        }
-    
-    wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
-                   const wxPoint& pos = wxDefaultPosition,
-                   const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
-                   const wxValidator& validator = wxDefaultValidator,
-                   const wxString& name = wxButtonNameStr)
-        {
-            Create(parent, id, bitmap, pos, size, style, validator, name);
-        }
-
-    bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
-                const wxPoint& pos = wxDefaultPosition,
-                const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
-                const wxValidator& validator = wxDefaultValidator,
-                const wxString& name = wxButtonNameStr);
-
-    virtual void SetBitmapLabel(const wxBitmap& bitmap);
-
-/*
-  // TODO: Implementation
-  virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
-  virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
-  virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
-  virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
-*/
-};
-
-#endif
-    // _WX_BMPBUTTN_H_