/////////////////////////////////////////////////////////////////////////////
-// Name: button.cpp
+// Name: src/os2/button.cpp
// Purpose: wxButton
// Author: David Webster
// Modified by:
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#include "wx/button.h"
+
#ifndef WX_PRECOMP
- #include "wx/button.h"
+ #include "wx/app.h"
#include "wx/brush.h"
#include "wx/panel.h"
#include "wx/bmpbuttn.h"
#include "wx/settings.h"
#include "wx/dcscreen.h"
+ #include "wx/scrolwin.h"
+ #include "wx/toplevel.h"
#endif
+#include "wx/stockitem.h"
#include "wx/os2/private.h"
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
+#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
+
+//
+// Should be at the very least less than winDEFAULT_BUTTON_MARGIN
+//
+#define FOCUS_MARGIN 3
+
+#ifndef BST_CHECKED
+#define BST_CHECKED 0x0001
#endif
+IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
+
// Button
-bool wxButton::Create(wxWindow *parent, wxWindowID id, const wxString& label,
- const wxPoint& pos,
- const wxSize& size, long style,
- const wxValidator& validator,
- const wxString& name)
+bool wxButton::Create( wxWindow* pParent,
+ wxWindowID vId,
+ const wxString& rsLbl,
+ const wxPoint& rPos,
+ const wxSize& rSize,
+ long lStyle,
+ const wxValidator& rValidator,
+ const wxString& rsName)
{
- SetName(name);
- SetValidator(validator);
- m_windowStyle = style;
+ wxString rsLabel(rsLbl);
+ if (rsLabel.empty() && wxIsStockID(vId))
+ rsLabel = wxGetStockLabel(vId);
- parent->AddChild((wxButton *)this);
+ wxString sLabel = ::wxPMTextToLabel(rsLabel);
- if (id == -1)
+ SetName(rsName);
+#if wxUSE_VALIDATORS
+ SetValidator(rValidator);
+#endif
+ m_windowStyle = lStyle;
+ pParent->AddChild((wxButton *)this);
+ if (vId == -1)
m_windowId = NewControlId();
else
- m_windowId = id;
-
- // TODO: create button
+ m_windowId = vId;
+ lStyle = WS_VISIBLE | WS_TABSTOP | BS_PUSHBUTTON;
+
+ //
+ // OS/2 PM does not have Right/Left/Top/Bottom styles.
+ // We will have to define an additional style when we implement notebooks
+ // for a notebook page button
+ //
+ if (m_windowStyle & wxCLIP_SIBLINGS )
+ lStyle |= WS_CLIPSIBLINGS;
+
+ m_hWnd = (WXHWND)::WinCreateWindow( GetHwndOf(pParent) // Parent handle
+ ,WC_BUTTON // A Button class window
+ ,sLabel.c_str() // Button text
+ ,lStyle // Button style
+ ,0, 0, 0, 0 // Location and size
+ ,GetHwndOf(pParent) // Owner handle
+ ,HWND_TOP // Top of Z-Order
+ ,vId // Identifier
+ ,NULL // No control data
+ ,NULL // No Presentation parameters
+ );
+ if (m_hWnd == 0)
+ {
+ return false;
+ }
- return FALSE;
-}
+ //
+ // Subclass again for purposes of dialog editing mode
+ //
+ SubclassWin(m_hWnd);
+ wxFont* pButtonFont = new wxFont( 8
+ ,wxSWISS
+ ,wxNORMAL
+ ,wxNORMAL
+ );
+ SetFont(*pButtonFont);
+ SetXComp(0);
+ SetYComp(0);
+ SetSize( rPos.x
+ ,rPos.y
+ ,rSize.x
+ ,rSize.y
+ );
+ delete pButtonFont;
+ return true;
+} // end of wxButton::Create
wxButton::~wxButton()
{
- wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
- if ( panel )
+ wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+ if (tlw)
{
- if ( panel->GetDefaultItem() == this )
+ if (tlw->GetDefaultItem() == this)
{
- // don't leave the panel with invalid default item
- panel->SetDefaultItem(NULL);
+ //
+ // Don't leave the panel with invalid default item
+ //
+ tlw->SetDefaultItem(NULL);
}
}
-}
+} // end of wxButton::~wxButton
// ----------------------------------------------------------------------------
// size management including autosizing
// ----------------------------------------------------------------------------
-wxSize wxButton::DoGetBestSize()
+wxSize wxButton::DoGetBestSize() const
{
- wxString label = wxGetWindowText(GetHWND());
- int wBtn;
- GetTextExtent(label, &wBtn, NULL);
-
- int wChar, hChar;
- wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
-
- // add a margin - the button is wider than just its label
- wBtn += 3*wChar;
-
- // the button height is proportional to the height of the font used
- int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
+ wxString rsLabel = wxGetWindowText(GetHWND());
+ int nWidthButton;
+ int nWidthChar;
+ int nHeightChar;
+ wxFont vFont = (wxFont)GetFont();
+
+ GetTextExtent( rsLabel
+ ,&nWidthButton
+ ,NULL
+ );
+
+ wxGetCharSize( GetHWND()
+ ,&nWidthChar
+ ,&nHeightChar
+ ,&vFont
+ );
+
+ //
+ // Add a margin - the button is wider than just its label
+ //
+ nWidthButton += 3 * nWidthChar;
+
+ //
+ // The button height is proportional to the height of the font used
+ //
+ int nHeightButton = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(nHeightChar);
+
+ //
+ // Need a little extra to make it look right
+ //
+ nHeightButton += (int)(nHeightChar/1.5);
+
+ if (!HasFlag(wxBU_EXACTFIT))
+ {
+ wxSize vSize = GetDefaultSize();
- return wxSize(wBtn, hBtn);
-}
+ if (nWidthButton > vSize.x)
+ vSize.x = nWidthButton;
+ if (nHeightButton > vSize.y)
+ vSize.y = nHeightButton;
+ return vSize;
+ }
+ return wxSize( nWidthButton
+ ,nHeightButton
+ );
+} // end of wxButton::DoGetBestSize
/* static */
wxSize wxButton::GetDefaultSize()
{
- static wxSize s_sizeBtn;
+ static wxSize vSizeBtn;
- if ( s_sizeBtn.x == 0 )
+ if (vSizeBtn.x == 0)
{
- wxScreenDC dc;
- dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ wxScreenDC vDc;
+
+ vDc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the size of a standard button in the dialog units is 50x14,
+ //
+ // The size of a standard button in the dialog units is 50x14,
// translate this to pixels
// NB1: the multipliers come from the Windows convention
// NB2: the extra +1/+2 were needed to get the size be the same as the
// this happens, but on my system this size is 75x23 in pixels and
// 23*8 isn't even divisible by 14... Would be nice to understand
// why these constants are needed though!
- s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
- s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ vSizeBtn.x = (50 * (vDc.GetCharWidth() + 1))/4;
+ vSizeBtn.y = ((14 * vDc.GetCharHeight()) + 2)/8;
}
+ return vSizeBtn;
+} // end of wxButton::GetDefaultSize
- return s_sizeBtn;
-}
-
-void wxButton::Command (wxCommandEvent & event)
+void wxButton::Command (
+ wxCommandEvent& rEvent
+)
{
- ProcessCommand (event);
-}
+ ProcessCommand (rEvent);
+} // end of wxButton::Command
// ----------------------------------------------------------------------------
// helpers
bool wxButton::SendClickEvent()
{
- wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
- event.SetEventObject(this);
+ wxCommandEvent vEvent( wxEVT_COMMAND_BUTTON_CLICKED
+ ,GetId()
+ );
+
+ vEvent.SetEventObject(this);
+ return ProcessCommand(vEvent);
+} // end of wxButton::SendClickEvent
+
+wxWindow *wxButton::SetDefault()
+{
+ //
+ // Set this one as the default button both for wxWidgets and Windows
+ //
+ wxWindow* pWinOldDefault = wxButtonBase::SetDefault();
+
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), false);
+ SetDefaultStyle( this, true );
+
+ return pWinOldDefault;
+} // end of wxButton::SetDefault
+
+void wxButton::SetTmpDefault()
+{
+ wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+ wxCHECK_RET( tlw, wxT("button without top level window?") );
- return ProcessCommand(event);
-}
+ wxWindow* pWinOldDefault = tlw->GetDefaultItem();
-void wxButton::SetDefault()
+ tlw->SetTmpDefaultItem(this);
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), false);
+ SetDefaultStyle( this, true );
+} // end of wxButton::SetTmpDefault
+
+void wxButton::UnsetTmpDefault()
{
- wxWindow *parent = GetParent();
- wxButton *btnOldDefault = NULL;
- wxPanel *panel = wxDynamicCast(parent, wxPanel);
- if (panel)
- panel->SetDefaultItem(this);
+ wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
+
+ wxCHECK_RET( tlw, wxT("button without top level window?") );
+
+ tlw->SetTmpDefaultItem(NULL);
- // TODO: make button the default
-}
+ wxWindow* pWinOldDefault = tlw->GetDefaultItem();
+
+ SetDefaultStyle( this, false );
+ SetDefaultStyle( wxDynamicCast(pWinOldDefault, wxButton), true );
+} // end of wxButton::UnsetTmpDefault
+
+void wxButton::SetDefaultStyle(
+ wxButton* pBtn
+, bool bOn
+)
+{
+ long lStyle;
+ //
+ // We may be called with NULL pointer -- simpler to do the check here than
+ // in the caller which does wxDynamicCast()
+ //
+ if (!pBtn)
+ return;
+
+ //
+ // First, let DefDlgProc() know about the new default button
+ //
+ if (bOn)
+ {
+ if (!wxTheApp->IsActive())
+ return;
+
+ //
+ // In OS/2 the dialog/panel doesn't really know it has a default
+ // button, the default button simply has that style. We'll just
+ // simulate by setting focus to it
+ //
+ pBtn->SetFocus();
+ }
+ lStyle = ::WinQueryWindowULong(GetHwndOf(pBtn), QWL_STYLE);
+ if (!(lStyle & BS_DEFAULT) == bOn)
+ {
+ if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
+ {
+ if (bOn)
+ lStyle |= BS_DEFAULT;
+ else
+ lStyle &= ~BS_DEFAULT;
+ ::WinSetWindowULong(GetHwndOf(pBtn), QWL_STYLE, lStyle);
+ }
+ else
+ {
+ //
+ // Redraw the button - it will notice itself that it's not the
+ // default one any longer
+ //
+ pBtn->Refresh();
+ }
+ }
+} // end of wxButton::UpdateDefaultStyle
// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------
-bool wxButton::OS2Command(WXUINT param, WXWORD id)
+bool wxButton::OS2Command(WXUINT uParam, WXWORD WXUNUSED(wId))
{
- bool processed = FALSE;
- // TODO
- /*
- switch ( param )
+ bool bProcessed = false;
+
+ switch (uParam)
{
- case 1: // 1 for accelerator
- case BN_CLICKED:
- processed = SendClickEvent();
+ case BN_CLICKED: // normal buttons send this
+ case BN_DBLCLICKED: // owner-drawn ones also send this
+ bProcessed = SendClickEvent();
break;
}
- */
- return processed;
-}
-
-WXHBRUSH wxButton::OnCtlColor(WXHDC pDC,
- WXHWND pWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam)
+
+ return bProcessed;
+} // end of wxButton::OS2Command
+
+WXHBRUSH wxButton::OnCtlColor( WXHDC WXUNUSED(pDC),
+ WXHWND WXUNUSED(pWnd),
+ WXUINT WXUNUSED(nCtlColor),
+ WXUINT WXUNUSED(uMessage),
+ WXWPARAM WXUNUSED(wParam),
+ WXLPARAM WXUNUSED(lParam) )
+{
+ wxBrush* pBackgroundBrush = wxTheBrushList->FindOrCreateBrush( GetBackgroundColour()
+ ,wxSOLID
+ );
+
+ return (WXHBRUSH)pBackgroundBrush->GetResourceHandle();
+} // end of wxButton::OnCtlColor
+
+void wxButton::MakeOwnerDrawn()
{
- wxBrush *backgroundBrush = wxTheBrushList->FindOrCreateBrush(GetBackgroundColour(), wxSOLID);
+ long lStyle = 0L;
+
+ lStyle = ::WinQueryWindowULong(GetHwnd(), QWL_STYLE);
+ if ((lStyle & BS_USERBUTTON) != BS_USERBUTTON)
+ {
+ //
+ // Make it so
+ //
+ lStyle |= BS_USERBUTTON;
+ ::WinSetWindowULong(GetHwnd(), QWL_STYLE, lStyle);
+ }
+} // end of wxButton::MakeOwnerDrawn
- return (WXHBRUSH) backgroundBrush->GetResourceHandle();
-}
+WXDWORD wxButton::OS2GetStyle(
+ long lStyle
+, WXDWORD* pdwExstyle
+) const
+{
+ //
+ // Buttons never have an external border, they draw their own one
+ //
+ WXDWORD dwStyle = wxControl::OS2GetStyle( (lStyle & ~wxBORDER_MASK) | wxBORDER_NONE
+ ,pdwExstyle
+ );
+
+ //
+ // We must use WS_CLIPSIBLINGS with the buttons or they would draw over
+ // each other in any resizeable dialog which has more than one button in
+ // the bottom
+ //
+ dwStyle |= WS_CLIPSIBLINGS;
+ return dwStyle;
+} // end of wxButton::OS2GetStyle
+
+MRESULT wxButton::WindowProc( WXUINT uMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam )
+{
+ //
+ // When we receive focus, we want to temporary become the default button in
+ // our parent panel so that pressing "Enter" would activate us -- and when
+ // losing it we should restore the previous default button as well
+ //
+ if (uMsg == WM_SETFOCUS)
+ {
+ if (SHORT1FROMMP(lParam) == TRUE)
+ SetTmpDefault();
+ else
+ UnsetTmpDefault();
+
+ //
+ // Let the default processign take place too
+ //
+ }
+ else if (uMsg == WM_BUTTON1DBLCLK)
+ {
+ //
+ // Emulate a click event to force an owner-drawn button to change its
+ // appearance - without this, it won't do it
+ //
+ (void)wxControl::OS2WindowProc( WM_BUTTON1DOWN
+ ,wParam
+ ,lParam
+ );
+
+ //
+ // And conitnue with processing the message normally as well
+ //
+ }
+ //
+ // Let the base class do all real processing
+ //
+ return (wxControl::OS2WindowProc( uMsg
+ ,wParam
+ ,lParam
+ ));
+} // end of wxWindowProc