bmp.SetMask(mask)
self.bmp = bmp
- self.SetScrollbars(20, 20, self.maxWidth/20, self.maxHeight/20)
+ self.SetVirtualSize((self.maxWidth, self.maxHeight))
+ self.SetScrollRate(20,20)
if BUFFERED:
# Initialize the buffer bitmap. No real DC is needed at this point.
# wx.PaintDC and then blit the bitmap to it when dc is
# deleted. Since we don't need to draw anything else
# here that's all there is to it.
- dc = wx.BufferedPaintDC(self, self.buffer)
+ dc = wx.BufferedPaintDC(self, self.buffer, wx.BUFFER_VIRTUAL_AREA)
else:
dc = wx.PaintDC(self)
self.PrepareDC(dc)