// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
-// use TCPV40 from toolkit - EK
-#define TCPV40HDRS
-
-// use double mode + PM GUI and Window text window,
-// to use it you must link your app as "Window"
-#define wxUSE_CONSOLEDEBUG 1
// define this to 1 if you want icons to behave as bitmaps
#define wxICON_IS_BITMAP 0
#define wxUSE_FILESYSTEM 1 // better have this is you want to compile wxHTML
-#define wxUSE_PCX 1 // Utilize PCX images
-
-#define wxUSE_PNM 1 // Utilize PNM images
-
-#define wxUSE_GIF 1 // Utilize GIF images
-
#if defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )
#define wxUSE_LONGLONG 1
#endif
#define wxUSE_TIMEDATE 1
// 0 for no wxTime/wxDate classes
+#define wxUSE_MENUS 1
+ // 0 for no menus
+
+#define wxUSE_JOYSTICK 1
+ // 0 for no joystick functions
+
#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
// Define 1 to compile check listbox
#define wxUSE_CARET 1
// Define 1 to use wxCaret class
+#define wxUSE_TREECTRL 1
+ // Define 1 to use wxTree* classes
#define wxUSE_XPM_IN_OS2 1
// Define 1 to support the XPM package in wxBitmap.
#define wxUSE_IMAGE_LOADING_IN_OS2 1
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
+#define wxUSE_IMAGE 1
+ // Set to 1 for wxImage support (recommended).
#define wxUSE_LIBPNG 1
- // Use PNG bitmap code
+ // Set to 1 for PNG format support
#define wxUSE_LIBJPEG 1
- // Use JPEG bitmap code
+ // Set to 1 for JPEG format support
+#define wxUSE_LIBTIFF 1
+ // Set to 1 for TIFF format support
+#define wxUSE_GIF 1
+ // Set to 1 for GIF format support
+#define wxUSE_PNM 1
+ // Set to 1 for PNM format support
+#define wxUSE_PCX 1
+ // Set to 1 for PCX format support
+#define wxUSE_XPM 1
+ // Set to 1 for XPM format support
+
#define wxUSE_SERIAL 1
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 1
#define wxUSE_OWNER_DRAWN 1
// Owner-drawn menus and listboxes
+#define wxUSE_NEW_GRID 1
+ // Define 1 to use the new drid classes
+
/*
* Any platform
*
#define wxUSE_GENERIC_DIALOGS_IN_OS2 0
// Define 1 to use generic dialogs in Windows, even though
// they duplicate native common dialog (e.g. wxColourDialog)
+
+#define wxUSE_SNGLINST_CHECKER 1
+
+#define wxUSE_GEOMETRY 1
+ // needed for wxCanvas
+#define wxUSE_MENUS 1
+
+
#endif
// _WX_SETUP_H_