public:
wxDDEConnection(wxChar *buffer, int size); // use external buffer
wxDDEConnection(); // use internal buffer
public:
wxDDEConnection(wxChar *buffer, int size); // use external buffer
wxDDEConnection(); // use internal buffer
// Calls that CLIENT can make
virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
// Calls that CLIENT can make
virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
bool Create(const wxString& server_name); // Returns false if can't create server (e.g. port
// number is already in use)
virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
bool Create(const wxString& server_name); // Returns false if can't create server (e.g. port
// number is already in use)
virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
bool ValidHost(const wxString& host);
virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic);
// Call this to make a connection.
bool ValidHost(const wxString& host);
virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic);
// Call this to make a connection.