- wxBitmap bitmap(CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
- CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
- // since our context is upside down we dont use CGContextDrawImage
- wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
- CGImageRelease(cgImageRef);
- cgImageRef = NULL;
+ CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
+ // since our context is upside down we dont use CGContextDrawImage
+ wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
+ CGImageRelease(cgImageRef);
+ cgImageRef = NULL;
+ }
+ else
+ {
+ // TODO for 10.4 in case we can support this for osx_cocoa
+ }