// in order to avoid any overhead under !MSW make all wxCriticalSection class
// functions inline - but this can't be done under MSW
-#if defined(__WXMSW__)
+#if defined(__WXMSW__) || defined(__WXPM__)
class WXDLLEXPORT wxCriticalSectionInternal;
#define WXCRITICAL_INLINE
-#elif defined(__WXPM__)
+#elif defined(__WXMAC__)
+ class WXDLLEXPORT wxCriticalSectionInternal;
#define WXCRITICAL_INLINE
#else // !MSW && !PM
#define WXCRITICAL_INLINE inline
wxCriticalSection(const wxCriticalSection&);
wxCriticalSection& operator=(const wxCriticalSection&);
-#if defined(__WXMSW__)
+#if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__)
wxCriticalSectionInternal *m_critsect;
#else // !MSW
wxMutex m_mutex;
class WXDLLEXPORT wxCriticalSectionLocker
{
public:
- wxCriticalSectionLocker(wxCriticalSection& critsect) : m_critsect(critsect)
- { m_critsect.Enter(); }
- ~wxCriticalSectionLocker()
- { m_critsect.Leave(); }
+ inline wxCriticalSectionLocker(wxCriticalSection& critsect);
+ inline ~wxCriticalSectionLocker();
private:
// no assignment operator nor copy ctor
// -----------------------------------------------------------------------------
// implementation only until the end of file
// -----------------------------------------------------------------------------
+
#if wxUSE_THREADS
+
#if defined(__WXMSW__)
// unlock GUI if there are threads waiting for and lock it back when
// there are no more of them - should be called periodically by the main
// wakes up the main thread if it's sleeping inside ::GetMessage()
extern void WXDLLEXPORT wxWakeUpMainThread();
+ // return TRUE if the main thread is waiting for some other to terminate:
+ // wxApp then should block all "dangerous" messages
+ extern bool WXDLLEXPORT wxIsWaitingForThread();
+#elif defined(__WXMAC__)
+ extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
+
+ // returns TRUE if the main thread has GUI lock
+ extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
+
+ // wakes up the main thread if it's sleeping inside ::GetMessage()
+ extern void WXDLLEXPORT wxWakeUpMainThread();
+
// return TRUE if the main thread is waiting for some other to terminate:
// wxApp then should block all "dangerous" messages
extern bool WXDLLEXPORT wxIsWaitingForThread();
// returns TRUE if the main thread has GUI lock
extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
-
- inline wxCriticalSection::wxCriticalSection() { }
- inline wxCriticalSection::~wxCriticalSection() { }
+ // return TRUE if the main thread is waiting for some other to terminate:
+ // wxApp then should block all "dangerous" messages
+ extern bool WXDLLEXPORT wxIsWaitingForThread();
#else // !MSW && !PM
// implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#endif // MSW/!MSW
+
+ // we can define these inline functions now (they should be defined after
+ // wxCriticalSection::Enter/Leave)
+ inline
+ wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
+ : m_critsect(cs) { m_critsect.Enter(); }
+ inline
+ wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }
#endif // wxUSE_THREADS
#endif // __THREADH__