/////////////////////////////////////////////////////////////////////////////
-// Name: window.h
+// Name: wx/motif/window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
-#ifdef __GNUG__
- #pragma interface "window.h"
-#endif
-
-// ----------------------------------------------------------------------------
-// A list of rectangles type used by wxWindow
-// ----------------------------------------------------------------------------
-
-WX_DECLARE_LIST(wxRect, wxRectList);
+#include "wx/region.h"
// ----------------------------------------------------------------------------
// wxWindow class for Motif - see also wxWindowBase
// ----------------------------------------------------------------------------
-class wxWindow : public wxWindowBase
+class WXDLLIMPEXP_CORE wxWindow : public wxWindowBase
{
-DECLARE_DYNAMIC_CLASS(wxWindow)
-
-friend class WXDLLEXPORT wxDC;
-friend class WXDLLEXPORT wxWindowDC;
+ friend class WXDLLIMPEXP_FWD_CORE wxDC;
+ friend class WXDLLIMPEXP_FWD_CORE wxWindowDC;
public:
wxWindow() { Init(); }
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
- virtual void SetTitle( const wxString& title);
- virtual wxString GetTitle() const;
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = TRUE );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
- virtual void Refresh( bool eraseBackground = TRUE,
- const wxRect *rect = (const wxRect *) NULL );
- virtual void Clear();
+ virtual void Refresh( bool eraseBackground = true,
+ const wxRect *rect = (const wxRect *) NULL );
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
- int *x, int *y,
- int *descent = (int *) NULL,
- int *externalLeading = (int *) NULL,
- const wxFont *theFont = (const wxFont *) NULL)
- const;
-
- virtual bool PopupMenu( wxMenu *menu, int x, int y );
+ int *x, int *y,
+ int *descent = (int *) NULL,
+ int *externalLeading = (int *) NULL,
+ const wxFont *theFont = (const wxFont *) NULL)
+ const;
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
- const wxRect* rect = (wxRect *) NULL );
+ const wxRect* rect = (wxRect *) NULL );
- virtual void SetSizeHints(int minW, int minH,
- int maxW = -1, int maxH = -1,
- int incW = -1, int incH = -1);
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Get main widget for this window, e.g. a text widget
virtual WXWidget GetMainWidget() const;
- // Get the widget that corresponds to the label (for font setting, label setting etc.)
+ // Get the widget that corresponds to the label (for font setting,
+ // label setting etc.)
virtual WXWidget GetLabelWidget() const;
// Get the client widget for this window (something we can create other
// windows on)
virtual WXWidget GetTopWidget() const;
// Get the underlying X window and display
+ WXWindow GetClientXWindow() const;
WXWindow GetXWindow() const;
WXDisplay *GetXDisplay() const;
- // called from Motif callbacks - and should only be called from there
-
- void SetButton1(bool pressed) { m_button1Pressed = pressed; }
- void SetButton2(bool pressed) { m_button2Pressed = pressed; }
- void SetButton3(bool pressed) { m_button3Pressed = pressed; }
-
void SetLastClick(int button, long timestamp)
- { m_lastButton = button; m_lastTS = timestamp; }
+ { m_lastButton = button; m_lastTS = timestamp; }
int GetLastClickedButton() const { return m_lastButton; }
long GetLastClickTime() const { return m_lastTS; }
- // Gives window a chance to do something in response to a size message, e.g.
- // arrange status bar, toolbar etc.
+ // Gives window a chance to do something in response to a size message,
+ // e.g. arrange status bar, toolbar etc.
virtual bool PreResize();
// Generates a paint event
// (for wxWindowDC and Motif callbacks only)
// -----------------------------------------
- // read/write access to the update rect list
- const wxRectList& GetUpdateRects() const { return m_updateRects; }
-
// Adds a recangle to the updates list
- void AddUpdateRect(int x, int y, int w, int h)
- { m_updateRects.Append(new wxRect(x, y, w, h)); }
-
- // Empties the m_updateRects list
- void ClearUpdateRects();
+ void AddUpdateRect(int x, int y, int w, int h);
void ClearUpdateRegion() { m_updateRegion.Clear(); }
void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
-protected:
- // event handlers (not virtual by design)
- void OnIdle(wxIdleEvent& event);
-
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
+ // Process idle (send update events)
+ void OnInternalIdle();
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+ // post-creation activities
+ void PostCreation();
- wxWindow *GetChild(int number) const
- { return GetChildren().Item(number)->GetData(); }
+ // pre-creation activities
+ void PreCreation();
+protected:
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Motif-specific
- // CanvasXXXSiize functions
- void CanvasGetSize(int* width, int* height) const; // If have drawing area
- void CanvasGetClientSize(int *width, int *height) const;
- void CanvasGetPosition(int *x, int *y) const; // If have drawing area
- void CanvasSetClientSize(int width, int size);
- void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
-
void SetMainWidget(WXWidget w) { m_mainWidget = w; }
- bool CanAddEventHandler() const { return m_canAddEventHandler; }
- void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
+ // See src/motif/window.cpp, near the top, for an explanation
+ // why this is necessary
+ void CanvasSetSizeIntr(int x, int y, int width, int height,
+ int sizeFlags, bool fromCtor);
+ void DoSetSizeIntr(int x, int y,
+ int width, int height,
+ int sizeFlags, bool fromCtor);
+ // for DoMoveWindowIntr flags
+ enum
+ {
+ wxMOVE_X = 1,
+ wxMOVE_Y = 2,
+ wxMOVE_WIDTH = 4,
+ wxMOVE_HEIGHT = 8
+ };
+
+ void DoMoveWindowIntr(int x, int y, int width, int height,
+ int flags);
+
+ // helper function, to remove duplicate code, used in wxScrollBar
+ WXWidget DoCreateScrollBar(WXWidget parent, wxOrientation orientation,
+ void (*callback)());
+public:
WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
+ void SetBackingPixmap(WXPixmap pixmap) { m_backingPixmap = pixmap; }
int GetPixmapWidth() const { return m_pixmapWidth; }
int GetPixmapHeight() const { return m_pixmapHeight; }
+ void SetPixmapWidth(int w) { m_pixmapWidth = w; }
+ void SetPixmapHeight(int h) { m_pixmapHeight = h; }
// Change properties
- virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
- virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
- virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
+ // Change to the current font (often overridden)
+ virtual void ChangeFont(bool keepOriginalSize = true);
// Change background and foreground colour using current background colour
// setting (Motif generates foreground based on background)
// Change foreground colour using current foreground colour setting
virtual void ChangeForegroundColour();
+protected:
// Adds the widget to the hash table and adds event handlers.
bool AttachWidget(wxWindow* parent, WXWidget mainWidget,
- WXWidget formWidget, int x, int y, int width, int height);
+ WXWidget formWidget, int x, int y, int width, int height);
bool DetachWidget(WXWidget widget);
// How to implement accelerators. If we find a key event, translate to
- // wxWindows wxKeyEvent form. Find a widget for the window. Now find a
+ // wxWidgets wxKeyEvent form. Find a widget for the window. Now find a
// wxWindow for the widget. If there isn't one, go up the widget hierarchy
// trying to find one. Once one is found, call ProcessAccelerator for the
- // window. If it returns TRUE (processed the event), skip the X event,
- // otherwise carry on up the wxWindows window hierarchy calling
- // ProcessAccelerator. If all return FALSE, process the X event as normal.
+ // window. If it returns true (processed the event), skip the X event,
+ // otherwise carry on up the wxWidgets window hierarchy calling
+ // ProcessAccelerator. If all return false, process the X event as normal.
// Eventually we can implement OnCharHook the same way, but concentrate on
// accelerators for now. ProcessAccelerator must look at the current
// accelerator table, and try to find what menu id or window (beneath it)
// event and send it.
public:
virtual bool ProcessAccelerator(wxKeyEvent& event);
-
+
protected:
// unmanage and destroy an X widget f it's !NULL (passing NULL is ok)
void UnmanageAndDestroy(WXWidget widget);
- // map or unmap an X widget (passing NULL is ok), returns TRUE if widget was
- // mapped/unmapped
+ // map or unmap an X widget (passing NULL is ok),
+ // returns true if widget was mapped/unmapped
bool MapOrUnmap(WXWidget widget, bool map);
// scrolling stuff
// get either hor or vert scrollbar widget
WXWidget GetScrollbar(wxOrientation orient) const
- { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
+ { return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
// set the scroll pos
void SetInternalScrollPos(wxOrientation orient, int pos)
// --------------------
bool m_needsRefresh:1; // repaint backing store?
- bool m_canAddEventHandler:1; // ???
- bool m_button1Pressed:1;
- bool m_button2Pressed:1;
- bool m_button3Pressed:1;
// For double-click detection
- long m_lastTS; // last timestamp
- int m_lastButton; // last pressed button
-
- // List of wxRects representing damaged region
- wxRectList m_updateRects;
+ long m_lastTS; // last timestamp
+ unsigned m_lastButton:2; // last pressed button
protected:
WXWidget m_mainWidget;
WXWidget m_borderWidget;
WXWidget m_scrolledWindow;
WXWidget m_drawingArea;
- bool m_winCaptured;
- bool m_hScroll;
- bool m_vScroll;
+ bool m_winCaptured:1;
WXPixmap m_backingPixmap;
int m_pixmapWidth;
int m_pixmapHeight;
int m_pixmapOffsetX;
int m_pixmapOffsetY;
- // Store the last scroll pos, since in wxWin the pos isn't set automatically
- // by system
+ // Store the last scroll pos, since in wxWin the pos isn't set
+ // automatically by system
int m_scrollPosX;
int m_scrollPosY;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
- int width, int height,
- int sizeFlags = wxSIZE_AUTO);
+ int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+ virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
// common part of all ctors
void Init();
- DECLARE_NO_COPY_CLASS(wxWindow);
+ DECLARE_DYNAMIC_CLASS(wxWindow)
+ DECLARE_NO_COPY_CLASS(wxWindow)
DECLARE_EVENT_TABLE()
};
// undesired effects.
//
// Usage: create an instance of this class on the stack to disable the size
-// optimisation, it will be reenabled as soon as the object goes out from scope.
+// optimisation, it will be reenabled as soon as the object goes out
+// from scope.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxNoOptimize
{
public:
- wxNoOptimize() { ms_count++; }
- ~wxNoOptimize() { ms_count--; }
+ wxNoOptimize() { ms_count++; }
+ ~wxNoOptimize() { ms_count--; }
- static bool CanOptimize() { return ms_count == 0; }
+ static bool CanOptimize() { return ms_count == 0; }
protected:
- static int ms_count;
+ static int ms_count;
};
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_