#endif
class WXDLLEXPORT wxTextCtrl;
+class WXDLLEXPORT wxTextCtrlBase;
// ----------------------------------------------------------------------------
// constants
// doesn't have focus - use this style to force it to always show it
#define wxTE_NOHIDESEL 0x2000
+// use wxHSCROLL to not wrap text at all, wxTE_LINEWRAP to wrap it at any
+// position and wxTE_WORDWRAP to wrap at words boundary
+#define wxTE_DONTWRAP wxHSCROLL
+#define wxTE_LINEWRAP 0x4000
+#define wxTE_WORDWRAP 0x0000 // it's just == !wxHSCROLL
+
// ----------------------------------------------------------------------------
// wxTextAttr: a structure containing the visual attributes of a text
// ----------------------------------------------------------------------------
return !HasTextColour() && !HasBackgroundColour() && !HasFont();
}
+ // return the attribute having the valid font and colours: it uses the
+ // attributes set in attr and falls back first to attrDefault and then to
+ // the text control font/colours for those attributes which are not set
+ static wxTextAttr Combine(const wxTextAttr& attr,
+ const wxTextAttr& attrDef,
+ const wxTextCtrlBase *text);
+
private:
wxColour m_colText,
m_colBack;
// If the return values from and to are the same, there is no selection.
virtual void GetSelection(long* from, long* to) const = 0;
+ virtual wxString GetStringSelection() const;
+
// operations
// ----------
{
public:
wxStreamToTextRedirector(wxTextCtrl *text, wxSTD ostream *ostr = NULL)
- : m_ostr(ostr ? *ostr : wxSTD::cout)
+ : m_ostr(ostr ? *ostr : wxSTD cout)
{
m_sbufOld = m_ostr.rdbuf();
m_ostr.rdbuf(text);