virtual bool IsChecked(size_t uiIndex) const;
virtual void Check(size_t uiIndex, bool bCheck = TRUE);
+ // return the index of the item at this position or wxNOT_FOUND
+ int HitTest(const wxPoint& pt) const { return DoHitTestItem(pt.x, pt.y); }
+ int HitTest(wxCoord x, wxCoord y) const { return DoHitTestItem(x, y); }
+
// accessors
size_t GetItemHeight() const { return m_nItemHeight; }
virtual wxOwnerDrawn *CreateItem(size_t n);
virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *item);
+ // this can't be called DoHitTest() because wxWindow already has this method
+ int DoHitTestItem(wxCoord x, wxCoord y) const;
+
// pressing space or clicking the check box toggles the item
void OnKeyDown(wxKeyEvent& event);
void OnLeftClick(wxMouseEvent& event);