class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxSize;
+class WXDLLEXPORT wxBitmap;
+class WXDLLEXPORT wxColour;
#include "wx/x11/privx.h"
#define wxCHECK_LESSTIF() ( defined(LesstifVersion) && LesstifVersion > 0 )
+// ----------------------------------------------------------------------------
+// Miscellaneous functions
+// ----------------------------------------------------------------------------
+
+WXWidget wxCreateBorderWidget( WXWidget parent, long style );
+
// ----------------------------------------------------------------------------
// common callbacks
// ----------------------------------------------------------------------------
extern wxWindow *wxGetWindowFromTable(Widget w);
extern bool wxAddWindowToTable(Widget w, wxWindow *win);
+// ----------------------------------------------------------------------------
+// wxBitmap related functions
+// ----------------------------------------------------------------------------
+
+// Creates a bitmap with transparent areas drawn in the given colour.
+wxBitmap wxCreateMaskedBitmap(const wxBitmap& bitmap, wxColour& colour);
+
// ----------------------------------------------------------------------------
// key events related functions
// ----------------------------------------------------------------------------
#define wxBOTS_INDEX 4
// ----------------------------------------------------------------------------
-// utility classes
+// XmString/wxString conversion utilities
// ----------------------------------------------------------------------------
wxString wxXmStringToString( const XmString& xmString );
const wxWindow* window );
// ----------------------------------------------------------------------------
-// executes one main loop iteration (implemented in src/motif/evtloop.cpp)
+// event-related functions
// ----------------------------------------------------------------------------
class wxEventLoop;
+// executes one main loop iteration (implemented in src/motif/evtloop.cpp)
// returns true if the loop should be exited
bool wxDoEventLoopIteration( wxEventLoop& evtLoop );
+// Consume all events until no more left
+void wxFlushEvents(WXDisplay* display);
+
// ----------------------------------------------------------------------------
// macros to avoid casting WXFOO to Foo all the time
// ----------------------------------------------------------------------------