+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/glcanvas.h
+// Purpose: wxGLCanvas base header
+// Author: Julian Smart
+// Modified by:
+// Created:
+// Copyright: (c) Julian Smart
+// RCS-ID: $Id$
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_
#if wxUSE_GLCANVAS
+//---------------------------------------------------------------------------
+// Constants for attriblist
+//---------------------------------------------------------------------------
+
+// The generic GL implementation doesn't support most of these options,
+// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
+// Other implementations may actually support them.
+
+enum
+{
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
+};
+
#define wxGLCanvasName _T("GLCanvas")
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/glcanvas.h"
-#elif defined(__WXGTK__)
+#include "wx/x11/glcanvas.h"
+#elif defined(__WXGTK20__)
#include "wx/gtk/glcanvas.h"
+#elif defined(__WXGTK__)
+#include "wx/gtk1/glcanvas.h"
#elif defined(__WXX11__)
#include "wx/x11/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
-#elif defined(__WXPM__)
-#include "wx/os2/glcanvas.h"
+#elif defined(__WXCOCOA__)
+#include "wx/cocoa/glcanvas.h"
#endif
#include "wx/app.h"
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
- // is available - returns TRUE if so, FALSE if not.
+ // is available - returns true if so, false if not.
bool InitGLVisual(int *attribList);
private: