EVT_CLOSE(wxSplashScreen::OnCloseWindow)
END_EVENT_TABLE()
+/* Note that unless we pass a non-default size to the frame, SetClientSize
+ * won't work properly under Windows, and the splash screen frame is sized
+ * slightly too small.
+ */
+
wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
- wxFrame(parent, id, wxEmptyString, pos, size, style)
+ wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
{
m_window = NULL;
m_splashStyle = splashStyle;
m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
- // For some reason, we need to make the client size a couple of pixels
- // bigger for all of the bitmap to show.
- // Or do we?
-#ifdef __WXMSW__
- int fudge = 0;
-#else
- int fudge = 0;
-#endif
- SetClientSize(bitmap.GetWidth()+fudge, bitmap.GetHeight()+fudge);
+ SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
CentreOnParent();
Show(TRUE);
m_window->SetFocus();
- wxYield(); // Without this, you see a blank screen for an instant
+#ifdef __WXMSW__
+ Update(); // Without this, you see a blank screen for an instant
+#else
+ wxYieldIfNeeded(); // Should eliminate this
+#endif
}
wxSplashScreen::~wxSplashScreen()