// (pseudo)template list classes
// ----------------------------------------------------------------------------
-WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode);
+WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
// ----------------------------------------------------------------------------
// global variables
*h = s.y;
}
- // centre with respect to the the parent window
+ // the generic centre function - centers the window on parent by
+ // default or on screen if it doesn't have parent or
+ // wxCENTER_ON_SCREEN flag is given
void Centre( int direction = wxBOTH );
void Center( int direction = wxBOTH ) { Centre(direction); }
- void CentreOnParent( int dir = wxBOTH ) { Centre(dir | wxCENTER_FRAME); }
- void CenterOnParent( int dir = wxBOTH ) { Centre(dir | wxCENTER_FRAME); }
+
+ // centre on screen (only works for top level windows)
+ void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
+ void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+
+ // centre with respect to the the parent window
+ void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
+ void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
virtual void Fit();
// event handlers
void OnSysColourChanged( wxSysColourChangedEvent& event );
void OnInitDialog( wxInitDialogEvent &event );
+ void OnMiddleClick( wxMouseEvent& event );
// get the haqndle of the window for the underlying window system: this
// is only used for wxWin itself or for user code which wants to call
}
// ----------------------------------------------------------------------------
-// global function
+// global functions
// ----------------------------------------------------------------------------
WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
+// Find the wxWindow at the current mouse position, also returning the mouse
+// position.
+WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
+
+// Get the current mouse position.
+WXDLLEXPORT extern wxPoint wxGetMousePosition();
+
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
inline WXDLLEXPORT int NewControlId() { return wxWindowBase::NewControlId(); }