]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/cocoa/colour.h
Fix wxPropertyGrid::GetPropertyRect when the last item is collapsed.
[wxWidgets.git] / include / wx / cocoa / colour.h
index 9200c35502de1e401ead3c53994613f49b517e51..97593a3e3f82eb5023435a7bea93d15f6b33c53e 100644 (file)
@@ -1,10 +1,9 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        colour.h
+// Name:        wx/cocoa/colour.h
 // Purpose:     wxColour class
 // Author:      David Elliott
 // Modified by:
 // Created:     2003/06/17
-// RCS-ID:      $Id$
 // Copyright:   (c) 2003 David Elliott
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 // ========================================================================
 // wxColour
 // ========================================================================
-class WXDLLEXPORT wxColour: public wxObject
+
+class WXDLLIMPEXP_CORE wxColour : public wxColourBase
 {
 public:
-    wxColour() { Init(); }
-
-    // from RGB
-    wxColour( unsigned char red, unsigned char green, unsigned char blue )
-    :   m_cocoaNSColor(NULL)
-    {   Set(red,green,blue); }
-    wxColour( unsigned long colRGB )
-    :   m_cocoaNSColor(NULL)
-    {   Set(colRGB); }
+    // constructors
+    // ------------
+    DEFINE_STD_WXCOLOUR_CONSTRUCTORS
 
     // initialization using existing NSColor
     wxColour( WX_NSColor aColor );
 
-    // implicit conversion from the colour name
-    wxColour( const wxString &colourName )
-    {   InitFromName(colourName); }
-    wxColour( const char *colourName )
-    {   InitFromName(wxString::FromAscii(colourName)); }
-#if wxUSE_UNICODE
-    wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
-#endif
-
     // copy ctors and assignment operators
     wxColour( const wxColour& col );
     wxColour& operator = ( const wxColour& col );
@@ -50,49 +35,56 @@ public:
     virtual ~wxColour();
 
     // accessors
-    bool Ok() const { return m_cocoaNSColor; }
+    virtual bool IsOk() const { return m_cocoaNSColor; }
     WX_NSColor GetNSColor() { return m_cocoaNSColor; }
+    WX_NSColor GetNSColor() const { return m_cocoaNSColor; }
 
     unsigned char Red() const { return m_red; }
     unsigned char Green() const { return m_green; }
     unsigned char Blue() const { return m_blue; }
+    unsigned char Alpha() const { return m_alpha; }
 
     // comparison
     bool operator == (const wxColour& colour) const
     {
-        // TODO: Really compare the NSColor
-        return (m_cocoaNSColor == colour.m_cocoaNSColor
-            || (m_red == colour.m_red
-            && m_green == colour.m_green
-            && m_blue == colour.m_blue));
+        return m_cocoaNSColor == colour.m_cocoaNSColor ||
+               (m_red == colour.m_red &&
+                m_green == colour.m_green &&
+                m_blue == colour.m_blue &&
+                m_alpha == colour.m_alpha);
     }
     bool operator != (const wxColour& colour) const
-    {   return !(*this == colour); }
+        { return !(*this == colour); }
 
     // Set() functions
-    void Set( unsigned char red, unsigned char green, unsigned char blue );
-    void Set( unsigned long colRGB )
-    {
-        // we don't need to know sizeof(long) here because we assume that the three
-        // least significant bytes contain the R, G and B values
-        Set((unsigned char)colRGB,
-            (unsigned char)(colRGB >> 8),
-            (unsigned char)(colRGB >> 16));
-    }
     void Set( WX_NSColor aColor );
 
+    // reroute the inherited ones
+    void Set(unsigned char red,
+             unsigned char green,
+             unsigned char blue,
+             unsigned char alpha = wxALPHA_OPAQUE)
+        { wxColourBase::Set(red, green, blue, alpha); }
+
+    bool Set(const wxString &str)
+        { return wxColourBase::Set(str); }
+
+    void Set(unsigned long colRGB)
+        { wxColourBase::Set(colRGB); }
+
 protected:
     // puts the object in an invalid, uninitialized state
     void Init();
 
-    // create the object from name, leaves it uninitialized if it failed
-    void InitFromName(const wxString& col);
+    virtual void
+    InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
 
 private:
     WX_NSColor m_cocoaNSColor;
     unsigned char m_red;
     unsigned char m_green;
     unsigned char m_blue;
+    unsigned char m_alpha;
 
     DECLARE_DYNAMIC_CLASS(wxColour)
 };