#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "dialog.h"
-#endif
-
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
class WXDLLEXPORT wxDialogModalData;
+#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
+class WXDLLEXPORT wxToolBar;
+extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
+#endif
+
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
+
+ // we treat dialog toolbars specially under Windows CE
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ // create main toolbar by calling OnCreateToolBar()
+ virtual wxToolBar* CreateToolBar(long style = -1,
+ wxWindowID winid = wxID_ANY,
+ const wxString& name = wxToolBarNameStr);
+ // return a new toolbar
+ virtual wxToolBar *OnCreateToolBar(long style,
+ wxWindowID winid,
+ const wxString& name );
+
+ // get the main toolbar
+ wxToolBar *GetToolBar() const { return m_dialogToolBar; }
+#endif // wxUSE_TOOLBAR && __POCKETPC__
+
+
// implementation only from now on
// -------------------------------
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
+#ifdef __POCKETPC__
+ // Responds to the OK button in a PocketPC titlebar. This
+ // can be overridden, or you can change the id used for
+ // sending the event with SetAffirmativeId. Returns false
+ // if the event was not processed.
+ virtual bool DoOK();
+#endif
+
// Windows callbacks
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-#if wxUSE_CTL3D
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-#endif // wxUSE_CTL3D
-
// obsolete methods
// ----------------
// use IsModal()
wxDEPRECATED( bool IsModalShowing() const );
+ // handle Escape here
+ virtual bool MSWProcessMessage(WXMSG* pMsg);
+
protected:
// find the window to use as parent for this dialog if none has been
// specified explicitly by the user
// end either modal or modeless dialog
void EndDialog(int rc);
+ // emulate click of a button with the given id if it's present in the dialog
+ //
+ // return true if button was "clicked" or false if we don't have it
+ bool EmulateButtonClickIfPresent(int id);
+
private:
wxWindow* m_oldFocus;
bool m_endModalCalled; // allow for closing within InitDialog
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ wxToolBar* m_dialogToolBar;
+#endif
+
// this pointer is non-NULL only while the modal event loop is running
wxDialogModalData *m_modalData;
-
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxDialog)