#include "wx/object.h"
#include "wx/list.h"
+class WXDLLEXPORT wxMenu;
+
// ----------------------------------------------------------------------------
// wxCommand: a single command capable of performing itself
// ----------------------------------------------------------------------------
wxList& GetCommands() const { return (wxList&) m_commands; }
wxCommand *GetCurrentCommand() const
{
- return (wxCommand *)(m_currentCommand ? m_currentCommand->Data() : NULL);
+ return (wxCommand *)(m_currentCommand ? m_currentCommand->GetData() : NULL);
}
int GetMaxCommands() const { return m_maxNoCommands; }
virtual void ClearCommands();
private:
DECLARE_DYNAMIC_CLASS(wxCommandProcessor)
+ DECLARE_NO_COPY_CLASS(wxCommandProcessor)
};
#endif // _WX_CMDPROC_H_