#ifndef _WX_UNIV_CONTROL_H_
#define _WX_UNIV_CONTROL_H_
-class WXDLLEXPORT wxControlRenderer;
-class WXDLLEXPORT wxInputHandler;
-class WXDLLEXPORT wxRenderer;
+class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
+class WXDLLIMPEXP_FWD_CORE wxInputHandler;
+class WXDLLIMPEXP_FWD_CORE wxRenderer;
// we must include it as most/all control classes derive their handlers from
// it
// wxControl: the base class for all GUI controls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControl : public wxControlBase, public wxInputConsumer
+class WXDLLIMPEXP_CORE wxControl : public wxControlBase, public wxInputConsumer
{
public:
wxControl() { Init(); }
// this function will filter out '&' characters and will put the
// accelerator char (the one immediately after '&') into m_chAccel
- virtual void SetLabel(const wxString &label);
- virtual wxString GetLabel() const;
+ virtual void SetLabel(const wxString& label);
+
+ // return the current label
+ virtual wxString GetLabel() const { return m_label; }
// wxUniversal-specific methods
// return the accel index in the string or -1 if none and puts the modified
- // string intosecond parameter if non NULL
+ // string into second parameter if non NULL
static int FindAccelIndex(const wxString& label,
wxString *labelOnly = NULL);
// common part of all ctors
void Init();
+ // set m_label and m_indexAccel and refresh the control to show the new
+ // label (but, unlike SetLabel(), don't call the base class SetLabel() thus
+ // avoiding to change wxControlBase::m_labelOrig)
+ void UnivDoSetLabel(const wxString& label);
+
private:
// label and accel info
wxString m_label;