pos ++;
int noBraces = 1;
- wxBuffer[0] = 0;
+ wxTex2RTFBuffer[0] = 0;
int i = 0;
bool end = FALSE;
while (!end)
noBraces --;
if (noBraces == 0)
{
- wxBuffer[i] = 0;
+ wxTex2RTFBuffer[i] = 0;
end = TRUE;
}
else
{
- wxBuffer[i] = '}';
+ wxTex2RTFBuffer[i] = '}';
i ++;
}
pos ++;
}
else if (ch == '{')
{
- wxBuffer[i] = '{';
+ wxTex2RTFBuffer[i] = '{';
i ++;
pos ++;
}
else if (ch == '\\' && buffer[pos+1] == '}')
{
- wxBuffer[i] = '}';
+ wxTex2RTFBuffer[i] = '}';
pos += 2;
i++;
}
else if (ch == '\\' && buffer[pos+1] == '{')
{
- wxBuffer[i] = '{';
+ wxTex2RTFBuffer[i] = '{';
pos += 2;
i++;
}
else
{
- wxBuffer[i] = ch;
+ wxTex2RTFBuffer[i] = ch;
pos ++;
i ++;
if (ch == 0)
TexChunk *argValue = new TexChunk(CHUNK_TYPE_STRING);
arg->children.Append((wxObject *)argValue);
argValue->argn = 1;
- argValue->value = copystring(wxBuffer);
+ argValue->value = copystring(wxTex2RTFBuffer);
children.Append((wxObject *)chunk);
}