// Implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const char *colourName ) { InitFromName(colourName); }
+#if wxUSE_UNICODE
+ wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
+#endif
+
wxColour( const wxColour& col )
: wxGDIObject()