# =========================================================================
# This makefile was generated by
-# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
+# Bakefile 0.1.3 (http://bakefile.sourceforge.net)
# Do not modify, all changes will be overwritten!
# =========================================================================
# These are configurable options:
# -------------------------------------------------------------------------
-# Type of compiled binaries [debug,release]
-!ifndef BUILD
-BUILD = release
-!endif
-
# C compiler
!ifndef CC
CC = bcc32
!endif
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-!ifndef CFG
-CFG =
+# C++ compiler
+!ifndef CXX
+CXX = bcc32
!endif
# Standard flags for CC
CFLAGS =
!endif
+# Standard flags for C++
+!ifndef CXXFLAGS
+CXXFLAGS =
+!endif
+
# Standard preprocessor flags (common for CC and CXX)
!ifndef CPPFLAGS
-CPPFLAGS = -a4 -g0 -I$(BCCDIR)\include
+CPPFLAGS = -a8 -g0
!endif
-# C++ compiler
-!ifndef CXX
-CXX = bcc32
+# Standard linker flags
+!ifndef LDFLAGS
+LDFLAGS =
!endif
-# Standard flags for C++
-!ifndef CXXFLAGS
-CXXFLAGS =
+# What type of library to build? [0,1]
+!ifndef SHARED
+SHARED = 0
!endif
-# Should __WXDEBUG__ be defined? The default value "default" means that it will
-# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
-!ifndef DEBUG_FLAG
-DEBUG_FLAG = default
+# Build wxUniversal instead of native port? [0,1]
+!ifndef WXUNIV
+WXUNIV = 0
+!endif
+
+# Compile Unicode build of wxWindows? [0,1]
+!ifndef UNICODE
+UNICODE = 0
+!endif
+
+# Use MSLU library when building Unicode version. [0,1]
+!ifndef MSLU
+MSLU = 0
+!endif
+
+# Type of compiled binaries [debug,release]
+!ifndef BUILD
+BUILD = debug
!endif
# Should debugging info be included in the executables? The default value
DEBUG_INFO = default
!endif
-# Standard linker flags
-!ifndef LDFLAGS
-LDFLAGS = -L$(BCCDIR)\lib
+# Should __WXDEBUG__ be defined? The default value "default" means that it will
+# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
+!ifndef DEBUG_FLAG
+DEBUG_FLAG = default
!endif
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0
!endif
-# Is this official build by wxWindows developers? [0,1]
-!ifndef OFFICIAL_BUILD
-OFFICIAL_BUILD = 0
-!endif
-
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-!ifndef RUNTIME_LIBS
-RUNTIME_LIBS = dynamic
-!endif
-
-# What type of library to build? [0,1]
-!ifndef SHARED
-SHARED = 1
-!endif
-
-# Compile Unicode build of wxWindows? [0,1]
-!ifndef UNICODE
-UNICODE = 0
-!endif
-
# Build GUI libraries? [0,1]
!ifndef USE_GUI
USE_GUI = 1
USE_HTML = 1
!endif
+# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
+!ifndef USE_OPENGL
+USE_OPENGL = 0
+!endif
+
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
!ifndef USE_ODBC
USE_ODBC = 0
!endif
-# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
-!ifndef USE_OPENGL
-USE_OPENGL = 0
+# Enable exceptions in compiled code. [0,1]
+!ifndef USE_EXCEPTIONS
+USE_EXCEPTIONS = 1
+!endif
+
+# Is this official build by wxWindows developers? [0,1]
+!ifndef OFFICIAL_BUILD
+OFFICIAL_BUILD = 0
!endif
# Use this to name your customized DLLs differently
VENDOR = custom
!endif
-# Build wxUniversal instead of native port? [0,1]
-!ifndef WXUNIV
-WXUNIV = 0
+# Name of your custom configuration. This affects directory
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
+!ifndef CFG
+CFG =
+!endif
+
+# Compiler flags needed to compile test suite in tests directory. If you want
+# to run the tests, set it so that the compiler can find CppUnit headers.
+!ifndef CPPUNIT_CFLAGS
+CPPUNIT_CFLAGS =
+!endif
+
+# Linker flags needed to link test suite in tests directory. If you want
+# to run the tests, include CppUnit library here.
+!ifndef CPPUNIT_LIBS
+CPPUNIT_LIBS =
+!endif
+
+# Version of C runtime library to use. You can change this to
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+!ifndef RUNTIME_LIBS
+RUNTIME_LIBS = dynamic
!endif