#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
-// ---------------------------------------------------------------------------
-// headers
-// ---------------------------------------------------------------------------
-
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "window.h"
-#endif
-
-// [at least] some version of Windows send extra mouse move messages after
-// a mouse click or a key press - to temporarily fix this problem, set the
-// define below to 1
-//
-// a better solution should be found later...
-#define wxUSE_MOUSEEVENT_HACK 0
-
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
int m_xThumbSize;
int m_yThumbSize;
-#if wxUSE_MOUSEEVENT_HACK
- // the coordinates of the last mouse event and the type of it
- long m_lastMouseX,
- m_lastMouseY;
- int m_lastMouseEvent;
-#endif // wxUSE_MOUSEEVENT_HACK
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
// the background, false otherwise (i.e. the system should erase it)
bool DoEraseBackground(WXHDC hDC);
- // generate WM_UPDATEUISTATE if it's needed for the OS we're running under
- void MSWUpdateUIState();
+ // generate WM_CHANGEUISTATE if it's needed for the OS we're running under
+ //
+ // action should be one of the UIS_XXX constants
+ // state should be one or more of the UISF_XXX constants
+ // if action == UIS_INITIALIZE then it doesn't seem to matter what we use
+ // for state as the system will decide for us what needs to be set
+ void MSWUpdateUIState(int action, int state = 0);
private:
// common part of all ctors